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Post by kaldar on Dec 6, 2016 17:59:32 GMT -6
hiccup
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Post by kaldar on Dec 6, 2016 18:01:54 GMT -6
I decided to take the lead in Net Worth since I got called out anyway
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Post by Seitaarin on Dec 6, 2016 18:02:28 GMT -6
well that just plain exploitative. You could set some boss checks in place to let you know if people are selling items outside of a value range and push the cash out onto them immediately yeah? Or have that happen automatically even ... 'with such prices for such goods, the moneyholders have decided they will take no part in your shady fencing'
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Post by King Richard on Dec 6, 2016 18:03:17 GMT -6
LOL Enjoy it while you can.
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Post by Seitaarin on Dec 6, 2016 18:05:40 GMT -6
And can't exactly that be done with quests as well? or are there already checks in place for that?
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Post by King Richard on Dec 6, 2016 18:06:34 GMT -6
I believe there currently is a limit on how much you can sell stuff for. I think it's 20g. Yes, I was desperate and paid 20g for an of Kings once, so that was what Tim chose as the limit. We used to see things as high as 99g before, that people would drop on the market, then leave there the rest of the age. Then other people would see them, and think that was the going rate for that item, and it never ended.
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Post by kaldar on Dec 6, 2016 18:07:26 GMT -6
Not sure what you mean
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Post by kaldar on Dec 6, 2016 18:10:03 GMT -6
Oh, do you mean I put a quest up for like 50 gold for an item, you collect, and then run it backwards? Sure, one could do that .... but this isn't any of those things. This is literally someone running an entire market of axes through their own limited inventory
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Post by Seitaarin on Dec 6, 2016 18:11:05 GMT -6
create a buy quest for whatever gold you have out for a wool shirt or whatnot, have your friendly guildie fill it and then return it whenever convenient for you.
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Post by Jenlyn on Dec 6, 2016 18:11:44 GMT -6
He means people would use the market stalls as additional inventory space by tagging the items with such a high price that no one would buy it. However, for many players, that seemed to set the market price for items, so the market just became a clutter of overpriced things that no one ever bought until Tim nerfed the maximum cost of things.
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Post by King Richard on Dec 6, 2016 18:18:02 GMT -6
He means people would use the market stalls as additional inventory space by tagging the items with such a high price that no one would buy it. However, for many players, that seemed to set the market price for items, so the market just became a clutter of overpriced things that no one ever bought until Tim nerfed the maximum cost of things. I believe he was refering to Seitaarin's post just above mine about the 20g limit.
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Post by Jenlyn on Dec 6, 2016 18:18:34 GMT -6
Yeah, I see that now.
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Post by mogmiester on Dec 8, 2016 4:01:34 GMT -6
Personally I think you should need to collect from the market stall. I think having a tax that kicks in after 1/2 day(s) (to give everyone enough time to get their money out) and then reduces the amount stored by 10% of initial value per day would be fine. Also, I think 20g cap is way too low - I'd happily pay 100g for a scouts TA. Gold comes and goes but good items last forever!
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