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Post by Crom Cruach on Oct 11, 2009 2:09:44 GMT -6
I find NPCs quests well balanced and very useful, expecially at lower levels. Item-search quests need balancing in my opinion: either we raise their rewards, or we make them easier. A good option could be to accept any prefix AND suffix (now it's only either one). I haven't been doing many clan or self created quests so far, so I'll leave comments to others.
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Post by madic on Oct 14, 2009 15:17:17 GMT -6
I'm digging the NPC quests. Pretty much keeps the game rolling when there aren't as many people playing...good stuff. Haven't done any clan/created quests, mostly because the items are difficult to find, but they are a neat addition. A bit of variety might help.
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Post by Crom Cruach on Oct 14, 2009 15:46:30 GMT -6
I made my first self-created quest. It was barely a test, and I don't think anyone would take it up, so I was wondering is there a way to cancel it? But the real problem is: when we make up our own quest to get an item, how do we know what a right reward would be? There should be a way to know how much an item is worth other than "looking around in shops".
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Post by Tim on Oct 14, 2009 16:23:31 GMT -6
That's actually a bug. There supposed to be a button in the 'Expire' column that will set the quest to expire in 24 hours (to give anyone working on it a chance to complete it), but it's not showing up. I'll try to take care of that as soon as I can.
If you tell me the name of the quest, I can close it for you until it's fixed though.
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Post by Crom Cruach on Oct 19, 2009 14:27:06 GMT -6
Thanks!
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