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Post by Tim on Jun 4, 2009 14:20:54 GMT -6
Now that we're a good ways into the official V3, I figured I'd pose this question again. This time, please explain your reasoning for your vote. Are certain classes substanially weaker/stronger than others? Are certain skills too expensive/cheap for their benefit? If there are any classes you particularly DON'T like, list them below too (not gonna start a thread for that one).
The more info I get, the better I can make changes in v4 to fix things.
Go Team!
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Post by Tintomara on Jun 6, 2009 12:19:32 GMT -6
Based on the info in your thread about the classes, I picked the two that I'm playing, and I really like them (wilder and hunter). I'm not sure if that's got anything to do with how good they are, though, just generally that I like that kind of stats! I like power and I like accuracy! And I have a soft spot for channeling and for bows...
I would not play as Aes Sedai, as they have too boring stats for me, and all the classes that are better for defense and dodging and other cowardly things (soory, my opinion again...) instead of fighting are also out for me.
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Hin
Recruit
Posts: 20
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Post by Hin on Jun 6, 2009 13:11:54 GMT -6
I'm playing as a Treesinger I really like the stun on the Bludgeon and the health gain. I would play as the woodsman but a do not like the gold steal.
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Post by malshun on Jun 6, 2009 14:43:19 GMT -6
I'm more in line for offensive quick kills so any that accomplish that goal are the better of the classes. had the opportunity to be a wise one and passed as it was much to defensive based and the loss of two talisman slots was way to much for me. shadowman was nice with the speed. any thing that effected speed/agility/damage were the classes that i chose. stun also
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Post by kenial on Jun 6, 2009 19:34:45 GMT -6
I would have to say that the general seems to be the most balanced-lots of damage, but can also be very defensively orriented without costing more stat points, its great! (also love the battle precision- just adds an extra bonus) My least favorite would have to be the aes sedai....the weave mastery is great, but the other two, i dunno...i guess i'm not big on giving up stat points just so i can loose acc/dmg to gain some other stat....maybe it geats better once you go up, like less loss vs gain but i just don't wont to take the chance, but yup- general seems to be the best hands down
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Post by almordre on Jun 9, 2009 10:35:27 GMT -6
I've only really competitively played the woodsman/hunter, and for the first few weeks I was concerned that it was underpowered, but after a few adjustments in gear and play strategy, things got better and I'm comfortable that the class can compete well.
I steered clear of the gold steal/poison stats and stuck with the accuracy skills, and the most competition comes from warriors (of course) and Aiel...
I have noticed through the whole run, though, that normally HALF of the top ten were warrior-based, with one hunter, a couple of channelers, one ogier, and one Aiel (and one trolloc, for a while) rounding it out - hard to say if this slant is just because of the 'hardcore' players all choosing warriors, or if the other classes might be slightly less effective...
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Post by malshun on Jun 10, 2009 16:48:25 GMT -6
...snip I have noticed through the whole run, though, that normally HALF of the top ten were warrior-based, with one hunter, a couple of channelers, one ogier, and one Aiel (and one trolloc, for a while) rounding it out - hard to say if this slant is just because of the 'hardcore' players all choosing warriors, or if the other classes might be slightly less effective... i think it's more to do with the hardcore players then anything else. i don't really see any one class as being over powered.
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Post by Crom Cruach on Jun 15, 2009 7:42:26 GMT -6
I'm not voting here because I only play one char, but if you're looking for feedback I can say I like my bandit's skills a lot. I just think that Quick Strike could be cheaper since it already has a high negative effect (-dmg%).
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