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Post by Hugh Longshanks on Aug 17, 2008 19:09:02 GMT -6
I like that, Con...
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Post by Hugh Longshanks on Aug 17, 2008 19:38:20 GMT -6
It ought to be a random day, I think, though.
Although, if the defenders know when it'll happen as well as the attackers, it could make for some really interesting set-piece battles...
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Post by mizrahe on Sept 6, 2008 6:25:27 GMT -6
Just to throw my two cents in...Could you perhaps put a population cap on each city? A certain percent of the active characters in the game allowed in each city. This way people will be forced to spread out a bit more. Make it more realistic too; Can't live in a town that has no more space to accommodate you. If a character is idle for, i don't know, a week maybe; then they could be 'evicted' from a city to make room for an active. I could see a problem with a clan stealing all the open slots to a city, so maybe only a certain fraction of each clan can inhabit a town. Perhaps have 30 percent of a clan allowed in a town. This way the more people you have in your clan, the more you are able to house in each city towards the pop cap. This is also more realistic; if there are more of your kind across the world you will be populating cities in greater numbers. I may be over-complicating things, but it seems like a good way to spread out the population in the game. This may be to hard to implement though. Any thoughts?
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Post by Tim on Sept 8, 2008 9:23:57 GMT -6
I see a few issues with this idea, Mizrahe. - Where do the people that get bumped get put at? A neighboring town? What if they're full?
- What if all the towns around you are full? You'd be trapped in your current town.
- While I could limit the number of people in an area from a clan, there's nothing to say someone couldn't create a bunch of alts and not have them join the clan, but fill the city so few others could enter.
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Post by Jay alAvid on Sept 8, 2008 10:17:25 GMT -6
How about limiting the contributing guild members... Only the top "X" members in each clan will add to the 'wins' total for the town.
Kind of like being 'entered' into the town sparring competition.
This way, the total # of members in a town from any given clan has no bearing, also town caps become unnecessary, and it would encourage clans to move members to other towns.
I am not sure how the 'clan support' enhancement would fit into this cap though - Thoughts?
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Post by mizrahe on Sept 8, 2008 20:02:34 GMT -6
I hear your issues and I will try to address them. As for the first, you could create 'suburbs' outside of the towns; It could be a cache, not unlike the towns, to store people but with no shops, text lists, or battle counters. These 'suburbs', having no counters, could be unlimited in player count. I believe that will also take care of point number two. As to the third point; Having none clan members being a clan of there own, you could also limit there admittance into a city. This may 'encourage' people to join clans too, but is that not the point of the game? Who wants to just log on, fight, and never talk to anyone? I've no doubt there are people who are already creating alts to take the win counts in cities, so until the game goes public enough to not only support itself but also make enough money to seed it on a server that can track and block ips automatically then there is nothing anyone can do about it, that is unless you have coded a tracker and have someone manually supervise the list. At least this way it spreads the players out a bit and at the least makes an attempt to make things more even. Again, just my two cents. Feel free to shoot my thoughts down.
Edited for grammatical errors
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Post by mizrahe on Sept 8, 2008 21:01:44 GMT -6
Well Secon, I get what you are saying, but as is now I don't think there are to many casual players that would be forced out by these changes. I have been around since this whole backwater game was started. Seeing names and personalities leads me to believe that all of you have been around that long too. Seems we are all beta testers with this, however nerdy, passion of ours. I am just working for a more fair version for all of us as of now, so we don't get bored before we can get this game on its feet. Maybe these changes will get adopted in a some day final version, but as for now I think they are more than fair. I also have tried to thumb through your 'Incentivising travel' posts, but with the deleted posts and innuendo, it is hard to get a concise account of what you are proposing. Could you send me a PM of what you are suggesting?
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Post by Tintomara on Sept 9, 2008 8:22:57 GMT -6
I would agree that "rewards" work better than force. If I'm forced to leave a town, and end up in the suburbs, with no shop etc, that would really not make me enjoy the game. If instead I feel that I get something good from travelling somewhere else, that will make me happy, and then I'll enjoy the game. (me being happy = me enjoying myself, I'm that easy to please!)
Ooops! I nearly started commenting on the green dots, but I'll go do that in the incentivising travel thread instead...
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Post by Tintomara on Sept 9, 2008 10:01:45 GMT -6
ROFL! no, you shouldn't! In my defense, I wrote that while I was participating in a very boring telephone conference... I just meant that if I'm happy while I play a game, I enjoy the game!
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Post by mizrahe on Sept 9, 2008 18:07:26 GMT -6
Well in defense of every person in the world, minus the Mormons, 'me being happy = me enjoying myself' is the only reason civilization exists to this day.
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Post by ger on Sept 11, 2008 15:41:09 GMT -6
I suggested it in other thread, but i think that one clan should be able to defy some other clan controling a town, by declaring a war, or something like that, and when a war is declared, only the battles between the members of the warring clans count, and the first to get to a certain number of victories, controls the town ,you can give the defending clan a bonus for example, based on the total number of wins that clan has in the city...
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Post by Almon Crisade on Sept 12, 2008 21:51:14 GMT -6
Ger I totally agree with that. It would actually limit the Alt usage as placing all your alts into your clan heh...easy pickings for ip banning or booting them that way since we already took care of one issue similar to this. Plus if a clan really wants that city oh my can you say Good and Evil co-existing to take the city as long as they get something in return? I love that idea but only would work IF a clan owned it...hmm perhaps if a clan doesn't upgrade it you could also look into the citizens revolting and make it unclaimed once more? Tim I think my brain is turning again GAH SHOOT ME NOW I am thinking!
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