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Post by Tim on Aug 18, 2008 16:04:14 GMT -6
Was looking into item drop stuff and thought I'd share some of this with you. Note that all this is subject to change as I mess with the system. Also note that I'm assuming all random numbers are created equally. Odds of getting a drop item: 66.6% if win. 33.3% if lose Odds of that item being a talisman: 25% Odds that item will have a prefix/suffix: 50% (equally likely, though see below) Odds that item will have both: 25% (so 75% of item should have one or the other) There are checks in place so that item levels don't go beyond the characters levels. Since prefix is assigned first, you are probably slightly more likely to find items with a prefix than suffix due to the cases where the prefix pushes the item up the the max level. If somehow a talisman is generated without a prefix or suffix, it should be made a tali of Ravens. Note that there are multiple checks to prevent this from happening, but blank talismen are still found, so theirs obviously a loophole that's being missed.
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Post by Tim on Aug 18, 2008 16:36:09 GMT -6
Short Answer: Talismen 'levels' are set based on a statically set hidden stat right now. This stat doesn't effect talismen abilities. To answer a question I know is out there, Slayers can be found starting around lvl 9, and Brutal can be found around lvl 30. I'm not saying that this is fair or that I agree with this method (I don't). Just saying that's how it is.
More complex answer (with examples): It is worth noting for that talismen 'levels' aren't the same as weapon levels. A player will only find dropped talismen at a level of "round((Player_level *0.3)+1)". This appears to be in there as a balance for talismen effecting item level so little.
An items level is based off two stats: wL and sL. A clean weapon just has the wL and a talismen just as sL. It's level is generated from the formula "round(pow((wL+sL)/10, 1.2)*1.8)". So if we take Slayers Talismen, it has a stat of "sL = 20". So if we apply the formula, we have "round (pow((20)/10,1.2)*1.8)" which gives us 4. If we apply the above formula for finding talismen, you would need to be level 9 to find a Slayers Talismen {round (9*.3+1) =4}
Brutal has a stat of sL=40, for those of you who are curious.
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Post by Hugh Longshanks on Aug 18, 2008 18:33:36 GMT -6
Interesting..... Con, "God works in mysterious ways His wonders to perform"
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Post by kaldar on Aug 25, 2008 10:09:25 GMT -6
I have a question about talisman drops. Is it just me or are good suffix talismans much easier to find than prefix talismans? According to your formula they should be equal but I have an entire inventory full of great suffix talismans but I can't find any decent damage dealing prefixes.... what is up with that ?
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Post by Tim on Aug 25, 2008 10:21:10 GMT -6
Well, I believe that actually has to do with the 'level' requirements of the Talismen and the talismen themselves. I've notice there's substantially more 'bad' prefix than suffix talismen, so the odds of finding a good one are a lot less. Also, I seems a lot of the actually good suffix talismen have a 'level' requirement stat of L40 or above, so there really aren't that many decent ones that will drop until you get into the high 20's- low 30's level wise. While I'm here, I should probably note that I've made a few changes to the formula. No more item drops for losses. Items and talismen should drop about evenly now (to account for the fact that you can buy items from the shop but not talis). Made some tweaks to low level armor to make Cadinsor not worthless. Maybe a few others. I actually made the changes Friday or Saturday, so things are a bit fuzzy.
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Post by kaldar on Aug 25, 2008 14:36:21 GMT -6
yeah after i thought about it i realized the crappy prefix talismans is the reason why good ones are so hard to find. all the bad talismans are prefixes rather than being evenly distributed between the prefix and suffix.
remind me again why we get crappy prefixes dropped at all ? lol
I can understand the logic of getting a good weapon with a crappy prefix tali attached to it , but not in just getting a "weak talisman" dropped
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Post by Tim on Aug 25, 2008 16:05:59 GMT -6
Mainly, the crappy tali drops are due to the way the drop system (and weapon system) is currently set up. When it's adding prefixes or suffixes, it does the same thing whether it's an talisman or not, so therefore it draws on the same pool of pre/suffixes. Your current level also doesn't effect the items you find other than adding more to the pool of possible items. So a level 100 has the exact same chance of finding a Heron Mark Blade as a sharpened stick, which I don't think is right either. When I make the changes I'm planning for v2, I'll likely have to rewrite much of the weapons and duel code, so this issue will be addressed then.
So for now you just have to deal with the junky drops. Sorry.
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Post by Hugh Longshanks on Aug 26, 2008 7:58:36 GMT -6
Like that idea, and I'll post some suggestions as soon as i have some.....
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Post by Tim on Aug 26, 2008 8:28:13 GMT -6
Yeah, I could delete those or replace them with good talismen, but then there wouldn't be any negative talismen attached to items dropped. While I'm sure you'd all prefer everything you find to be good, for now I don't think I want to get rid of junkier drops quite yet. Like I said before, this will be easier to resolve when I do the weapon system overhaul.
As a note, this post was more of an informational post. I'd ask that if you guys have suggestions for how to fix this or any issue, please post it on the suggestion board. It makes it easier for me to not miss it/remember it if their all in the same place.
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Post by Hugh Longshanks on Aug 26, 2008 10:01:49 GMT -6
Will do that.....
After all, I think we need a general Talisman Suggestion Thread over there, anyway....
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Post by scurvy on Aug 28, 2008 18:56:21 GMT -6
Could you have a tali of some sort to effect your odds of getting drops? That would be pretty cool.
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