Post by alSeen on Feb 16, 2010 18:24:53 GMT -6
ok so i made this so that all the classes were in one place, easier for anyone new to find and if im missing one then tell me. and if tim comes out with more ill add them. (and i know its a long post ) lol also the starting classes r the first 4.
*Woodsman:
-- Using Your Surroundings: +x% damage, +x% poison
- Presicion: + x accuracy
--- Tracking the Wind: +x-2x defense, +x accuracy, +x dodge
- Reflexes: +x First Strike
-- Blending In: + 2x dodge
*Wanderer:
-- An Extra Bit: +2x% poison
- Resourcefulness: +x Luck
--- What is Needed: +2x% damage, +x accuracy
- Awareness: +x dodge
-- Watching your Back: +x first strike, +x% defense
*Armsman:
-- Poised to Strike: +x-2x damage, +x% damage
- Offensive Prowess: +x% damage
--- Combat Readiness: +first strike, +x% damage, +x% defense
- Defensive Prowess: +x% defense
-- On Guard: +x-2x defense, +x% defense
*Channeler: Non-Ogier only
-- Fear and Respect: +x% damage, +x dodge
- Long Life: +x% health gain
--- Embracing the Source: +x-2x damage, +x% health gain, +x first strike
- Awe Insiring: +x stun
-- Ward Weaving: +x-2x defense, +x accuracy
________________________________________________
*Wise One: female Aiel only
-- Protected by Custom: +x-2x defense, +2x dodge
- Shade and Water: +x% health gain, +x% defense
-- Of the Three-fold Land: +x% damage, +x% defense, +x-2x defense
*Chief: male Aiel only
-- Til Shade is Gone: +x% damage, +x dodge, +x/3 speed,
- Raid Tactics: +x luck, +x first strike
-- Taking an Opening: +2x-4x damage, +x/3 wound
*Warder:
-- Heavier than a Mountain: +2x-4x damage, +2x% damage, +x% damage to self
- Benefits of the Bond: +x first strike, +x% health gain
-- Legendary Skill: +x-2x damage, +x-2x defense, +x stun
*Gleeman:
-- Unexpected Opponent: +x first strike, +x stun, +x% damage
- Nimbleness: +x dodge, +x/3 speed
-- Extra Flourish: +x-2x damage, +x accuracy, + stun
*Sailmistress: Female Athan Miere only
-- The Gift of Passage: +2x Luck, +x/3 speed,
- Art of the Deal: +x-2x defense, +x stun
-- To Uphold the Bargain: +x-2x damage, +x first strike, +x poison
*Cargomaster: Male Athan Miere only
-- Master of Trade: +x-2x defense, +x Luck, +x dodge
- Disciplined: +x first strike, +x stun
-- Defender of the Ship: +x-2x damage, +2x% defense
*Thief Catcher: Cannot be Bandits
-- Urban Tracking: +x-2x damage, +x accuracy, +x% defense
- Stealth: +x first strike, +x dodge
-- Ambush: +x first strike, +x% defense, +x/3 speed,
*Bandit: Cannot be Thief Catchers
-- Ruthlessness: +2x% poison, +x% damage
- Thievery: +x luck, +x dodge
-- Mug: +x luck, +x first strike, +x accuracy
*Treesinger: Ogier only
-- Love of Knowledge: +x accuracy, +2x-4x defense
- One with the Trees: +2x% health gain
-- Walking Legend: +x% defense, +x% health gain, +x stun,
*Deathwatch Guard: Ogier or Seanchan only
-- Pride of the Empire: +2x-4x damage, +x-2x defense
- Resilant Fighter: +x-2x damage, +x health gain
-- Fearsome: +x% damage, +x stun, +x/3 wound
*Aes Sedai:
-- Incapacite: +x-2x defense, +x first strike, +x/3 wound
- Bound by the Oaths: +2x% defense, -x% damage, +x% health gain
-- Legendary Reputation: +x stun, +x first strike, +x-2x damage
Restrictions: Female Channelers only
*Ashaman:
-- Living Weapon: +x-2x damage, +x% damage, +x accuracy
- Forced Learning: +2x% damage, +x% damage to self, +x accuracy
-- Residual of Madness: +2x taint, +x% health gain
Restrictions: Male Channelers only
*Darkfriend: Cannot be a Fanatic
-- Corruption: +x taint, +x poison, +x/3 wound
- Mark of the Shadow: +2x taint
-- Leech: +2x% poison, +x% health gain
*Fanatic: Cannot be a Darkfriend
-- Fanatical Devotion: +x-2x damage. +x% damage, +2x taint, +x% damage to self
- Light-Blinded: +x% health gain, + x taint
-- Mob Mentality: +x-2x damage, +3x% damage, -x% defense
*Commander:
- Hammer and Anvil: +x% damage, +x accuracy, +x dodge,
- Veteran: +x-2x damage, +x-2x defense
- The Lesser Sadness: +x% damage, +x% defense, +x/3 wound
*Gleeman:
- Unexpected Opponent: +x first strike, +x stun, +x% damage
- Nimbleness: +x dodge, +x/3 speed
- Extra Flourish: +x-2x damage, +x accuracy, +x stun
*Redarm:
-- Time to Toss the Dice: +x-2x damage, +x dodge, +x luck
- Toughness: +2x-4x defense
-- Maintaining Civility: +2x% defense, +x dodge
* Gambler:
-- Great Roll: +2x dodge, +x% defense
- Good Fortune: +2x luck
-- Lucky Shot: +2x accuracy, +x% damage
*Hunter:
