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Post by kushiel on Jul 15, 2008 15:39:10 GMT -6
Not sure if this is relevant as I haven't checked your game yet I know I know lazy, but anyways if you are creating taverns would you be able to through in a board like you get in the clans on the craigs gostones also be able to dice each other or cards whatever else. On battles again not checked your game so kinda going of craigs here I will tomorrow its getting on a bit here but yeah if you could hurt them more than just taking a bit of could maybe make them lose a battle turn or lose a weapon. I suppose you could have stamina back in place and take that from them so they cant move around as much. With that if you create aes sedai class they could heal people and you could bring back the herbs haha herbs were cool but yeah I would like to take more than just a bit of gold Also if your having banks not really a serious suggestion to be fair but id like to raid peoples banks I suppose thats how you could introduce clan battles if you have a clan bank etc etc ;D oh if this isn't relevant to your game just delete it I'm really not bothered
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Post by Tim on Jul 15, 2008 15:55:11 GMT -6
*Deciphers the lack of punctuation* My plan is for Taverns to be almost like the clan board, but dicing will still be there. *Ponders the ability to dice against others...* As of right now at least, I don't plan on adding item or turn loss through battles, though I have considered bringing back stamina in some form. I agree that it would be better if more than gold was at risk, but losing turns or items could be crippling of someone gets ganged up on. As for banks, individual banks will not be raidable, as that sorta defeats their purpose. Clan banks on the other hand...
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Post by Hugh Longshanks on Jul 15, 2008 20:01:30 GMT -6
Interesting ideas.... (I'll just give an up-or-down vote on most of these)
Dicing against others? Like Tim, I'm intrigued - although I don't know that it would be practicable.
I'd actually forgotten all about stamina - and I think it should definitely be brought back in some form or other. I miss stamina!
Healing would be contingent on the re-introduction of stamina, of course.
Clan bank raids: definitely.
P.S. Kushiel, this may be a complete shot in the dark, but, Do you happen to know a fellow by the name of Lews Therin? I used to know him back when I was Charlzie... 8P
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Post by kushiel on Jul 16, 2008 12:45:49 GMT -6
Yes I remember being lews therin Anyways I suppose I can settle for not crippling a character if i can cripple a clan
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Post by Hugh Longshanks on Jul 16, 2008 12:48:52 GMT -6
I KNEW it! Welcome to GoS OS...
You've been sorely missed... >)
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Post by kushiel on Jul 16, 2008 13:10:53 GMT -6
Thanks
I stopped playing when the game got dull don't suppose you know anyone else who is playing from back in the day
Hmm also I know this isn't so much a game suggestion but when you do release the first version how are you going to let WoT fans know about it. Its always better with new people
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Post by Tim on Jul 16, 2008 13:38:46 GMT -6
I'm hoping to spread it by word of mouth on a few WoT sites I visit, as well as hopefully some of you guys doing the same. As for the old crew, I'm still in touch with a lot of the City of Light crowd, and many of them are looking forward to coming back and trying out the new version.
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Post by Hugh Longshanks on Jul 16, 2008 17:42:08 GMT -6
Yeah, I know of a dozen or so old people who still play occasionally...
I don't know if you frequent Dragonmount at all, Tim, but that's usually the only place you have to go in order to get WoT fans involved in anything. That's where I first heard about GoS...
EDIT: Just had an idea. Remember back in version 1, how experience didn't automatically go to leveling up? You had to allocate however much experience you had to either weapon-skills, or else to reaching the next level. I've been thinking (originally spurred by Kushiel's suggestions about stamina, and the idea of returning to some of the concepts used in previous versions), what if we kept the current skill-tree, but made it so you could upgrade your skills instead of leveling up? That is, instead of trying for newer, more powerful skills, you could keep the old ones, along with your old weapons, and just get better at using them? I realize this post is getting a little long, so if anybody wants to hear it, I could start a new thread...
