Post by Tim on Jul 13, 2017 22:32:01 GMT -6
Copied the whole Last Battle description from the wiki and modified it with the proposed changes. Figured that was the easiest way to show the whole picture. Large changes are highlighted in yellow.
Poke away!
Brief Description
The Last battle will consist of 4 parts. The first part is the battle between Light and Shadow. This will start when the last seal breaks, and will run for 7 days. This part will act like a clan battle, but world wide. Each player will be assigned a side based on their alignment, and will then be able to do whatever they can to help their side win.
While this goes on however, there will also be 3 phases of Mega-hordes and Mega-armies. The mega-hordes will target cities ruled by Light or Neutral clans; mega-armies will target cities ruled by Shadow clans. Defeating these hordes will help the Light, but failure to defeat them will result in the total destruction of the city it targeted and will therefore help the Shadow. Defeating these armies will help the Shadow, but failure to defeat them will free the city from the Shadow and result in it being saved from destruction.
Phase 1
(Begins when the last seal breaks.)
Immediately, two cities are destroyed. All bonuses, businesses, shop items, etc are gone. They can still be traveled to, but nothing can be done there. These cities will be:
City with lowest population (based on upgrades and people in the city). Ties broken by order.
City with lowest order
Also, one city will be safe from destruction and immune from hordes:
City with the highest order
In addition to this, 6 Mega-hordes/armies will appear targeting 6 of the world's remaining cities from 6 different Wilderness Areas. These cities will be:
City with highest order ruled by any Light clan (Trollocs)
City with lowest order ruled by the clan with highest Alignment that rules a city (Darkhounds)
City with lowest order ruled by any Shadow clan (Soldier)
City with highest order ruled by the clan with lowest Alignment that rules a city (Aes Sedai)
One random Light/Neutral city (Random)
One random Shadow city (Random)
Note: In the case that a valid target doesn't exist for one of these (ie. no Shadow or all Shadow cities), a random city will be selected to be targeted.
These Megahordes/armies have double the health of regular ones, but only cost 2 turns to battle instead of 3.
Players have 30 hours to defeat the attackers if able. If a city's defenses are completely destroyed, the attacking group's remaining health doubles (sooner the defenses fall, the more health bonus the attacking group gets).
At the end of the 30 hours, if any attacking horde remains, the city it was targeting is completely destroyed. All Estates in the wilderness that the horde attacked from are also destroyed. If any attacking army remains, the city it was targeting will be liberated from the Shadow. All Shadow clan's Ji in the city will be reduced to zero and the clan with the highest remaining Ji will become the Ruler.
Points will then be awarded to both sides for armies/hordes defeated, and cities destroyed/liberated. A list of these Points can be found below.
There will be a 24 hour period to regroup or duel before phase 2 begins.
Phase 2
(54 hours after the Last Seal breaks):
Any city that managed to survive being targeted in Phase 1 will be attacked again by a horde/army from the same wilderness (they managed to survive the first wave and kept their attackers busy, but they aren't done yet). All hordes/armies in the second wave are of a random type. The size of the group will be (2-(number of times defended in the Last Battle/2)). So in this case, it will only be 1.5 times the normal group size.
For each horde that was successful in destroying a City, 2 new mega-hordes will appear targeting randomly selected cities controlled by Light/Neutral clans. These new hordes will be at full Mega-horde strength. If no cities remain controlled by the Light or neutral clans to be targeted, no new targets will be selected.
For each army that was successful in liberating a City, 2 new mega-armies will appear targeting randomly selected cities controlled by Shadow clans. These new armies will be at full Mega-army strength. If no cities remain controlled by the Shadow clans to be targeted, no new targets will be selected.
If there are less then 4 hordes attacking, the city with the lowest order controlled by a Light/neutral clan will get targeted by a new horde. If there are less than 4 armies attacking, the city with the highest order controlled by Shadow clan will get targeted by a new army.
Players have 30 hours to defeat the attackers. Same consequences for failing to defeat the horde from Phase 1.
After the 30 hours are up, Points will be awarded to both sides and there will be another 24 hour regroup period before Phase 3.
Phase 3
(108 hours after the Last Seal breaks):
One more wave of hordes and armies. Behaves the same way as Phase 2:
Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health.
2 new hordes/armies will be created for each successful attack from Phase 2.
If there are less than 5 hordes or armies, new ones will be created (if targets are available) to boost them each up to 5. Targets are chosen the same way as in Phase 2
Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the hordes from Phase 1 & 2 (city destroyed/liberated). Points will be awarded and the regular battle will continue for the final 30 hours.
