Post by Tim on Feb 14, 2011 0:51:55 GMT -6
Let the skylights begin!
Things to take note of:
With these changes, that's all the changes I have coming for V7 (except for a graphically change Ed and I are still working on). So gonna be focusing on fixing any bugs you guys find. Please post any bugs to the V7 Bugs thread on the forums. Will try to check the chat too, but it's a lot harder to miss things on the forum than it is in chat.
If things go well, that means the V7 Launch is probably only a few weeks out. Will let you guys know as soon as I get an exact time and date nailed down, but I'd suspect it'll probably be sometime around March 1 (give or take a week or so). So stay tuned!
Go Team!
Things to take note of:
- You can create channelers again! Weave system completely overhauled (see Countdown for details). There is one bug that I am aware of where sometimes if you upgrade a Strength in a power that effects an equipped weave it doesn't take into account your -% weave costs skills when determining if the weave needs unequipped. Looking into it, but didn't want to hold things up just for that. You can always go to your inventory and re-equip it if it's a false positive.
- Can now choose to add new weapon focuses instead of a specialized class starting at level 20 (may move that to lvl 40; will see how it goes). This includes new focuses for Knife, Shield, Body and Leg Armor! The 4 new focuses can't be chosen from the outset since your starting weapons are chosen based on the main weapon focus you pick.
- Since I added some more classes (focuses) and changed how 1 works (Weave Focus), I took the opportunity to do a bunch of tweaking to pretty much all class skills. Some changed more than others, but all skills are unique. Another difference is that no class will give you access to more than 5 different stats. This should hopefully make you all more diverse, instead of everyone being so similar and spread out over so many stats.
- Stamina now decreases by 1 every time you travel, so keep an eye on it.
With these changes, that's all the changes I have coming for V7 (except for a graphically change Ed and I are still working on). So gonna be focusing on fixing any bugs you guys find. Please post any bugs to the V7 Bugs thread on the forums. Will try to check the chat too, but it's a lot harder to miss things on the forum than it is in chat.
If things go well, that means the V7 Launch is probably only a few weeks out. Will let you guys know as soon as I get an exact time and date nailed down, but I'd suspect it'll probably be sometime around March 1 (give or take a week or so). So stay tuned!
Go Team!