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Post by Tim on Sept 16, 2014 7:21:19 GMT -6
Today's post isn't really a new feature, but it's something I'm spending a lot of time on in V13 so it gets a post. There are so many things in the game that give players stats bonus or perks these days. That's great, but it's really hard to say: are all these bonuses working? Some are easier to tell than other. Were these all working at some point? Hopefully, but things can break as I add new features and I haven't done a great job regression testing. On the test site for V13 my goal is to test out every bonus/perk in the game and make sure all are working as intended. There are already some that I'm suspicious of thanks to inputs from you guys (particularly some of the profession bonuses for non-business profs). Here are the things I plan to test (let me know if you think I missed some): - Equipment stats - Consumable stats - Skill bonuses - Nationality bonuses - Clan upgrade bonuses - Common city upgrade bonuses - Unique city upgrade bonuses - Profession bonuses - Estate bonuses While I'm testing, I may tweak some of the bonuses a little bit to balance things out more. Some may not be that useful, while others may be TOO powerful. If I decide to make some changes, I'll let you guys know with a post here. FYI: I think equipment stats are pretty good so those are unlikely to change much. Estate bonuses on the other hand...
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Post by almordre on Sept 16, 2014 8:07:47 GMT -6
I'm especially curious to see if there are any issues with clan upgrade stat boosts...
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