Main Battle
(Begins after the Last Seal breaks and runs for the whole 7 days):
This is a world wide battle modeled after the clan battle system. There are only 2 sides: Light and Shadow. The battle will be set up immediately after the last seal breaks. Every non-destroyed city will have a link to the battle stats.
Players will be assigned to a side based on their alignment. Light and Lean Light players will be on the Light side and will be marked with a green flag by their name. Shadow and Lean Shadow on the Shadow side and marked with a red flag by their name. Players who are still Neutral will be split with those with a positive alignment counting towards the Light and those with negative (or exactly 0) will count toward the Shadow. If your alignment changes during the battle, so could which side you count towards.
Points
Points can be earned in several ways. To see the current score, go to any surviving city and look for the yellow Last Battle link. Below is an example table of how it will look. (Example taken from version 12.)
Contestant Ji at Risk Score Total From
Duels NPCs Support Participation
Light 0 60071 305 4310 1456 40000
Shadow 0 32692 2247 3872 823 22750
Note: The Ji at Risk column is not used during the Last Battle.
Starting Points
There are a possible 20,000 points available for players and clans to earn before the battle starts. These will be awarded right at the start of the battle.
+500 to the Light for each city ruled by a Light or Lean Light clan when the last Seal breaks.
+500 to the Shadow for each city ruled by a Shadow or Lean Shadow clan when the last Seal breaks.
+1000 to the side that has the most members that are Lean or better (+300 or more for Light, -300 or less for Shadow)
+1000 to the side that has the highest level player
+1000 to the side that has the player with the most Ji
+1000 to the side that has the player with the most Achievements
+1000 to the side that has the player with the most Wins
+1000 to the side that has the player with the highest net worth
+1000 to the side that has the player with the most quests completed
+1000 to the side that has the clan with the highest Ji (If highest is neutral, no points to either side)
+800 to the side that holds the Horn of Valere.
Note: If a city is ruled by a neutral clan when the last seal breaks, points will not be awarded to either side for that city. It is also possible the Horn will not be in anyone's possession at the start, so those points will also not be counted.
Note: These points will go straight to the Score of the Battle chart.
Hordes, Armies, and Cities
Since battles against Hordes do not count towards the Last Battle or clan battles, there will be points awarded to the Light for defeating the hordes and liberating cities, and points earned for the Shadow by defeating armies and destroying cities. Points will be added at the end of each phase.
+1000 to the Light for each Horde defeated
+2000 to the Light for each city that is liberated
+1000 to the Shadow for each Army defeated
+2000 to the Shadow for each Horde that destroys a city
Note: These points will be reflected in the Participation column.
Duels and NPCs
(Points for attacker only, no points for defender.)
-5 to +5 points from health diffenence:
= ((attacker % health remaining)- (defender % health remaining))/20
-5 to +5 points from Strength difference:
= ((attacker strength)- (defender stength))/20
-4 to +4 points from battle outcome:
= +4 for win; -4 for loss (half if in wilderness)
-4 to +4 points if a duel:
= +4 for win; -4 for loss
-2 to +2 points if defender is member of other side:
= +2 for win; -2 for loss (half if supporting)
No points awarded for battling on the same side (including Neutral players that are on your side).
If you are Neutral Alignment, you only earn 50% of the points a 'pure' or 'lean' player on your side would earn (so all the points from the above divided by 2, rounded to the nearest point).
Note: These points will be reflected in the Duels, NPCs and Support columns.
Horn of Valere
In addition to the starting points earned by the side that holds the Horn of Valere, more points can be earned during the battle. Every hour during the Last Battle, whichever side holds the Horn will earn 100 points towards their side. Doesn't matter if the player holds it for the whole hour or just the last 2 seconds. All that matters is who has it when the hour changes. When the Last Battle ends, the side holding the Horn earns a bonus 2,500 points.
So if you add that all up (800 + 167*100 + 2500), that's 20,000 points that can be earned by holding the Horn. There is a chance that the Horn may not be held by anyone at an hour change (due to it being used before the Last Battle starts). If that happens, neither side gets those points.
End of the Age
The Last Battle will last exactly 7 days. Once the Battle is over, the winning side wins for the Age. A message will be displayed on the Heroes page stating whether the Age was won by either the Light or the Shadow. The Heroes page will no longer be updated afterwards, so whoever held the titles at the end of the version will remain with them regardless of what happens afterwards. Net Worth titles will also no longer be updated.
Players will still be able to play with their characters (explore wilderness areas, do quests, level up, run remaining businesses and estates, etc) and clans can work to take over the remaining cities (buy upgrades, start tourneys, have clan battles, etc), but other than that, the version is done until a new age starts. No more hordes or battling for spots on the Heroes page.
