Post by Tim on Jan 24, 2017 11:59:38 GMT -6
I thought about breaking this into two posts, but really you'd be able to guess 90% of the bonuses for whatever half I saved for the second one.
Weapons and Armor focus will have more of a focus on raw damage/block than the starting classes, as well as bonuses that only apply if you are using a weapon of that type (obviously). I also tried to emphasize the stats associated with that type of equipment (the ones added with prefix and suffixes).
Wasn't sure how to best handle channeling, so added a 2nd/3rd stat (depending on if you count the weave strength) to each of them. With 3 of the 5 now reducing weave costs, I hope that balances out fact that you can't put ter'angreal on weaves.
Discuss away!
Sword
-- Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed
- Sword Finesse: -X% sword usage
--- Cat Crosses the Courtyard: +2X~4X sword damage, +X% damage, +X% defense
- Sword Mastery: +X~2X sword damage
-- Parting the Silk: +2X% sword damage, +X dodge
Axe
-- Hacking through Brambles: +X~2X damage, +X stun, +X/3 wound
- Axe Finesse: -X% axe usage
--- Mighty Chop: +2X~4X axe damage, +X% damage, +X stun
- Axe Mastery: +X~2X axe damage
-- Cleave: +2X% axe damage, +X accuracy
Spear
-- Wash the Spears: +X~2X damage, +X accuracy, +X/3 wound
- Spear Finesse: -X% spear usage
--- Dancing the Spears: +2X~4X% spear damage, +X dodge, +X first strike
- Spear Mastery: +X~2X% spear damage
-- Reach: +2X% spear damage, +X first strike
Bow
-- Rapid Fire: +X~2X damage, +X dodge, +X/3 speed
- Bow Finesse: -X% bow usage
--- Focused Shot: +2X~4X bow damage, +X accuracy, +X first strike
- Bow Mastery: +X~2X bow damage
-- Tipped Arrows: +2X% bow damage, +X poison
Bludgeon
-- Shattering Strike: +X~2X damage, +X% defense, +X/3 wound
- Bludgeon Finesse: -X% bludgeon usage
--- Stunning Blow: +2X~4X bludgeon damage, +X% defense, +X stun
- Bludgeon Mastery: +X~2X bludgeon damage
-- Hard Knocks: +2X% bludgeon damage, +X stun
Knife
-- Quick Toss: +X~2X damage, +X luck, +X/3 speed
- Knife Finesse: -X% knife usage
--- Trick Throw: +2X~4X knife damage, +X accuracy, +X dodge
- Knife Mastery: +X~2X knife damage
-- Concealed Strike: +2X% knife damage, +X taint
Shield
-- Shield Bash: +X~2X block, +X stun, +X/3 wound
- Shield Finesse: -X% shield usage
--- Cover: +2X~4X shield block, +X accuracy, +X% health gain
- Shield Mastery: +X~2X shield block
-- Parry: +2X% shield defense, +X luck
Body
-- Moment of Silence: +2X~4X block, +X% defense
- Body Armor Finesse: -X% body armor usage
--- Deflection: +2X~4X body armor block, +X% defense, +X dodge
- Body Armor Mastery: +X~2X body armor block
-- Protection: +3X% body armor defense
Leg
-- Armored Agility: +X~2X block, +X dodge, +X/3 speed
- Leg Armor Finesse: -X% leg armor usage
--- Stability: +2X~4X leg armor block, +X% defense, +X% accuracy
- Leg Armor Mastery: +X~2X leg armor block
-- Maneuverability: +2X% leg armor defense, +X% health gain
Weaves
- Strength of Water: +X~2X weave damage, +X water strength, +X accuracy
- Strength of Fire: +X~2X weave damage, +X water strength, +x dodge
- Strength of Spirit: +X% weave damage, -X% weave usage, +X spirit strength
- Strength of Earth: -X% weave usage, +X earth strength, +X stun
- Strength of Air: -X% weave usage, +X air strength, +X first strike
Weapons and Armor focus will have more of a focus on raw damage/block than the starting classes, as well as bonuses that only apply if you are using a weapon of that type (obviously). I also tried to emphasize the stats associated with that type of equipment (the ones added with prefix and suffixes).