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Brom Alfaran
Youngling
Lieutenant of the Golden Company
Posts: 79
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Post by Brom Alfaran on Jul 18, 2008 10:02:19 GMT -6
Thats an interesting suggestion... but would it be worth levelling up those skills?If i remember right the final skill you get allows you to dual wield swords/axes etc. I think having that ability and it's other bonuses would make you more powerful and then you could upgrade that skill further... I think you'd need to find some other bonus to staying at lower skills to make people want to use them. Something like if you are on your first forms that you steal more money or have more stamina, easier to raid banks after a while? Those are just suggestions... And ducky i wuvs you
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Post by kushiel on Jul 18, 2008 10:55:29 GMT -6
Charmed Tim I'm sure you remember when i think you could allocate a point to say knives etc etc and It would improve you use with knives although generally if you spread the points out it would improve you even more than focusing on 1 or 2 things. The only thing i generally liked about this way of doing it, was the fact that even if you had the best equipment for your level etc etc you weren't always going to beat a person a level lower because you might not of used your skill points right. I think that was on of the problems with people just stay low levels though can't remember. If you are allowing people to raid clan banks which it seems you are (woot for that by the way) would alliances also have something to raid as well and would they be able to raid and could you create 1 leader of an alliance and have the clan leaders as sub leaders or something. I suppose it would be easier just to all join the one clan but people like the names of their clans sometimes. Also I never liked the way people can just jump from clan to clan even though I tend to do it when bored. I think if they leave a clan they lose all their gold along with it to stop them from doing it . Last thing can clan leaders create a tax on their clan members say they can choose between 1-30% of each individual members winnings in a dual or something like that. Or well i don't know how the sub leaders thing is working but if they are in charge of X amount in the clan they can tax them and the clan leader takes money of the sub leaders. I have no idea how you would work it though.
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Post by Hugh Longshanks on Jul 18, 2008 19:48:49 GMT -6
Brom, what if we did re-introduce stamina, but we made stamina usage partly based on skill usage? In other words, make it so low-level skills use a smaller amount of stamina than higher-level skills? If we made stamina an increasable attribute through using skill-points, or tied it to health (which I am assuming would be increasable) then it would balance out, ie, in order to use higher-level skills one would have to add to one's stamina first, and if you wanted to use your skill-points for upgrading your skills (as opposed to using them for leveling up) you wouldn't need to use them for upgrading stamina, etc.
Perhaps it would help if I made a little chart. Let's just use Hummingbird Kisses the Honey Rose and Striking the Spark (a level 10 and 5 skill, respectively). Let's also make Stamina cost 100 exp per point, and assign the original cost of each skill to upgrading it. Using my idea we would have this:
Hummingbird (level 1) +15% melee dmg +10% melee def +5% ranged def uses 10 stamina costs 1500 exp
Striking the Spark (level 1) +15% melee dmg +15% ranged dmg uses 5 stamina costs 1000 exp
But if Striking the Spark were upgraded to level 2, at say, a cost of 1000 exp it would look like this:
Striking the Spark (level 2) +20% melee dmg +20% ranged dmg uses 5 stamina costs 1000 exp
Therefore, Hummingbird would cost cumulative 3500 exp (including the cost of the previous skill - I'd still want the skills to be only unlockable by learning their predecessors) while Striking the Spark would only cost 1500 exp at level 1 or 2500 exp at level 2.
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Post by Mat Cauthon on Jul 22, 2008 19:25:44 GMT -6
Looks good. hey guys let"s bring back character ages so you can tell how long people have been playing eh ?
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Post by Hugh Longshanks on Jul 22, 2008 19:33:58 GMT -6
I'd forgotten about that one. Could be useful, though....I'd back it.
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Post by Tim on Jul 23, 2008 9:14:43 GMT -6
My plan's for skills right now (v2, no change for v1. Sorry), is a cross between the current sudo-skill tree, the previous skill method (6 skills that levelup as you use them), and the old skill point to weapons method.
Think Diablo 2, only WAY simplified.
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Post by Hugh Longshanks on Jul 23, 2008 11:07:15 GMT -6
YES!!!! That sounds quite good, Tim. And along the lines I was thinking, too....
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