The Wheel Turns.
Poke away!
Brief Description
The Last battle will consist of 4 parts. The first part is the battle between Light and Shadow. This will start when the last seal breaks, and will run for 7 days. This part will act like a clan battle, but world wide. Each player will be assigned a side based on their alignment, and will then be able to do whatever they can to help their side win.
While this goes on however, there will also be 3 phases of Mega-hordes and Mega-armies. The mega-hordes will target cities ruled by Light or Neutral clans; mega-armies will target cities ruled by Shadow clans. Defeating these hordes will help the Light, but failure to defeat them will result in the total destruction of the city it targeted and will therefore help the Shadow. Defeating these armies will help the Shadow, but failure to defeat them will free the city from the Shadow and result in it being saved from destruction.
Phase 1
(Begins when the last seal breaks.)
Immediately, two cities are destroyed. All bonuses, businesses, shop items, etc are gone. They can still be traveled to, but nothing can be done there. These cities will be:
City with lowest population (based on upgrades and people in the city). Ties broken by order.
City with lowest order
Also, one city will be safe from destruction and immune from hordes:
City with the highest order
In addition to this, 6 Mega-hordes/armies will appear targeting 6 of the world's remaining cities from 6 different Wilderness Areas. These cities will be:
City with highest order ruled by any Light clan (Trollocs)
City with lowest order ruled by the clan with highest Alignment that rules a city (Darkhounds)
City with lowest order ruled by any Shadow clan (Soldier)
City with highest order ruled by the clan with lowest Alignment that rules a city (Aes Sedai)
One random Light/Neutral city (Random)
One random Shadow city (Random)
Note: In the case that a valid target doesn't exist for one of these (ie. no Shadow or all Shadow cities), a random city will be selected to be targeted.
These Megahordes/armies have double the health of regular ones, but only cost 2 turns to battle instead of 3.
Players have 30 hours to defeat the attackers if able. If a city's defenses are completely destroyed, the attacking group's remaining health doubles (sooner the defenses fall, the more health bonus the attacking group gets).
At the end of the 30 hours, if any attacking horde remains, the city it was targeting is completely destroyed. All Estates in the wilderness that the horde attacked from are also destroyed. If any attacking army remains, the city it was targeting will be liberated from the Shadow. All Shadow clan's Ji in the city will be reduced to zero and the clan with the highest remaining Ji will become the Ruler.
Points will then be awarded to both sides for armies/hordes defeated, and cities destroyed/liberated. A list of these Points can be found below.
There will be a 24 hour period to regroup or duel before phase 2 begins.
Phase 2
(54 hours after the Last Seal breaks):
Any city that managed to survive being targeted in Phase 1 will be attacked again by a horde/army from the same wilderness (they managed to survive the first wave and kept their attackers busy, but they aren't done yet). All hordes/armies in the second wave are of a random type. The size of the group will be (2-(number of times defended in the Last Battle/2)). So in this case, it will only be 1.5 times the normal group size.
For each horde that was successful in destroying a City, 2 new mega-hordes will appear targeting randomly selected cities controlled by Light/Neutral clans. These new hordes will be at full Mega-horde strength. If no cities remain controlled by the Light or neutral clans to be targeted, no new targets will be selected.
For each army that was successful in liberating a City, 2 new mega-armies will appear targeting randomly selected cities controlled by Shadow clans. These new armies will be at full Mega-army strength. If no cities remain controlled by the Shadow clans to be targeted, no new targets will be selected.
If there are less then 4 hordes attacking, the city with the lowest order controlled by a Light/neutral clan will get targeted by a new horde. If there are less than 4 armies attacking, the city with the highest order controlled by Shadow clan will get targeted by a new army.
Players have 30 hours to defeat the attackers. Same consequences for failing to defeat the horde from Phase 1.
After the 30 hours are up, Points will be awarded to both sides and there will be another 24 hour regroup period before Phase 3.
Phase 3
(108 hours after the Last Seal breaks):
One more wave of hordes and armies. Behaves the same way as Phase 2:
Surviving cities are attacked again, though the health of the horde will only be 1 to 1.5 times the normal horde health.
2 new hordes/armies will be created for each successful attack from Phase 2.
If there are less than 5 hordes or armies, new ones will be created (if targets are available) to boost them each up to 5. Targets are chosen the same way as in Phase 2
Players again have 30 hours to defeat the hordes. Same consequences for failing to defeat the hordes from Phase 1 & 2 (city destroyed/liberated). Points will be awarded and the regular battle will continue for the final 30 hours.
