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Post by ger on Sept 11, 2008 15:24:05 GMT -6
I think the tavern dice should be made more real, first, make it that the house keeps a % of the total bet, like 5%, so if you bet 10k, and you win, you win 19000 not 20k. Second, put a limit as tim said in another thread, cause you bet against people, so those people will have a limited amount of money, for example, in each town, there is a total 50k (for example, or some random number) each day you can win betting, if in that tavern, somebody lost 100k, then there will be 150k, so treat the tavern as a player that each day starts with some amount of gold, and when it loses or wins, that amount changes, when it loses all, then you cant bet anymore in that tavern till the next day.
(I had post this in another thread, but was off topic so made his own thread)
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Post by ger on Sept 11, 2008 15:47:04 GMT -6
well, the actual game, is a "fair" game, ie, you have equal odds of winning than losing, and you win in exact proportion to your odds, so if you bet with 50% odds, you win twice what you bet, if you bet with 25% odds you get 4 times, and so on, what i proposed is that the houses takes 5% of the total bet, so, 5% will get "destroyed" everytime you bet... So it addresses your main concern, of course, if you get lucky, you can win money, but you will have limits aswell, currently the tavern has infinite money... and as everyone knows, the longer you bet, the lucky matters less, and you end losing money, but that is true only if the bet its not "fair"
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Post by Tim on Sept 11, 2008 16:21:01 GMT -6
Yeah, with the current 'fair' system, there are strategies one can use to make it less likely they'll lose money in the end, as long as they have patience and money.
I like your idea's ger. I was thinking of making ties go you the 'house', like casino blackjack. I also like your idea with a tavern having just 50k a day, but the trick would be finding a balance for the beginning and end of the game. 50k is quite a bit when you're level 1, but not so much if you're level 100.
Perhaps make the tavern limit upgradable, with your 5% per wager going to the town bank. Start at 10000g or so, and going up to 100000g at 10000g increments (just pulling numbers out of my head). To stop that from loading up a bank too much, 1-2% of a town's bank per hour goes to 'town upkeep'. Might have to also adjust weapon upgrade pricing to take in this extra income.
Another option would to make it more like a lotto system. There's a dice game every 10 minutes with a certain amount to buy into (perhaps semi adjustable by the town). The pot would be based on the number of people who are playing. There would have to be a generic tavern patron to play every time, incase there's only 1 person in. At the end of the 10 minutes, everyone would 'roll' (automatically done for each person who bought in). The winner takes the pot. Results would be displayed on the tavern page until the next roll, saying who rolled what and how much was won by who. Ties would split the pot.
This would still generate a little money from nowhere for the NPC tavern patron, but a lot less as it's only so much per 10 minutes.
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Post by Tim on Sept 11, 2008 18:12:01 GMT -6
Dice is the main game featured in the books, which is why if there's gambling, it should be dice.
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Post by malorian on Sept 12, 2008 0:50:43 GMT -6
I gots a back alley gambling operation up and running if any want in.
Pay out - 23:1
Game - Snakes + Foxes
Any and all welcome to come try their luck.
Casino security are aware to not allow the following people on premises:
Top Ten by Bank Gold
1. 1,600,000 g Mat Cauthon
Top Ten by Gold
1. 300,336 g
Mat Cauthon
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Post by Almon Crisade on Sept 12, 2008 21:52:50 GMT -6
I gots a back alley gambling operation up and running if any want in. Pay out - 23:1 Game - Snakes + Foxes Any and all welcome to come try their luck. Casino security are aware to not allow the following people on premises: Top Ten by Bank Gold 1. 1,600,000 g Mat Cauthon Top Ten by Gold 1. 300,336 g Mat Cauthon >.> Is that seriously in or is that a joke?
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Post by Mat Cauthon on Sept 12, 2008 22:39:08 GMT -6
There is no such thing as a random number generator. there will always be a way to trick the computer... but thats not the point. i think we should keep the dice the way they are
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Post by davedhellmaker on Sept 13, 2008 20:58:10 GMT -6
actually the dice are completely random.
many have searched and searched for a pattern but its all luck
its like flipping a coin if you roll em 1 vs 1 50/50 win or lose
3 players 33% and so on.
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Post by Tim on Sept 13, 2008 21:03:55 GMT -6
actually the dice are completely random. many have searched and searched for a pattern but its all luck its like flipping a coin if you roll em 1 vs 1 50/50 win or lose 3 players 33% and so on. Not quite. No random number generator is completely random, but it's so close that it's not gonna matter too much. Some numbers will have SLIGHTLY better odds than others, but it should be fairly insignificant.
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Post by davedhellmaker on Sept 14, 2008 13:02:05 GMT -6
actually the dice are completely random. many have searched and searched for a pattern but its all luck its like flipping a coin if you roll em 1 vs 1 50/50 win or lose 3 players 33% and so on. Not quite. No random number generator is completely random, but it's so close that it's not gonna matter too much. Some numbers will have SLIGHTLY better odds than others, but it should be fairly insignificant. not at all. the numbers on the dice may as well be at random. and the rules of statistics still apply. 2 player game each toss you have a 50/50 chance of winning with the odds decreasing as you add more players.
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Post by Tim on Sept 15, 2008 10:23:22 GMT -6
Well, we're both right actually. The numbers that appear are random (no pattern) but some rolls are statistically more likely to happen than others.
However, considering all rolls (yours and the NPCs) are generated the same way, you both have the same likelyhood or rolling the same thing. Like playing with weighted dice. If everyone's using the same dice, it doesn't matter if they're weighted or not. So yes, you have a 50/50 chance of winning (if there's 2 players)
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Post by ger on Sept 15, 2008 13:34:29 GMT -6
Start at 15, or 10. Double the bet if you lose, bet again if you win. If you win twice in a row, start back at 15. Have patience, and have enough gold. Don't get c*cky, and do it while everyone else is asleep. Edit: Really? Coc ky is profanity? That system doesnt works, as any other system, you can get lucky, but its not a system that guarantees you to win... as a matter of fact, i call this system the inverse lotery, where you bet a lot, to win a small quantity with high probability
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Post by ger on Sept 15, 2008 14:17:56 GMT -6
I dont need to try, i know math
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Post by Mat Cauthon on Sept 15, 2008 19:03:18 GMT -6
Well the way i do it is pretty good it has about a 75% chance of a win but you can only use it once or the chance of a win goes down about 50% . Plus it takes close on a hour
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Post by ger on Sept 16, 2008 6:26:16 GMT -6
Well, it doesnt matters only the chance of winning, but how much you bet and how much you will win or lose, for example, i bet 1k, then 2k then 4k then 8k and so on till i win... eventually, i will win, but when i win i win only 1k if you take into account all the times i lost, if i get bad luck and lost a lot of times on a row, i can end losing everything, so you have a great probability of winning 1k each time you do that, and a really small probability of losing everything, thats why i call it the reverse lottery, would work only if you have infinite money...
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