It's FINALLY time! After the 3+ months of testing that was supposed to be l month or so tops (due to me slacking), it's time to officially launch V14 of A Game of Stones!
I'm breaking with my normal launch schedule and launching on a Saturday afternoon instead of a Sunday night. Hopefully it will work better with my kids schedule. Plus it gives me a day to play before going back to work on Monday.
Test site will transition over to the official site probably within 24 hours of the launch. The site may be reset sometime between now and then for testing purposes, but the official reset will be at the time mentioned above. Starting turns will be staggered so any character created in the first 20 hours will end up with the same amount of turns.
This version was mostly a user interface update. The site was updated to use Bootstrap 3, making the site much more mobile friendly. Navigation was also streamlined to reduce clicks and page loading on your end. It's a bit of a change, but I tried to maintain the same theme. It also opens the possibility of more easily adding new themes to the game in future versions. While Lite mode is less needed now thanks to Bootstrap handling the display on mobile phones, I've created a theme keeping the spirit of Lite mode alive for those of you that still wish to use it. Thanks Ed for refreshing the graphics to fit into the new layout!
Other changes include:
Changes to the weaves channelers use to make them more balanced, while making your power focus mean something.
Balancing of some of the stats, particularly health gain, poison, & taint.