Main Battle
(Begins after the Last Seal breaks and runs for the whole 7 days):
This is a world wide battle modeled after the clan battle system. There are only 2 sides: Light and Shadow. The battle will be set up immediately after the last seal breaks. Every non-destroyed city will have a link to the battle stats.
Players will be assigned to a side based on their alignment. Light and Lean Light players will be on the Light side and will be marked with a green flag by their name. Shadow and Lean Shadow on the Shadow side and marked with a red flag by their name. Players who are still Neutral will be split with those with a positive alignment counting towards the Light and those with negative (or exactly 0) will count toward the Shadow. If your alignment changes during the battle, so could which side you count towards.
Points
Points can be earned in several ways. To see the current score, go to any surviving city and look for the yellow Last Battle link. Below is an example table of how it will look. (Example taken from version 12.)
Contestant Ji at Risk Score Total From
Duels NPCs Support Participation
Light 0 60071 305 4310 1456 40000
Shadow 0 32692 2247 3872 823 22750
Note: The Ji at Risk column is not used during the Last Battle.
Starting Points
There are a possible 20,000 points available for players and clans to earn before the battle starts. These will be awarded right at the start of the battle.
+500 to the Light for each city ruled by a Light or Lean Light clan when the last Seal breaks.
+500 to the Shadow for each city ruled by a Shadow or Lean Shadow clan when the last Seal breaks.
+1000 to the side that has the most members that are Lean or better (+300 or more for Light, -300 or less for Shadow)
+1000 to the side that has the highest level player
+1000 to the side that has the player with the most Ji
+1000 to the side that has the player with the most Achievements
+1000 to the side that has the player with the most Wins
+1000 to the side that has the player with the highest net worth
+1000 to the side that has the player with the most quests completed
+1000 to the side that has the clan with the highest Ji (If highest is neutral, no points to either side)
+800 to the side that holds the Horn of Valere.
Note: If a city is ruled by a neutral clan when the last seal breaks, points will not be awarded to either side for that city. It is also possible the Horn will not be in anyone's possession at the start, so those points will also not be counted.
Note: These points will go straight to the Score of the Battle chart.
Hordes, Armies, and Cities
Since battles against Hordes do not count towards the Last Battle or clan battles, there will be points awarded to the Light for defeating the hordes and liberating cities, and points earned for the Shadow by defeating armies and destroying cities. Points will be added at the end of each phase.
+1000 to the Light for each Horde defeated
+2000 to the Light for each city that is liberated
+1000 to the Shadow for each Army defeated
+2000 to the Shadow for each Horde that destroys a city
Note: These points will be reflected in the Participation column.
Duels and NPCs
(Points for attacker only, no points for defender.)
-5 to +5 points from health diffenence:
= ((attacker % health remaining)- (defender % health remaining))/20
-5 to +5 points from Strength difference:
= ((attacker strength)- (defender stength))/20
-4 to +4 points from battle outcome:
= +4 for win; -4 for loss (half if in wilderness)
-4 to +4 points if a duel:
= +4 for win; -4 for loss
-2 to +2 points if defender is member of other side:
= +2 for win; -2 for loss (half if supporting)
No points awarded for battling on the same side (including Neutral players that are on your side).
If you are Neutral Alignment, you only earn 50% of the points a 'pure' or 'lean' player on your side would earn (so all the points from the above divided by 2, rounded to the nearest point).
Note: These points will be reflected in the Duels, NPCs and Support columns.
Horn of Valere
In addition to the starting points earned by the side that holds the Horn of Valere, more points can be earned during the battle. Every hour during the Last Battle, whichever side holds the Horn will earn 100 points towards their side. Doesn't matter if the player holds it for the whole hour or just the last 2 seconds. All that matters is who has it when the hour changes. When the Last Battle ends, the side holding the Horn earns a bonus 2,500 points.
So if you add that all up (800 + 167*100 + 2500), that's 20,000 points that can be earned by holding the Horn. There is a chance that the Horn may not be held by anyone at an hour change (due to it being used before the Last Battle starts). If that happens, neither side gets those points.
End of the Age
The Last Battle will last exactly 7 days. Once the Battle is over, the winning side wins for the Age. A message will be displayed on the Heroes page stating whether the Age was won by either the Light or the Shadow. The Heroes page will no longer be updated afterwards, so whoever held the titles at the end of the version will remain with them regardless of what happens afterwards. Net Worth titles will also no longer be updated.
Players will still be able to play with their characters (explore wilderness areas, do quests, level up, run remaining businesses and estates, etc) and clans can work to take over the remaining cities (buy upgrades, start tourneys, have clan battles, etc), but other than that, the version is done until a new age starts. No more hordes or battling for spots on the Heroes page.
The Wheel Turns.