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Post by secon on Jul 31, 2008 20:45:53 GMT -6
But that means your two hander setup always out damages my dual weapon setup. You do 100, and I do 75. The few extra points of agility wouldn't make up for that.
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flyingfang
Aiel
T'is the end of the world as we know it
Posts: 177
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Post by flyingfang on Jul 31, 2008 20:46:36 GMT -6
well. you could have weapons add or take agility and then have the character level have a base agility. maybe....
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Post by Hugh Longshanks on Jul 31, 2008 20:47:39 GMT -6
No. But the tali's would. Also, because you're using two weapons, it will be easier to transition to higher-level equipment, since you can do it by installments. I have to transfer all at once.
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Post by Hugh Longshanks on Jul 31, 2008 20:49:44 GMT -6
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Post by secon on Jul 31, 2008 20:53:38 GMT -6
Yeah, but I also have to spend a lot more gold than you, and wait a lot longer to get the right talismans, to get the same amount of damage.
And ranged centric players wouldn't even have a choice. You could switch between two hander, dual one handers, shield and one hander, and your skills would still be effective. A ranged player would not be able to do that, unless they made new slings, or allowed you to use two sets of throwing knifes.
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Post by Hugh Longshanks on Jul 31, 2008 21:00:32 GMT -6
Well, if we use the weapon-specific skills it would make a difference. Say, there could be skills for one-handed weapons and two-handed weapons. That would mean that I would never be able to effectively switch to one-handed weapons.
OR
If armor was made to entail negative agility it would mean two-handed sword wielders wouldn't be able to wear heavy armor, since it would screw up the main advantage of using two-handed weapons. This would especially work if we made it so agility could never actually be less than zero (I don't know if that would work at all, but it seems like a novel idea, certainly). That way, you could wear your plate mail and enjoy the advantage of high defense, while I'd either end up squandering my extra agility, or else would be vulnerable to counterattack.
EDIT: Also, I mean for two-handed weapons to cost more than one-handed ones. But ultimately, the difference is between customizability and reliability.
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Post by Mat Cauthon on Jul 31, 2008 21:03:45 GMT -6
wooooo you guys have been going for three hours !
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Post by Mat Cauthon on Jul 31, 2008 21:07:01 GMT -6
Its all Greek to me
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flyingfang
Aiel
T'is the end of the world as we know it
Posts: 177
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Post by flyingfang on Jul 31, 2008 21:07:19 GMT -6
O__o wow
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Post by Hugh Longshanks on Jul 31, 2008 21:09:45 GMT -6
What can I say. It's an interesting subject. And we're trying to figure out this could work - right Secon?
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Post by secon on Jul 31, 2008 21:13:44 GMT -6
Well, I'm sure it could be done. I wouldn't want to be the one to have to balance it, but it should be possible. I just fear that two handed fighting will become the new dagger/axe from the old days. And everyone will be going that route.
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Post by Hugh Longshanks on Jul 31, 2008 21:15:26 GMT -6
We'll just have to make sure it doesn't. And I would be happy to balance it - I am the one with all the crazy ideas about it.
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Post by secon on Jul 31, 2008 21:16:34 GMT -6
How are you with math and statistics?
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Post by Hugh Longshanks on Jul 31, 2008 21:19:00 GMT -6
I'll be taking statistics this fall term... Generally, I'm not a math person, but I'd still be willing to give it a whack!
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flyingfang
Aiel
T'is the end of the world as we know it
Posts: 177
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Post by flyingfang on Jul 31, 2008 21:19:21 GMT -6
lmao. i know i will be no help here. just math and statistics being in the same sentence hurts my brain.
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