Proposed changes to clan battle (and tourney) pts for V9: - Change it to 1pt per 5 health difference to 1pt per 10 health difference. Should reduce the swing of points in unbalanced battles. - Penalty for for attacking lower level players: == If opponent is 5 to 9 levels below you, you only receive 75% of your normal points. == If opponent is 10 to 14 levels below you, you only receive 50% of your normal points. == If opponent is 15 or more levels below you, you only receive 25% of your normal points. - Clans gain 4pts for each main clan member in the town at hour change. 2pts for any supporting members. Maybe this will make it more tempting to hand out in the town. If nothing else, you'll might be able to catch someone trying to sneak in at hour change to get the easy points.
Of course all this will need thoroughly tested on the next test site, but do you guys think these changes might help? Any problems this might cause you can think of?
Post by Hugh Longshanks on Oct 24, 2011 13:04:11 GMT -6
This looks like an improvement. Honestly, I don't particularly like the set-up of point numbers gained based on the difference in health at the end of the battle - I feel like it unfairly weights high-damage players in clan battles. The adjustment should help a bit, I think. (To be quite frank, I want to know how SL manages to consistently score in the upper 20k in terms of NPC points for every single battle, but I get the feeling that's a trade secret )
One question: do double duels count for the same clan battle Ji as singles, or are the doubled, like experience or normal Ji?
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I was once known as Charlz Guybon, Shambayan and Battlelord of Malkier