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Post by Tim on Jun 4, 2009 14:28:25 GMT -6
I'll be the first to admit that the stats still need some balancing, so let me know where you think the most work is needed. Which stats do you find yourself using the LEAST? (I capitalize it, because I know someone's gonna come along and vote for their favs...). Any stats generally a total waste of points? (I can think of 1 that I personally avoid). Please only explain WHY you don't like these stats in the post below.
Go Team!
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Post by hossla on Jun 4, 2009 17:47:11 GMT -6
they cost way too much
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Post by malshun on Jun 4, 2009 23:45:21 GMT -6
what costs way to much? i don't use taint, poison or gold steal because of the cost. don't use defense % as it's easier to and more effective to use damage. don't use health as again more damage means faster kills. speed's overpowered, stun can't effectively counter it because it doesn't active every hit. i don't think accuracy is strong enough and dodge is a tad to strong.
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Post by hossla on Jun 5, 2009 12:17:01 GMT -6
Sorry, stun,speed,and dodge; they all take too many points for too little gain
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Post by Tintomara on Jun 6, 2009 12:15:41 GMT -6
I could have actually picked 4 that I'd never touch. Defense, defense % and dodge out of general principle (you could make them game winning, and I still wouldn't go anywhere near them... lol) and gold steal since it's pretty useless against the NPCs which I mostly fight. Dodge was the one that never made it into the poll for me, since I had to leave one out.
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Hin
Recruit
Posts: 20
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Post by Hin on Jun 6, 2009 13:21:00 GMT -6
Gold steal= you get all of the gold for exploring Speed= Most of the time it is with a -dmg% (Tali of Wolfs) Poison= cost to much
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Post by malshun on Jun 6, 2009 14:45:52 GMT -6
Sorry, stun,speed,and dodge; they all take too many points for too little gain what stun and speed gave you a leg up to multiple hits. i don't think you understand how those worked. dodge at it's highest levels is quite effective as even with a ton of accuracy i was having a hard time doing more than 30+ damage to a clan chief. but dodge is dodgy.
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Post by kenial on Jun 6, 2009 19:41:39 GMT -6
gold steal, costs too much, and i find it easier to just sell fallen items, poison because it costs too much and taint...again costs too much for little gain...the only thing these stats are good for (in my opion anyway) is enhancing items you intend to sell anyway just to get the extra gold out of it, lol
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Post by almordre on Jun 9, 2009 10:23:10 GMT -6
I tagged poison, health gain, and gold steal...
Poison - I really haven't seen anyone using it at all, prob because it costs so much to equip. It was really effective in old GoS, though, so I dunno if it's just a cost/benefit balance issue, or what...
Health gain was useful in the early (teen) levels, but seemed to lose effectiveness pretty quickly, although I haven't tried it lately, because I had to overload speed to stay competitive...
Gold steal costs a ton to equip, and most people don't hold much gold - lower equip pt cost, and anything that's done to encourage more pocket gold, would likely make this one viable again, at least as an alternate/spare equip set for 'raid' runs...
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Post by Edvar al'Given on Jun 9, 2009 11:29:59 GMT -6
I went all out on Taint with my Trolloc/Myrddraal character. Before level 30 it seemed to be quite effective, I even got him up to the #6 spot in the win count heroes. After....it doesn't seem to be helping so much now. Maybe I need to balance him out a bit better now lol. However, I've done as much as 90 damage per turn with taint alone. Every time my taint hits it adds 18 taint. With enough luck, he could take out the strongest characters in the game.
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Post by Mat Cauthon on Jun 9, 2009 13:39:18 GMT -6
Well I have been using dmg% accuracy speed and no one seems to be able to beat me ;D I never touch gold steal poison dodge or taint life gain is no use cus the point is to kill the guy not let him kill you and then gain back the health. stun is ok and def can be good with some base dmg or taint. but it sems that allout dmg is the way to go.
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Post by malshun on Jun 10, 2009 16:44:34 GMT -6
Sorry, stun,speed,and dodge; they all take too many points for too little gain stun speed and dodge add very few points to an item until you get the really high bonus like +3 speed. otherwise it's pretty much a wash putting them on an item.
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Post by Crom Cruach on Jun 15, 2009 7:20:17 GMT -6
I really do miss poison as it was back in the days, it's the modifier I like the best because of how it works, but now it is just too expensive.
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