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Post by Tim on May 6, 2010 13:29:27 GMT -6
Looking for suggestions as to what you guys think should be done to improve the combat system in the game. The new skill system seems generally well received, but battle stats and dueling itself can always use some work. Are some stats too powerful? Are some still woefully pathetic? Do we need better equipment options for higher levels? Is equipment too hard to come by at low levels?
Let your suggestions fly, no matter how off the wall they are!
Go Team!
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Post by Hugh Longshanks on May 6, 2010 15:16:05 GMT -6
I'd really like to have the possibility of unique items for very high-level characters - probably from quests.
Also, I feel like, as in many past versions of GoS, everything is just a little to offense-oriented. Most characters cannot win even half of defensive battles, certainly not against characters of their own level or higher. In the past, it was possible (though difficult) to win a much higher percentage of defensive battles.
Just my two cents. Great job and keep up the good work, Tim!
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Post by alSeen on May 6, 2010 20:27:18 GMT -6
bring back fire. all i got to say.
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Post by fearless on May 7, 2010 4:36:33 GMT -6
i agree with hugh....
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Post by Tim on May 7, 2010 7:25:08 GMT -6
Yeah, not really sure why it's gotten harder to win defensively. Really, I tried to set things up so the battle will go about the same either way. Only difference between the two is who goes 1st when speed is the same. It really shouldn't matter to much, unless we're back to the point where 1 hit kills are common again (which it looks like at high levels we're getting to).
I weakened defense (block) a ways back (v1?), but have been slowly bringing it back. Was too easy just to load up on full defense and duel people 1-2 levels below you. You'd win due to more health. I am considering bringing it back to full strength in v6 though, as I think with the other changes I've made it should take care of it. Plus it'd make taint and poison a little more useful...
Fire: I like the mechanics of fire, but I don't like it being fire. We don't see flaming swords and such in WoT. We see tainted blades and poisoned blades, but no flaming weapons, save those generated purely with the OP. Unless I just have it limited to weaves though if I bring it back, which I'm reluctant to do (though it doesn't really make much sense blocking a lightning bolt with a shield...). Of course, then we'd be back to separate stats for OP damage and OP block, which I really don't want to do (to hard to balance).
If I could find something else to call fire, and still include the mechanics of it, I'd be much more up to doing it.
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Post by alSeen on May 7, 2010 20:55:13 GMT -6
well instead of making fire a tali, why not make it like a second hand weapon? like a torch instead of knife or shield and the only thing it does is fire damage (unless talis are added). this may balance out a little since u have to decide between defense attack and special (fire). also i think ive suggested this before but make fire depend on armor and shield (maybe on the shield). the better the armor, the less fire does. also shields will block fire so without a shield the other person would take more damage but the same could happen to u if the other person is also carrying a torch. just thought of that so sorry if it doesnt make since
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Post by Tim on May 11, 2010 13:38:51 GMT -6
Looked at the stats of all the players on the 1st page (top 25) to see what stats are most used by the higher level players. Averaged them together to see what trends we have. Did the average for the top 10 too, but the trend was about the same (except taint, which averaged 2 between them), so I won't post that one. Figured with 25 people averaged I'm not going to give away any one person's stratagy.
Here's the average stats for the top 25: 125-162 dmg 18-26.4 def +70% dmg +14% def +1.7% dmg to self +8.4 health gain +4.3 luck +5.3 taint +3 poison +4.2 speed +2.4 wound +16.7 first strike +12 stun +19 accuracy +18.6 dodge +4.4-8.9 weapon dmg -5.28% weapon cost
Doesn't tell me much I don't already know, but I figured I'd let you guys analize them yourselves. Enjoy!
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Post by King Richard on May 11, 2010 13:43:07 GMT -6
Wow. That's very interesting.
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Post by alSeen on May 11, 2010 15:52:37 GMT -6
not much speed. v4 speed was all bout speed haha also a ton on first strike. im guessing the one hitters so a defensive player may be able to beat those just my 2 cents lol
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Post by arundel on May 15, 2010 19:08:53 GMT -6
"If I could find something else to call fire, and still include the mechanics of it, I'd be much more up to doing it. "
ter angreal?
I know its not exactly wheel of time, but what about having power wrought blades that can add one type of "power" or another, but it takes up a prefix or suffix or both if you find a rare one...and maybe evil charractors can get special dark blades forged from the forge guys
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Post by Tim on May 17, 2010 9:37:14 GMT -6
I don't think ter'angreal would work as a stat name. I'd rather have them as items that add stats themselves.
Not sure what you're saying with weapons adding "powers". What you're describing sounds like the talisman system we have now...
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Post by arundel on May 17, 2010 11:06:16 GMT -6
well when matt fights the fades with his power rought blade it spraks and stuff, and so did toms knife. They could add like a burning or freezing or insert type of damage. I was thinking a terangreal could be a weapon. Like offensive and defensive. Defensive would be like a ring, while offensive would be used as a sword or bow, like the rod for balefire
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Post by alSeen on May 18, 2010 16:54:25 GMT -6
ok heres an old idea that i want to bring back up. how bout being able to fight anyone from anywhere? that is, only the people who agree to be able to fight and be fought from anywhere so if someone doesnt like that they dont HAVE to be on the list or whatever also if someone is inactive for more than a week (maybe two) they are put on the list that way there will be people on all levels fighting, just some not active lol
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