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Post by alSeen on Feb 4, 2009 20:31:13 GMT -6
Tim, we need more motivation to make enemies. and allies. more perks like more exp.. against an enemy, more gold, ect. for allies i dont know, need something extra though. also i heard in older versions there wasnt a bank so people could just steal all the gold from someone, well maybe enemies could steal from the enemies bank but making the attacker use more duals(trying to balance it). the reason for the bank attack thing is that a bunch of people have a ton of gold, do nothing with it, and NOBODY can get it now its in the bank, like it never was in the game. u could also make the defender take less damage when being fought for his gold, just to balance the reward with hardship.lol
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Post by rey on Feb 4, 2009 23:02:50 GMT -6
or better yet, make a reason to have and use large amounts of gold...?
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Post by Tim on Feb 5, 2009 9:20:53 GMT -6
I completely agree with you that something needs to be done, especially for enemies. Allies can support each other and help take over towns. Ememies right now just get a little red flag.
I've given it some thought and came up with an idea I'm really happy with. Problem is for it to be worth it and work, some of the changes I was thinking of doing way out in v4 would need to be done first. I don't really want to wait til V4 for this fix though. I would just move things up, but v3 is already a bit too crowded for comfort. We'll see.
Keep suggesting ideas though, as I may have to go with one of them instead.
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Post by alSeen on Feb 5, 2009 17:01:40 GMT -6
but once u get a high enough level gold means nothing! even now i have spent hundreds of pieces of gold on shops advancing them and still i have enough money for almost anything i need. but what could we spend teh gold on? tim suggested in one thread that clans could have headquaters and be able to "build them up" for extra bonuses and pay a ton for another one in a different city. i like that. tim if u do that make it like a 100 gold pieces or more to get a new HQ in a city. that will make us save every copper.lol
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Post by Tintomara on Feb 8, 2009 14:21:45 GMT -6
I have a possible idea for a benefit for enemies. I think it needs modifying, but you guys are usually good at that sort of thing How about if you were able to duel your enemies even if you're not in the same city as they are? The wins would be counted in the town where the enemy happens to be, to make that have the same effect as travelling there and attacking them. But I would love to be able to attack without travelling... lol Of course, we might end up making everyone enemies with that, so maybe some sort of limit would be needed?
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