Balancing skill loadouts is a part of the fun of the game nerisa
At level 20 though you gain the ability to choose an additional advanced class. Something to bear in mind as you allocate skill points is that the advanced classes have 2 passive abilities each with 2 skill bonuses (where your basic healer class abilities are 1 skill bonus abilities 'The best medicine' and 'Side Effects'), and 3 active skills to choose from, each with 3 skill bonuses (where your healer actives are 2 point bonuses 'Correct dosage','Patience' and 'Apply Pressure'), in the same setup as your 'healer' class.
Think carefully about the active abilities you choose ... you are only able to actively 'equip' a limited number of them. The wiki is a great source of information on the specifics.
I'm not overly sorry to say that if you are after the 'best' way to build ... well that just doesn't exist With a bit of thought, you can make all sorts of skill combinations work, all you have to do is take a look at the character listings in the game to get an idea on the diversity of people's builds.
Open the 'Heroes' menu in game, and then at the top you will see a link for 'Full Rankings'. That will give you an idea on what everyone else in the game has decided to try and work with, maybe give you a few ideas on how you would like to progress your character.
Oh I forgot to mention, if you do see something in people's builds that you have any questions on, shoot them an in game message ... You'll find most, if not all! folks are happy to help out if they can and have a chat to you, or point you to someone who can help you out, but not everyone keeps a weather eye on the forums
The thing with weave points is that it becomes hard to equip some of the weaves as you add more and more points to the different powers. Either way, as a channeler, I usually end up in lousy gear because most of my EQ points go into my weaves, but I have usually had a decent channeler, so lousy gear is probably alright (I'm not channeling this round). There is a row of boxes at the top of the page that shows all your weaves, and you can use it to see what would happen if you added a point of fire, or water, or 2 points of spirit, or whatever. It will show you (by point total--you have to do the rest of the math yourself) whether your current weave would become unequipped or not, what differences it will make to all of the weaves, and what new weaves might become available. You can play around with it and use it to plot your course to the next cool weave. That doesn't really help much with weave points vs skill points, but I thought I would throw it out there.
One thing you might consider while doing whatever it is you decide to do, is that you cannot do all things well, and for the most part, builds that do a couple/few things well tend to outperform builds that do lots of things somewhat well. That is, it might be better to deal huge amounts of taint and have a ton of health gain than to deal some taint, a little damage, have some accuracy, have some dodge, etc. I mean, you will end up with a bit of most things, and that's fine, but it is better to pick a strategy and focus on something elegant that fits that strategy than to take a scattershot method of trying to have lots of everything, because you will not end up with enough of anything to hold up against a really focused build. Does that make sense?
EDIT: I'm not recommending a taint/health gain build (although that might be a fine build), I'm just using two stats as an example of a focus--a way to kill, and a way to stay alive. Some builds might be all kill (like damage/poison), and that's fine too. We are blessed to have enough balance that you can experiment and create. Don't get discouraged if one or two players (or NPC types) pwn your build, as no one strategy will be perfect. I would only worry if pretty much everything pwns you, such that your build doesn't really work well under any circumstances.
2nd Edit: I guess that doesn't answer your question about balancing healer skills with weaves at all, and it assumes that you are entirely new to channelers, which may not be the case, but I hate to delete a fine, wordy post, so I'm gonna leave it.
Post by House Furyr on Jul 4, 2014 17:24:15 GMT -6
As a new player myself Nerisa, I have been struggling (may be too strong a word) to understand the best way to allocate skill points. As Seitaarin mentioned though - I found asking people in game (especially those who seem to consistently beat you in duels) about builds is a great way of finding info.
A general question/comment myself - Am I overly misinterpreting that it seems a lot of the primary equipment focus choices are a little underwhelming - especially when taking into consideration how you could allocate those skill points when you get specialist classes? You spend a lot more time above level 20 than under..
Though the choices I have made for my first class skills have definitely impressed on me the importance of knowing what build you want before you make it..