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Post by aegis on Sept 8, 2011 6:00:42 GMT -6
I would like to make a topic where everyone comes and posts his class ideas.
I start with this two (both offensive aiel classes):
Algai'd'siswai ( class icon: Shoufa) Male Aiel Only --Who fears to die?: +x% damage, +2x first strike (A) -Time to be bold: +2x~4x spear damage, +x first strike (P) --All dreams must end: +x accuracy, +x luck, +x/3 speed (A)
Far Dareis Mai ( class icon: Spear) Female Aiel Only -- Language of the hands: +x health gain, +x% defense, +x dodge (A) - Carry His honor: +x-2x spear damage, +2x% health gain (P) -- Die for him: +2x~4x spear damage, +x2% damage, +1% damage to self (A)
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Post by aegis on Sept 8, 2011 6:54:41 GMT -6
Another thing that I would like are high-level only classes, that have other specialized classes as requisite... This should be a little stronger then other classes, but having requisites mean that is difficult to get them into a strange combo.
Some examples:
Green Ajah ( class icon: Green shawl) Non-Red Ajah, Non-Blu Ajah, Non-Yellow Ajah, Non-Grey Ajah, Non-White Ajah, Non-Brown Ajah, Aes Sedai Only --Fighters of the tower: +x Fire Strength, +x% damage (A) - Ajah of Battle: +x-2x weave damage, +x first strike (P) --More then one Warder: +x2% health gain , +x dodge, +x-2x defense (A)
Red Ajah ( class icon: Red shawl) Non-Green Ajah, Non-Blu Ajah, Non-Yellow Ajah, Non-Grey Ajah, Non-White Ajah, Non-Brown Ajah, Aes Sedai Only --Hunters of the tower: +x Spirit Strength, +x accuracy (A) - Ajah of the inquisition: +x accuracy, +x first strike (P) --Capturing men channelers: +x First Strike, +x Stun, +x/3 wound (A)
Yellow Ajah ( class icon: Yellow shawl) Non-Green Ajah, Non-Blu Ajah, Non-Red Ajah, Non-Grey Ajah, Non-White Ajah, Non-Brown Ajah, Aes Sedai Only --Healers of the tower: +x Spirit Strength, +x% health gain (A) - Ajah of Heal: +x2% health gain (P) --Healing the wounded: +x% health gain, +2x Stun(A)
Blue Ajah ( class icon: Blue shawl) Non-Green Ajah, Non-Yellow Ajah, Non-Red Ajah, Non-Grey Ajah, Non-White Ajah, Non-Brown Ajah, Aes Sedai Only --Inspiration of the tower: +x Air Strength, +x Stun (A) - Ajah of Good purposes: +x% health gain, +x-2x defense (P) --Doing what one must do: +x-2x weave damage, +x% damage, +x/3 speed(A)
Grey Ajah ( class icon: Grey shawl) Non-Green Ajah, Non-Blu Ajah, Non-Red Ajah, Non-Yellow Ajah, Non-White Ajah, Non-Brown Ajah, Aes Sedai Only --Diplomats of the tower: +x Earth Strength, +x% defense (A) - Ajah of Diplomacy: +2x~4x defense (P) --Talking with kings: +x first strike, +x Stun, +2x luck(A)
White Ajah ( class icon: White shawl) Non-Green Ajah, Non-Blu Ajah, Non-Red Ajah, Non-Grey Ajah, Non-Yellow Ajah, Non-Brown Ajah, Aes Sedai Only --Thinkers of the tower: +x Air Strength, +x accuracy (A) - Ajah of Rationality: +2x accuracy (P) --Using the brain: -x% Weave Usage Cost, +x-2x weave damage, +x stun(A)
Brown Ajah ( class icon: Brown shawl) Non-Green Ajah, Non-Blu Ajah, Non-Red Ajah, Non-Grey Ajah, Non-Yellow Ajah, Non-White Ajah, Aes Sedai Only --Sapients of the tower: +x Water Strength, +x dodge(A) - Ajah of Knowledge: -x% Weave Usage Cost +x accuracy (P) --Thinking at the future: -x2% Weave Usage Cost, +x health gain, + luck(A)
and finally:
Black Ajah ( class icon: Black shawl) Darkfriend Only, Aes Sedai Only --Traitors of the tower: +x Spirit Strength, +x taint(A) - Ajah of the Dark One: +2x Poison, +x taint (P) --To break the Oaths: +x-2x weave damage, +x Poison, +x taint(A)
As you noticed, in both my formal proposals (aiels with spear damage) and in this Ajah proposals (element streghts) I wanted to make classes that "bound" a bit your equipment, to make it more similar to the one I think the class should use. I also thinked that there should be another way to get element strenght, and a min lvl 40 class is a good one in my opinion. I think it is not overpowered, couse anyway rising the strenght of an element makes the weaves cost more points to equip.
What you think about them? Any other ideas?
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Post by Jenlyn on Sept 8, 2011 14:02:59 GMT -6
I like the concept of Ajahs at higher levels. I would change the names of some of the skills, but I think the skills themselves look fine.
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Post by aegis on Sept 8, 2011 16:40:04 GMT -6
Yes, the names of the skills were just examples. The main proposal is the concept of "Advanced Class" (and the Ajah are a thing that I would like to see, too).
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Post by Edvar al'Given on Sept 9, 2011 23:01:40 GMT -6
I used to just get asha'man because of RP purposes, but honestly it is so under powered in my opinion, I haven't wasted a class bonus on it in several versions Sorry Tim. I still always get Chief for Cairn, and consider it a fair upgrade. Not sure what I think about advanced classes. Didn't we do something similar before?
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Post by King Richard on Sept 10, 2011 11:57:12 GMT -6
I think he improved Asha'man for last version. Can't be sure though, so check it out again.
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Post by Edvar al'Given on Sept 12, 2011 23:05:36 GMT -6
He did, and its better. I may get it later, but its not high on my list
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Post by dahllia on Sept 20, 2011 4:38:54 GMT -6
I like the idea of advanced classes. could be used to balance some of the OP/UP classes too.
and would give class choices a bit more meaning.
they wouldn't even need to be whole classes. say a channeler that goes aes sedai gets a choice of ajah that gives a passive bonus?
guess that would be a bit unfair to other classes though unless someone can come up with stuff for everyone.
guess what I'm aiming at is a bit more reward for going an "RP-correct" build, even if those can be a bit worse than going for the best classes
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Post by dahllia on Sept 20, 2011 4:42:30 GMT -6
guess an easy way out could be advanced versions of the weapon focuses. like blademaster, axemaster(lame I know), etc...
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