-- Knowing their Weakness: +2x accuracy, +x-2x damage
- Straight Shooter: +x first strike, +x accuracy
-- Stalking Prey: +x-2x damage, +x dodge, +x/3 wound
*Woodsman:
-- Using Your Surroundings: +x% damage, +x% poison
- Presicion: + x accuracy
--- Tracking the Wind: +x-2x defense, +x accuracy, +x dodge
- Reflexes: +x First Strike
-- Blending In: + 2x dodge
*Wanderer:
-- An Extra Bit: +2x% poison
- Resourcefulness: +x Luck
--- What is Needed: +2x% damage, +x accuracy
- Awareness: +x dodge
-- Watching your Back: +x first strike, +x% defense
*Armsman:
-- Poised to Strike: +x-2x damage, +x% damage
- Offensive Prowess: +x% damage
--- Combat Readiness: +first strike, +x% damage, +x% defense
- Defensive Prowess: +x% defense
-- On Guard: +x-2x defense, +x% defense
*Channeler: Non-Ogier only
-- Fear and Respect: +x% damage, +x dodge
- Long Life: +x% health gain
--- Embracing the Source: +x-2x damage, +x% health gain, +x first strike
- Awe Insiring: +x stun
-- Ward Weaving: +x-2x defense, +x accuracy
________________________________________________
*Wise One: female Aiel only
-- Protected by Custom: +x-2x defense, +2x dodge
- Shade and Water: +x% health gain, +x% defense
-- Of the Three-fold Land: +x% damage, +x% defense, +x-2x defense
*Chief: male Aiel only
-- Til Shade is Gone: +x% damage, +x dodge, +x/3 speed,
- Raid Tactics: +x luck, +x first strike
-- Taking an Opening: +2x-4x damage, +x/3 wound
*Warder:
-- Heavier than a Mountain: +2x-4x damage, +2x% damage, +x% damage to self
- Benefits of the Bond: +x first strike, +x% health gain
-- Legendary Skill: +x-2x damage, +x-2x defense, +x stun
*Gleeman:
-- Unexpected Opponent: +x first strike, +x stun, +x% damage
- Nimbleness: +x dodge, +x/3 speed
-- Extra Flourish: +x-2x damage, +x accuracy, + stun
*Sailmistress: Female Athan Miere only
-- The Gift of Passage: +2x Luck, +x/3 speed,
- Art of the Deal: +x-2x defense, +x stun
-- To Uphold the Bargain: +x-2x damage, +x first strike, +x poison
*Cargomaster: Male Athan Miere only
-- Master of Trade: +x-2x defense, +x Luck, +x dodge
- Disciplined: +x first strike, +x stun
-- Defender of the Ship: +x-2x damage, +2x% defense
*Thief Catcher: Cannot be Bandits
-- Urban Tracking: +x-2x damage, +x accuracy, +x% defense
- Stealth: +x first strike, +x dodge
-- Ambush: +x first strike, +x% defense, +x/3 speed,
*Bandit: Cannot be Thief Catchers
-- Ruthlessness: +2x% poison, +x% damage
- Thievery: +x luck, +x dodge
-- Mug: +x luck, +x first strike, +x accuracy
*Treesinger: Ogier only
-- Love of Knowledge: +x accuracy, +2x-4x defense
- One with the Trees: +2x% health gain
-- Walking Legend: +x% defense, +x% health gain, +x stun,
*Deathwatch Guard: Ogier or Seanchan only
-- Pride of the Empire: +2x-4x damage, +x-2x defense
- Resilant Fighter: +x-2x damage, +x health gain
-- Fearsome: +x% damage, +x stun, +x/3 wound
*Aes Sedai:
-- Incapacite: +x-2x defense, +x first strike, +x/3 wound
- Bound by the Oaths: +2x% defense, -x% damage, +x% health gain
-- Legendary Reputation: +x stun, +x first strike, +x-2x damage
Restrictions: Female Channelers only
*Ashaman:
-- Living Weapon: +x-2x damage, +x% damage, +x accuracy
- Forced Learning: +2x% damage, +x% damage to self, +x accuracy
-- Residual of Madness: +2x taint, +x% health gain
Restrictions: Male Channelers only
*Darkfriend: Cannot be a Fanatic
-- Corruption: +x taint, +x poison, +x/3 wound
- Mark of the Shadow: +2x taint
-- Leech: +2x% poison, +x% health gain
*Fanatic: Cannot be a Darkfriend
-- Fanatical Devotion: +x-2x damage. +x% damage, +2x taint, +x% damage to self
- Light-Blinded: +x% health gain, + x taint
-- Mob Mentality: +x-2x damage, +3x% damage, -x% defense
*Commander:
- Hammer and Anvil: +x% damage, +x accuracy, +x dodge,
- Veteran: +x-2x damage, +x-2x defense
- The Lesser Sadness: +x% damage, +x% defense, +x/3 wound
*Gleeman:
- Unexpected Opponent: +x first strike, +x stun, +x% damage
- Nimbleness: +x dodge, +x/3 speed
- Extra Flourish: +x-2x damage, +x accuracy, +x stun
*Redarm:
-- Time to Toss the Dice: +x-2x damage, +x dodge, +x luck
- Toughness: +2x-4x defense
-- Maintaining Civility: +2x% defense, +x dodge
* Gambler:
-- Great Roll: +2x dodge, +x% defense
- Good Fortune: +2x luck
-- Lucky Shot: +2x accuracy, +x% damage
*Hunter:
-- Knowing their Weakness: +2x accuracy, +x-2x damage
- Straight Shooter: +x first strike, +x accuracy
-- Stalking Prey: +x-2x damage, +x dodge, +x/3 wound