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Clans
Sept 8, 2008 2:55:23 GMT -6
Post by kushiel on Sept 8, 2008 2:55:23 GMT -6
I would like some sort of message function where the sub leaders and leaders can message everyone in the clan at once. I know you have the clan page but some people don't check it all that much.
Also if theres a page you can go to, to see where you lead and how much by instead of having to go to all the different areas. It would make it easier organising the clan around.
Thats about if for now
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Clans
Sept 8, 2008 9:51:52 GMT -6
Post by Tim on Sept 8, 2008 9:51:52 GMT -6
The mass clan message idea has been suggested before, and it's definately something I plan on adding. Perhaps leaders can mass message the leaders of all Allied clans as well. Note to those who want to mass message those not in clans: not gonna happen. Too tempting for spammers. As for the new page idea, I like it. I'm planning on a pretty large redo of the Heroes page, and I'm sorta a stats junkie sometimes. Things I'm thinking of changing: - Score (replace wins): Calculated from wins and win %. That way those who just happen to get battled a lot, but only win half of them are a lot less likely to appear on the top 10 list, but newbies who only have done 10 battles but won them all don't take over the list. Not sure on the formula yet. It may take in other things as well.
- 'Level' changes to 'Experience' as that's really what it's sorted by anyways.
- Clans get an actual spot on the page. Top 10 clans by wins. Top 10 by wins per member (average)
- Probably at least have a link to a page showing the top 3 Clans in each area (thanks to the suggestion above)
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Clans
Sept 8, 2008 14:58:28 GMT -6
Post by kushiel on Sept 8, 2008 14:58:28 GMT -6
When taking over an area say Thakan'dar for example I would like it if you got like 5% taint damage for all clan members, I wouldn't know if it would be straight across the board or just for when your in that area. Things like that so there is more incentive to take over more areas and more rewards for doing so.
Also I wouldn't know how it would work once the area was taken over by another clan but if you could pool the money together in the areas you control to upgrade shops quicker.
Hmm a clan tax as well that goes automatically into your shop say you can set it between 1-15% on the winnings of each individual member. I don't know where it would go if you didn't control an area maybe to the leader they should be a bit better of than members since they run the clan.
Last thing but this is more of a forum suggestion cause I can't be bothered writing it anywhere else. How about a chat room thing
Whilst I am at it who gave me negative karma ya prats
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Clans
Sept 8, 2008 22:21:27 GMT -6
Post by Almon Crisade on Sept 8, 2008 22:21:27 GMT -6
Hmm a clan tax as well that goes automatically into your shop say you can set it between 1-15% on the winnings of each individual member. I don't know where it would go if you didn't control an area maybe to the leader they should be a bit better of than members since they run the clan. Actually this has been said in both my topic and somewhere else it would seem. However it's an interesting concept for rewards depending on clan would add much more foot traffic if you could start buying tali's or rare items in case you didn't have the tali to buff it at the time...just little things like that catch my eye but Tim I got to admit me and statistics don't get along. I gaze at them almost 20 times a day wondering if I am top of this, top of that...seems only gold consumption I am hahah! oh well one of these days I will be top but not yet...sounds good so far.
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Clans
Sept 9, 2008 12:47:06 GMT -6
Post by Tim on Sept 9, 2008 12:47:06 GMT -6
As I've stated before, I believe the tie going to the defender is sorta a balance for the attacker always going first. Once I add things so the attacker doesn't always get first hit, this will go away. Not sure how a tie will be counted yet, but we'll see.
I like the idea of separate for attacks and defends.
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Clans
Sept 9, 2008 20:14:11 GMT -6
Post by Almon Crisade on Sept 9, 2008 20:14:11 GMT -6
Not sure how a tie will be counted yet, but we'll see. Normally we call them things Draws Tim AKA Win, Loose, draw XD just thought I would put it in but where you would place it that is your call I don't code just play and think of ideas.
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Clans
Sept 9, 2008 20:33:53 GMT -6
Post by Tim on Sept 9, 2008 20:33:53 GMT -6
What I meant was, how does it effect your score. A win counts as 1, a lose is 0. I don't want fractions. I'll figure something out though.
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Clans
Sept 9, 2008 20:52:17 GMT -6
Post by Tim on Sept 9, 2008 20:52:17 GMT -6
The only problem I have with that is that tying is then the same as losing. And what would I do with experience? Granted that's a loaded question since the experience system is likely to change a bit.
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Clans
Sept 9, 2008 23:05:56 GMT -6
Post by Almon Crisade on Sept 9, 2008 23:05:56 GMT -6
Hmm losing experience seems fun not saying to let you lose lv's over it even if it sounds nice due to the fact you could hit them low lv's again if you really do suck but then the gear you had would prove ineffective and you couldn't use it any more...but it's a nice idea to lose exp on a loss draws you shouldn't after all, both of you lost technically.
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Clans
Sept 9, 2008 23:52:43 GMT -6
Post by Tintomara on Sept 9, 2008 23:52:43 GMT -6
The only problem I have with that is that tying is then the same as losing. And what would I do with experience? Granted that's a loaded question since the experience system is likely to change a bit. No, it's not the same thing as losing, because your opponent wouldn't get the win, either! So it would be a situation where nobody wins! And yes, the exp could be the same as for a loss with today's exp system, and depending on what you do with exp in the future, well, you'll think of a way to deal with the exp for a draw, too, I'm sure!
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Clans
Sept 10, 2008 7:16:32 GMT -6
Post by Almon Crisade on Sept 10, 2008 7:16:32 GMT -6
Hehe what can I say I love screwy ideas and challenges
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