I'd say give it a bit more time. Sure, the balancing isn't perfect, but the NPCs will grow in strength more quickly as they get in higher levels. My goal was that they'd be a bit easier at lower levels and harder at the higher ones. Time will tell on how successful I was, but I don't plan on messing with it (or much of anything else) until V4. Sorry.
THANK YOU!!! i like the way they r just fine. crom do u have ANY idea how much upgrades cost now??? level 1 r 1 gold! level 2 r close to 10! level 3s r 22 gold pieces! clans need the drops now r shops r going to suffer= more losses= less gold= even less stuff in shops! so tim keep them like they r. they dont need to be tough since we get less exp. for beating them anyway.
Yeah I definetly agree on not messing with it, mine was just a first-glance impression that might turn out useful when setting monsters' strength in V4. Justin I know clans are having an hard time with upgrades lately, it must be the recession But seriously, I would like GoS to be a little harder than it's been so far, since that way we would have fun for longer.
But seriously, I would like GoS to be a little harder than it's been so far, since that way we would have fun for longer.
That's exactly why I raised the upgrade cost. In V2, about half the town's had their shops maxed out in the first week or so. Hopefully it will take a bit more work this time. If you think it's too expensive, thank Ed. He talked me back down from nearly double the costs they are now...