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Post by Felic on May 19, 2012 10:05:44 GMT -6
i dont know if it would be possible but Mayene would fit nicely on the map with its wilderness areas being the sea of storms, the plains of maredo, haddon mirk and the spine of the world. just throwing it out there
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Post by King Richard on May 19, 2012 19:49:02 GMT -6
I was actually thinking about this last night too. I was thinking of suggesting adding 4 more towns and wildernesses though. Mayene, maybe bring Whitebridge back. That's as far as I got before I fell asleep though.
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Post by Felic on May 19, 2012 20:22:15 GMT -6
you could add Seandar and salidar. i was going to say Bearlon but then there would be 4 towns in andor. EDIT: or shadar logoth and shayul ghul. and the blight as a new wilderness
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Post by Tim on May 20, 2012 9:47:14 GMT -6
While that may seem like a simple enough suggestion, I'm going have to say "No", while thinking "AAAAAAAAAAAAAAAHHHHHHHHHH!!!! KILL IT!!!!! KILL IT WITH FIREEEE!!!!!!!!!!!!". Having 18 cities works out awesome. Disrupting that balance would take a TON of work. Here's why: - There are 10 different equipment types that can be bought from the shops in cities. Cloaks are different in that there are only 6 and they all cost the same. So there are 9 other types. What items can be sold and each shop is evenly distributed with 2 cities able to sell the best of each item type, 2 cities not able to sell any of the item type, and 2 cities at each of various levels in between for each item. Adding more Cities I'd either have to disrupt this balance, add more item types, or keep the cities as a multiple of 9 (9*2=18).
- There are 12 of each kind of consumable item. Each city has 12 consumable items for sale by default (4 of each type). Each consumable item is available in 6 cities (6*12=72=18*4). Based on the stats that are effected by the consumable (or how much stamina it adds for food), I've ordered the consumables based on the strength of their effect and split each consumable type into 4 tiers. Consumables that effect more 'powerful' stats (Speed, Wound, Stun) are in the top tier, while the 'weaker' stats (Damage %, Defense %, Health Gain) are in the lowest tier. Each city has 1 consumable of each type from each tier, and doesn't have 2 consumables that add to the same stat (ie: no drink and herb that add to Taint). Adding more cities would mean I either have to disrupt this balance, add more consumables of each type, or figure out a common multiple of the number of cities we have and the number of consumables and completely rework the division of consumables.
- There 6 cities each that you can open mining, farming and shipping businesses in (6*3=18). Adding new cities I'd either have to disrupt this balance, add an equal number of cities that have each business type, or add a new business type with 6 cities than can build that business.
- Each city has lots of unique aspects. 2 unique upgrades (with unique bonuses), unique names of shops, etc. These would need to be figured for each new cities.
- There are 6 different type of wilderness areas with 3 wilderness areas of each type (3*6=18). Adding more wilderness areas, I'd have to either add an equal number for each type of wilderness area, or add new types of wilderness areas with 3 of each.
- There are 4 connections between each location. No 2 areas (Cities or Wilderness) share more than 2 connections in common with any other. For example, Rhuidean and Fal Dara are both connected to the Spine of the World and Tarwin's Gap, but they don't share any other connection. Being able to do this is not specific to the 18 cities (in theory, I could probably do this with almost any number of cities higher), but figuring out logical connections while keeping this balance is a huge pain. This is why some connections don't seem to make much sense (Stedding Shangtai on the Sea of Storms?) and others that seem like they should be there aren't (Cairhien not connected to Kinslayer's Dagger). Took me literally days to get the right balance figured out last time...
- Each wilderness area has a unique spread of NPCs to battle, with some more powerful than others. They is supposed to be an even spread of the 6 NPC types (so each type is just as common as others), but this is kinda broken right now since it's coded to have different NPCs for darkfriends and non-darkfriends, but that's not being used right now. It's on my list to fix though, but will take some work and thought.
- Then there's Ed's work. Adding new cities means Ed would have to make a new Flag and background for each city, create new shopkeeps for each city, and remaking the nifty flash map that shows all the locations and their connections. Not to mention images he would have to make if I added more items to keep the balance in some of the above points.
I'm sure I'm forgetting something else, but I think you get the point. So while I'd love to add more cities, it's a balancing nightmare that balloons into enough work to take up 1/3 to 1/2 the work I'd get done in one version. PS: Sorry for babbling on so long, but wanted to explain the complications.
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Post by King Richard on May 20, 2012 11:00:34 GMT -6
LOL Alright, I accept your balefire of this suggestion.
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Post by Edvar al'Given on May 20, 2012 14:27:16 GMT -6
I too, would like more cities. But as Tim mentioned, it would be a nightmare. I'd have to make new Wilderness areas too. Most of the stuff for me wouldn't be hard, but just thinking about that flash map makes me sick lol. Tim did mention once, when I suggested more nationalities, that he planned on expanding a few things in a later version. I don't see it happening soon, but if he wants to do it in v12 or 13 I would be willing to do the necessary graphics work.
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Post by Edvar al'Given on May 20, 2012 15:26:41 GMT -6
I too, would like more cities. But as Tim mentioned, it would be a nightmare. I'd have to make new Wilderness areas too. Most of the stuff for me wouldn't be hard, but just thinking about that flash map makes me sick lol. Tim did mention once, when I suggested more nationalities, that he planned on expanding a few things in a later version. I don't see it happening soon, but if he wants to do it in v12 or 13 I would be willing to do the necessary graphics work.
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Post by alSeen on May 25, 2012 18:46:03 GMT -6
i know tim isnt gonna do this, and we get it tim, it would be hell, but if so........whitebridge needs to be added. i miss that town havent really found another to call home for TLD when i actually play.
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