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Post by secon on Aug 20, 2008 18:12:07 GMT -6
Oh I'm not knocking on the idea. Just why you like it.
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Post by Hugh Longshanks on Aug 20, 2008 18:18:28 GMT -6
It might be difficult to set up, but it does make sense.....In fact, I think that's a really good idea. I'm not a coder, though - so I don't know if it'd be practicable.
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Post by Morgaine Le Fay on Aug 20, 2008 18:29:35 GMT -6
I like this idea. Therefore it should be implemented. Round about now. I wonder if Zoddar would come back and do some more artwork. I have his email somewhere, so i may drop him a line.
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Post by Tintomara on Aug 20, 2008 23:08:15 GMT -6
I love the idea of having two off-hand slots, and several different types of items to fill it with. It would allow people to have very different strategies, and would make it trickier to figure out the best way to beat them.
Oh, the starter inventory would need to be increased just a little bit for this... If we're having one more type of item, it would be great with another spot or two in the inventory for that...
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Post by Hugh Longshanks on Aug 21, 2008 8:12:43 GMT -6
Has anybody else read FF's idea here? 'Cause I think it has a good deal of merit....
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Post by Tim on Aug 21, 2008 8:41:51 GMT -6
I have. If I do something like this, then yeah, I'd likely have to bump inventories up.
Also I'm not sure who did the original images. I think Zoddar Hendawick (as said above by a few), though I have no way of reaching them. May just have to bite the bullet and create all new artwork so it all matches, even though I really love how all the current stuff looks.
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Post by kaldar on Aug 21, 2008 8:42:37 GMT -6
We had discussed the idea with Craig long ago about more item slots and he was behind the idea , although the ever lazy and absintee creator wouldn't do it for us ..... i know i know it was just a hobby with him so don't be harsh. Anyway , what we had discussed was having extra slots for a helm or other head gear , a belt slot , and boots slot. The main reason I think it was thought to be a neccesary improvement is that at the mid to higher levels it is basically impossible to work on defense and damage at the same time. If you work on damage you are great , but you can't defend because they will kill you in a single hit and you never get to use your cool stuff , if you work on defense you will get a hit but you just won't do any damage. So the extra slots were seen more as a way to increase other cool stats like defense , agility , critical , taint , etc ... without having to sacrifice your damage slots.
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Post by Hugh Longshanks on Aug 21, 2008 9:26:44 GMT -6
I could help with the artwork, Tim. If you need me.
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Post by Jay alAvid on Aug 21, 2008 15:18:11 GMT -6
images from old games are only 'copyright for 7 years - is that true? Perhaps there are some good images that can be re-used from somewhere..? (not being an artist, I look for solution - not creativity) scratch that... my bad - I was thinking of this..
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Post by Jay alAvid on Aug 21, 2008 15:23:52 GMT -6
lol! here is a good reference for such questions... I guess there will be no image 're-use' here.. wikipedia link
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Post by Tim on Aug 21, 2008 15:51:44 GMT -6
LOL. Good thought, but I don't like stealing images from other games if I can help it.
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mvn
Recruit
Posts: 17
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Post by mvn on Aug 21, 2008 18:14:27 GMT -6
Twist to the equipment system. Currently we see or at least I have been seeing a much higher rate of combined talis. With no real option for using the number of talis as compared to the limeted hardware tied up in the clan markets and town markets. I have been thinking of a set of changes that might work well to allow the character to focus on improving or changing their equipment depending on the needs they require.
1. Decrease the odds of finding equipment.
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mvn
Recruit
Posts: 17
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Post by mvn on Aug 21, 2008 18:23:02 GMT -6
Sorry all thumbs
Decrease the odds of finding equipment but allow the equipment to have the talis removed (both for a modest fee, single for more)..Possibly allowing the weapon to be upgraded if a certain criteria is met for maintaining percent wins or attaining the next level within a predetermined amount of wins.
2. Include the alternative talis for Helm, rings, etc. 3. Have matched sets to build, but have them available only as a find that cannot be bought.
I thought this would work well with what Kaldar mentioned about balancing out the character in the higher levels.
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Post by porthios on Aug 22, 2008 10:59:38 GMT -6
You could also allow for Channeler's to have the power to remove talismans from items. Perhaps tie it into the future skill tree or something. That would be a perk for donating and having a channeler, besides the fact that you get some ridiculous OP power. I know that would mean waiting till channeler's are added and all, but still a suggestion.
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Post by Tim on Aug 26, 2008 10:06:53 GMT -6
Just thought I'd note here that when Channelers return, they won't be ridiculously overpowered. They also will be available for all, not just donators.
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