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Post by Crom Cruach on Jun 4, 2011 23:48:15 GMT -6
I like the new tax system feature, but I think there's something more to do about it; obviously at the next turn of the age. We should find a way to actually collect taxes from people residing in towns. You don't need to create a proper transaction from the character to the town bank, as that may be difficult coding, but just taking from PGs with one move and storing in the bank with another. What I mean is taking something like 1 copper per hour from characters while they are residing in a town. Necessarily there has to be an offset of inconvenience by residing in wilderness. There could be for instance an hourly loss of stamina due to the lack of proper accomodation and food. So, if after your battling you leave your character in a town, you're sure to find him healthy next time, but with a few less coppers. And if you leave him in wilderness he'll be the opposite.
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Post by Tim on Jun 7, 2011 19:14:13 GMT -6
Hmm. Really this kinda makes sense. Spending time in town would gradually drain your cash, but your stamina would stay up. Spending time in wilderness is free, but you'd get worn out after a while. Seems like a good idea to me.
Might not make stamina decrease in wilderness, but could at least take away the hourly increase of 1 stamina...
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Post by alSeen on Jun 7, 2011 21:40:43 GMT -6
maybe it should only be while inactive (or offline). that way if u get caught travelling to a town when the hour strikes, u still get your hourly stamina
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