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Post by alSeen on Oct 9, 2009 15:17:26 GMT -6
tim, i know u r probably sick of my suggestions by now but i have another one. i want to bring back dual wielding. was it v1( ) i cant remember but i miss having 2 heron marked swords, i loved those , but now we can only attach a knife or shield. i suggest at a certain level (50???) to let people use 2 weapons or even a weave and a sword. THAT would be freakin awesome.
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Post by Tim on Oct 10, 2009 10:27:37 GMT -6
Not sick of them. The more suggestions the better (less thinking I have to do ). It's a possibility. I took it out because those who could dual wield before had such an advantage over those who couldn't, but with the equip points I think it could be balanced. Definitely a possibility to keep in mind.
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Post by Crom Cruach on Oct 11, 2009 0:54:07 GMT -6
Yeah, why not. Maybe as a skill to be gained after the 30th level, and expecially for 1 class.
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Brom Alfaran
Youngling
Lieutenant of the Golden Company
Posts: 79
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Post by Brom Alfaran on Oct 13, 2009 21:44:30 GMT -6
I wouldn't put it as especially for one class, unless you had another equally good skill for all other classes.
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Post by Crom Cruach on Oct 14, 2009 15:22:25 GMT -6
Yeah, that wouldn't be fair indeed. Maybe, though, that could be just one of many special skills to be gained at level (say) 60. Just so that you really have to work hard to gain them, but at the same time you still have something to play for, well after level 30. Since Tim is willing to implement further the skill system, an option could be having all these suggestions (dual wielding, fire, etc.) introduced as special skills for very high levls. They could be either freely pickable, or class-restricted: like for instance dual wielding for armsmen and fire for channelers (I admit that would be hard to balance though)
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Post by alSeen on Oct 14, 2009 15:28:16 GMT -6
hey my balancing scheme for fire would work but i like the freely pickable, just a list of special traits anyone can get at a certain level.
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Post by Crom Cruach on Oct 14, 2009 15:36:34 GMT -6
Sorry, I meant to say that if we came up with a few skills, and assigned each of them to a class (or subclass), we would have to make so that they are all more or less equally powerful. So yeah, in the end probably the freely pickable still is the easiest option.
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