Post by Tim on Jul 5, 2017 0:55:49 GMT -6
Limit clan sizes:
I've held off this change as long as I could, but it's been a long time coming. Small clans can't fight against larger clans, so players tend to gravitate to the largest clans. Big clans dominate and if they are lucky the small clans can carve off a small area of their own and stay out of the big clans' way. I'd much prefer many clans on a more even playing field.
Clan membership will now be limited to 10% of the game's current character population (minimum limit of 10 characters). Membership will be first come, first serve, so it will be up to the clan leader to manage the clan members and make room if they want to.
Clan alignment changes:
When a clan is created, the founder will declare the clan's intended alignment: Light, Shadow, or Neutral. The clan will be treated as such until the clan's actual alignment score forces a change.
-- If a clan declared "Light" reaches a Lean Shadow alignment, clan declaration becomes Neutral.
-- If a clan declared "Shadow" reaches a Lean Light alignment, clan declaration becomes Neutral.
-- If a clan declared "Neutral" reaches a full "Light" or "Shadow" alignment, clan declaration changes to match.
Clan actions will still affect the clan's alignment score the same way, but this will allow clans to be treated as Light or Shadow much earlier on in the Age and therefore affect other game features better.
Clan Office changes:
When creating a clan, the leader selects a founding city. The clan starts with a clan office in that city. New offices can be build when clan earns enough global Ji: 2nd at 1,000, 3rd at 3,000, 4th at 10,000, 5th at 20,000, and 6th at 40,000. Cost to open 2nd-6th shop equal to 1g per 1k global Ji required.
Local Reputation:
In addition to Ji, all clans will develop a reputation in each city. While Ji is an accumulation of all the clan's deads so far this age, reputation is a reflection of the recent activities done by the clan lately. Actions performed by clans and clan members effect the reputation of the clan in the cities. The better the reputation, the faster the clan can earn Ji in that city. Reputation in the city defaults at 0 and every hour moves back towards default by 1% of the difference (minimum of 1). For every 10 positive reputation points, actions by clan members earn an extra 1% Ji towards the city. For every 10 negative reputation points, actions by clan members earn 1% less Ji towards the city. Reputation cannot exceed 500 or -500. The following actions affect reputation:
-- Owning a clan office in the city increases the default reputation in a city by 100 (so it resets back to 100 instead of 0).
-- Support from estates increases the default reputation in a city by 1 for every 2 estate levels
-- Adding/Restocking items to the clan shop increases the clan's reputation by 1 for each gold spent.
-- Selling items from the clan shop decrease the clan's reputation by 2 for each gold earned.
-- All business actions that earn the a player gold increase the reputation of that player's clan by 1 for each gold earned
-- Reputation increases by 1 for each win against a horde targeting the city
-- Reputation decreases by 1 for each win against the city's army
-- Completing quests in city increase the reputation by 1 equal to the amount of Ji earned.
-- Reputation increases by 1 for every 1 gold spent at blacksmith, inn, wise woman, tavern, or outfitters (not shop or market)
-- Reputation increases by 100 if a clan member wins a tournament in the city
-- Reputation decreases by 250 if a clan loses a clan battle in the city.
This is the biggest change that will likely need the most tweaking, so all numbers above are subject to change as this gets hammered on.
I've held off this change as long as I could, but it's been a long time coming. Small clans can't fight against larger clans, so players tend to gravitate to the largest clans. Big clans dominate and if they are lucky the small clans can carve off a small area of their own and stay out of the big clans' way. I'd much prefer many clans on a more even playing field.
Clan membership will now be limited to 10% of the game's current character population (minimum limit of 10 characters). Membership will be first come, first serve, so it will be up to the clan leader to manage the clan members and make room if they want to.
Clan alignment changes:
When a clan is created, the founder will declare the clan's intended alignment: Light, Shadow, or Neutral. The clan will be treated as such until the clan's actual alignment score forces a change.
-- If a clan declared "Light" reaches a Lean Shadow alignment, clan declaration becomes Neutral.
-- If a clan declared "Shadow" reaches a Lean Light alignment, clan declaration becomes Neutral.
-- If a clan declared "Neutral" reaches a full "Light" or "Shadow" alignment, clan declaration changes to match.
Clan actions will still affect the clan's alignment score the same way, but this will allow clans to be treated as Light or Shadow much earlier on in the Age and therefore affect other game features better.
Clan Office changes:
When creating a clan, the leader selects a founding city. The clan starts with a clan office in that city. New offices can be build when clan earns enough global Ji: 2nd at 1,000, 3rd at 3,000, 4th at 10,000, 5th at 20,000, and 6th at 40,000. Cost to open 2nd-6th shop equal to 1g per 1k global Ji required.
Local Reputation:
In addition to Ji, all clans will develop a reputation in each city. While Ji is an accumulation of all the clan's deads so far this age, reputation is a reflection of the recent activities done by the clan lately. Actions performed by clans and clan members effect the reputation of the clan in the cities. The better the reputation, the faster the clan can earn Ji in that city. Reputation in the city defaults at 0 and every hour moves back towards default by 1% of the difference (minimum of 1). For every 10 positive reputation points, actions by clan members earn an extra 1% Ji towards the city. For every 10 negative reputation points, actions by clan members earn 1% less Ji towards the city. Reputation cannot exceed 500 or -500. The following actions affect reputation:
-- Owning a clan office in the city increases the default reputation in a city by 100 (so it resets back to 100 instead of 0).
-- Support from estates increases the default reputation in a city by 1 for every 2 estate levels
-- Adding/Restocking items to the clan shop increases the clan's reputation by 1 for each gold spent.
-- Selling items from the clan shop decrease the clan's reputation by 2 for each gold earned.
-- All business actions that earn the a player gold increase the reputation of that player's clan by 1 for each gold earned
-- Reputation increases by 1 for each win against a horde targeting the city
-- Reputation decreases by 1 for each win against the city's army
-- Completing quests in city increase the reputation by 1 equal to the amount of Ji earned.
-- Reputation increases by 1 for every 1 gold spent at blacksmith, inn, wise woman, tavern, or outfitters (not shop or market)
-- Reputation increases by 100 if a clan member wins a tournament in the city
-- Reputation decreases by 250 if a clan loses a clan battle in the city.
This is the biggest change that will likely need the most tweaking, so all numbers above are subject to change as this gets hammered on.