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Post by Hugh Longshanks on Aug 26, 2008 10:09:00 GMT -6
This is a thread for suggestions of new talismans. I'll go first:
Warders Talisman
25% Agility 15% melee attack 15% melee defense 25% health gain
Roughly level 40
This talisman is formulated specifically for swords, especially for use against high-damage melee targets. Basically, you hit your opponent with a flurry of attacks which serve mainly to boost your health in preparation for their hit.
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Post by kaldar on Aug 26, 2008 11:00:49 GMT -6
well i certainly like the combination of abilities , although the numbers seem a bit much. put one of those on your 2 weapons you'd be looking at +50% agility and + 50% health gain just off the 2 prefixes ........
slap that on 2 heron blades when you are level enough to use them and you have max agility without skills or use of Myrd. Armor. Maybe 8% agility and 10% health gain ?
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Post by Hugh Longshanks on Aug 26, 2008 12:10:38 GMT -6
Yeah, the values need to be tweaked a bit.....
How about make it 15% and 15%? I want it to be one of the best talismans you can get - it is for Warders, after all.
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Post by Mat Cauthon on Aug 26, 2008 12:54:20 GMT -6
Bastards Talisman
Talisman worth 1347 g +50% melee dmg
10% dmg to self
- 9 exp gain
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Post by Mat Cauthon on Aug 26, 2008 12:59:17 GMT -6
Talisman of Malkier
Talisman worth 1597 g
+15% melee dmg
20% agility
5% crushing force
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Post by Jay alAvid on Aug 26, 2008 14:59:27 GMT -6
Talisman of the New Dawn
worth 2700g
Dodge +10% melee def +15% ranged def
Uncanny ability to anticipate the first attack.
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Post by Jay alAvid on Aug 26, 2008 15:01:47 GMT -6
Premonition talisman
worth 1969g
Dodge +10% agility
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Post by Hugh Longshanks on Aug 26, 2008 19:24:55 GMT -6
What exactly do you envision Dodge as doing, Jay?
How about an ability to block Taint? Such as this....
Talisman of the Creator
20% Health Gain Taint Block
Or fireblock
Fireproof Talisman
10% melee def 6 Fire Block
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Post by Jay alAvid on Aug 27, 2008 11:01:45 GMT -6
Dodge would be an INITIAL defensive move; somewhat addressing the 1 kill issue.
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Post by Hugh Longshanks on Aug 27, 2008 11:25:45 GMT -6
As in neutralize any damage your opponent does on the first hit? I LIKE that. Maybe then some of us would have a chance against Mat Cauthon....
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Post by Tintomara on Aug 28, 2008 10:15:05 GMT -6
With Slayers no longer dropping early, we need some low level ranged prefixes, to spice up those slings a little.
Flying talisman 12 g
1-2 ranged damage +5% agility -3% gold steal
Shooting talisman 39 g
2-4 ranged damage +5% critical
I'm thinking Flying could drop from the very lowest levels, Shooting from lvl 10 or so.
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Post by Jay alAvid on Aug 28, 2008 10:19:02 GMT -6
Nice.
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Post by Hugh Longshanks on Aug 28, 2008 10:20:03 GMT -6
Talisman of Marksmen
10% ranged damage 15% Critical
> level 10
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Post by Mat Cauthon on Aug 29, 2008 0:14:54 GMT -6
Talisman of Gamblers
Talisman worth 358 g
+60% gold steal -15% op defense +7 % exp gain -15% melee defense -15% ranged defense
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Post by Morgaine Le Fay on Aug 29, 2008 1:04:07 GMT -6
Talisman of W.h.o.r.e.s 15% Poison +20 taint 35% Gold Steal Edit: The filter turns the word W.h.o.r.e.s to "sleepers" which is ironic, as i'm sure the last thing they do is sleep... Anyway, what's with the oppressive filter! IS THIS CHINA???!!!
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