Wasn't sure how to best handle channeling, so added a 2nd/3rd stat (depending on if you count the weave strength) to each of them. With 3 of the 5 now reducing weave costs, I hope that balances out fact that you can't put ter'angreal on weaves.
Discuss away!
Sword
-- Heron Spreads its Wings: +X~2X damage, +X% damage, +X/3 speed
- Sword Finesse: -X% sword usage
--- Cat Crosses the Courtyard: +2X~4X sword damage, +X% damage, +X% defense
- Sword Mastery: +X~2X sword damage
-- Parting the Silk: +2X% sword damage, +X dodge
Axe
-- Hacking through Brambles: +X~2X damage, +X stun, +X/3 wound
- Axe Finesse: -X% axe usage
--- Mighty Chop: +2X~4X axe damage, +X% damage, +X stun
- Axe Mastery: +X~2X axe damage
-- Cleave: +2X% axe damage, +X accuracy
Spear
-- Wash the Spears: +X~2X damage, +X accuracy, +X/3 wound
- Spear Finesse: -X% spear usage
--- Dancing the Spears: +2X~4X% spear damage, +X dodge, +X first strike
- Spear Mastery: +X~2X% spear damage
-- Reach: +2X% spear damage, +X first strike
Bow
-- Rapid Fire: +X~2X damage, +X dodge, +X/3 speed
- Bow Finesse: -X% bow usage
--- Focused Shot: +2X~4X bow damage, +X accuracy, +X first strike
- Bow Mastery: +X~2X bow damage
-- Tipped Arrows: +2X% bow damage, +X poison
Bludgeon
-- Shattering Strike: +X~2X damage, +X% defense, +X/3 wound
- Bludgeon Finesse: -X% bludgeon usage
--- Stunning Blow: +2X~4X bludgeon damage, +X% defense, +X stun
- Bludgeon Mastery: +X~2X bludgeon damage
-- Hard Knocks: +2X% bludgeon damage, +X stun
Knife
-- Quick Toss: +X~2X damage, +X luck, +X/3 speed
- Knife Finesse: -X% knife usage
--- Trick Throw: +2X~4X knife damage, +X accuracy, +X dodge
- Knife Mastery: +X~2X knife damage
-- Concealed Strike: +2X% knife damage, +X taint
Shield
-- Shield Bash: +X~2X block, +X stun, +X/3 wound
- Shield Finesse: -X% shield usage
--- Cover: +2X~4X shield block, +X accuracy, +X% health gain
- Shield Mastery: +X~2X shield block
-- Parry: +2X% shield defense, +X luck
Body
-- Moment of Silence: +2X~4X block, +X% defense
- Body Armor Finesse: -X% body armor usage
--- Deflection: +2X~4X body armor block, +X% defense, +X dodge
- Body Armor Mastery: +X~2X body armor block
-- Protection: +3X% body armor defense
Leg
-- Armored Agility: +X~2X block, +X dodge, +X/3 speed
- Leg Armor Finesse: -X% leg armor usage
--- Stability: +2X~4X leg armor block, +X% defense, +X% accuracy
- Leg Armor Mastery: +X~2X leg armor block
-- Maneuverability: +2X% leg armor defense, +X% health gain
Weaves
- Strength of Water: +X~2X weave damage, +X water strength, +X accuracy
- Strength of Fire: +X~2X weave damage, +X water strength, +x dodge
- Strength of Spirit: +X% weave damage, -X% weave usage, +X spirit strength
- Strength of Earth: -X% weave usage, +X earth strength, +X stun
- Strength of Air: -X% weave usage, +X air strength, +X first strike