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Post by Tim on Jun 20, 2008 12:21:05 GMT -6
I'm currently messing around with the scripts that determine an items value, so don't be surprised if the value of items go a little wonky for a while. You also may possibly notice some other item related errors, like the item stat's popup not working, or even problems viewing your inventory. Hopefully these errors will be brief. Will update as things get done.
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Post by eisberg on Jun 20, 2008 16:55:18 GMT -6
Ya u may need to reset the game now, i took advantage of the item value changes....sorry couldnt help it
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Post by Tim on Jun 20, 2008 18:28:07 GMT -6
No worries. It's a test environment, so weird things will happen. I'll probably reset things in the near future though (day or 2). Need to make some changes to the reset scripts first.
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Post by Tim on Jun 20, 2008 22:35:28 GMT -6
Update: Items are repriced. Things will probably be tweaked a little still, but should be pretty close. Let me know what you think!
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Post by Morgaine Le Fay on Jun 20, 2008 23:02:04 GMT -6
Now we just need some new items! Anybody any good with Photoshop?
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Brom Alfaran
Youngling
Lieutenant of the Golden Company
Posts: 79
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Post by Brom Alfaran on Jun 20, 2008 23:08:28 GMT -6
nope... The problem i'd see though with making new item graphics though is that it would have to tie in with current item graphics which you didnt create...
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Post by Morgaine Le Fay on Jun 20, 2008 23:10:45 GMT -6
Yeah, that's the problem...
Anyone know how the old graphics were made?
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Post by Tim on Jun 20, 2008 23:19:35 GMT -6
Anyone know how the old graphics were made? Not I. It should also be noted that I commented out weaves for now, since I'm not putting channelers in for right now (braces for the coming storm). Rest assured, they will return, but in their current form they're way to overpowered. Plus I realized that as the code stands nonchannelers can equip weaves, making them insanely overpowered.
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Post by Morgaine Le Fay on Jun 20, 2008 23:23:06 GMT -6
...nonchannelers can equip weaves, making them insanely overpowered. I noticed And as for the weapons, i know that they used Heromaker to make the default avatars. Couldnt we do something with the weapons from heromaker tho? www.ugo.com/channels/comics/heromachine2/heroMachine2.aspThey are in the right hand/left hand sections
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Post by Tim on Jun 20, 2008 23:25:47 GMT -6
The original avatars (when there were still classes weren't from there. I don't think the weapons were either. Could be done though
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Post by Hugh Longshanks on Jun 21, 2008 12:32:16 GMT -6
The Heromaker weapons would also need to be tweaked first. I might be able to rustle up some item graphics, if you want.
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Brom Alfaran
Youngling
Lieutenant of the Golden Company
Posts: 79
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Post by Brom Alfaran on Jun 21, 2008 13:08:45 GMT -6
Maybe a complete set could be done if no other way was seen to do it
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Post by Hugh Longshanks on Jun 21, 2008 13:13:44 GMT -6
Well, I 'd hardly want to do that, but if it's the only way....
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Post by eisberg on Jun 21, 2008 14:51:51 GMT -6
Just a side thought, i havent checked to see if u have yet, but with the increase in item values, you may want to revamp the price of carts and horses
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Post by Tim on Jun 21, 2008 15:07:46 GMT -6
Oh yeah. Had forgotten about those. I'll probably have to play around with their numbers a little bit once we all start seeing how much money we're making/spending.
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