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Post by Tim on Jan 9, 2009 19:09:25 GMT -6
Game reset. Sorry. Vault should be fixed now. The problem occurred when I item was checked it. It'd work the first time, but from then on it would not find a match. I hate resets without warning this late in the game, but it was the only way to fix all the issues, short of me manually digging through the database and finding all the duplicate clan items in peoples inventory.
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Post by Tim on Jan 9, 2009 19:14:07 GMT -6
And no, duels with alts don't count towards wins, Win Score does equal wins*win%, and if you guys wouldn't clump in a single town, there'd be more reason to move. In seriousness though, I am aware of the lack of motivation to move, but in order to unlock all the items, clans will have to take over at least 9 towns and max out the item type that can get the max there. V3 will be better. I promise.
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Post by alSeen on Jan 9, 2009 21:27:24 GMT -6
thanks but i dont care about my win score just trying to find out how hard it will be to get a town. my guess, since i cant use alts to get a town, it will be difficult.
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Post by Tim on Jan 9, 2009 21:39:08 GMT -6
Someone else asked about win score and I just went ahead and answer it here. If you want a town, then form a town and get others to join. Solo, yeah it will be hard, but the taking over of towns was built as a way for clans to interact.
I was hoping it would motivate people to move around some, but so far it hasn't proved as much as I thought. I do have a plan geared specifically for that in v3 though, so hopefully that will alleviate some of the difficulties.
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Post by rey on Jan 10, 2009 13:21:54 GMT -6
It was me who asked about win score, it doesnt seem to be exactly win(win%)... when i had 100 wins at 96% it gave me a win score of 94?
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Post by Jenlyn on Jan 10, 2009 14:29:09 GMT -6
Before the first reset, when he first made the change, it appeared to me to be strictly the attacks that you win.
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Post by quickill on Jan 10, 2009 23:28:51 GMT -6
it may not include allied kills
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Post by Tim on Jan 11, 2009 15:50:03 GMT -6
it may not include allied kills That could be it, but I'll look into it just to be sure. To clear up any confusion that some seem to have had: - V2 Launch is still tonight at 7 (little over 3 hours to go!) Reset the other day was for bugs (there will likely be another shortly for the same reason). The game will still be reset one final time at the for the official launch.
- V2 Game site: gos.talij.com/
alpha2.talij.com/ was just my test site and I moved the game over to the official site earlier in the week to reduce any issues for the launch. V1 can still be found at gosv1.talij.com for a few more days (at least til this Wednesday, as a promise is a promise).
I think I finally fixed the vault bug. I also cleared up some inventory issues that were caused by me trying to add a select all button. Ended up taking the button out. (Will add in v3, just not enough time to properly test at this point and I'd rather have a stable release). If you guys notice any other bugs, please let me know and I'll do what I can to fix them ASAP. Go Team!
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Post by Tim on Jan 11, 2009 19:02:20 GMT -6
V2 Launched. Enjoy!
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Post by hellsangels on Jan 12, 2009 1:10:41 GMT -6
you may want to change the welcome page to say this - when I first saw the line 'Official V2 Launch: January 11th @ ~7:00PM CST ' which was the same as yesterday I assumed nothing had changed - hence why I had come on here to check if you'd launched it or not
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