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Post by Tim on Oct 26, 2011 8:05:09 GMT -6
My thoughts... the shadow characters should get stronger as the shadow takes over towns..... Yeah, I think that all chars aligned with the shadow get some small bonus for each town under the shadow. Maybe double bonuses for each destroyed town... Ideally this is what I'd like to have: All chars are shown as neutral and thus assumed to be Light for most of the game. Once a character hits a certain level (30 maybe?) they can officially become darkfriends if they choose. This will give them bonuses and penalties, but nothing that will make it obvious they are dark and still no mark shows up on their profile. Darkfriends will have a way to communicate with other DFs though. DFs can shift their alliance back to the Light, but there must be some cost for doing so and once they go back to the Light they cannot shift to DF again. Once the game progresses to a certain point and Light vs. Shadow becomes more prominent, perhaps there will be a way to start revealing DFs. Once TG starts, alliances with Light and Shadow are set and all DFs will be marked as such. Clans won't really be a factor in the TG: It will be all Light chars vs all Shadow chars. I'm thinking only characters above a certain level (30 or so) can participate so the low level abandoned chars don't serve as fodder for the Shadow and so people can't churn out alts at this point just to further their cause. Only time will tell I suppose.
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Post by Hugh Longshanks on Oct 26, 2011 15:06:15 GMT -6
Tim, I love all of this. GREAT ideas. A few thoughts: First, I'd like to see a bit more player participation in the process of Tarmon Gai'don (if possible). Something like having a council of the Forsaken deciding where Shadow forces should strike (at least at times), while allowing Lightside players to perhaps pre-empt attacks on towns maybe? Probably this stuff wouldn't work, and I won't object if your original plan were enacted, as is. It'd just be cool if we could do the above. Perhaps it would be good if there were a super-clan created during Tarmon Gai'don (one for the Light and one for the Dark) with a board, etc. that everyone could join, to facilitate communication? That's it from me. Once again, this is an awesome plan. You have my full support.
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Post by Tim on Oct 26, 2011 16:14:00 GMT -6
Thanks Hugh. Good thing to keep in mind is you guys shouldn't expect to see this fully formed plan in V9. More likely I'll do a rough skeleton of this plan for V9, then work on expanding it in V10 on. My plans always start off grand, but then the reality of coding and time contraints set in and I settle on a happy medium. Only about half of what I had planned for v8 actually made it in. Granted V8 was fairly ambitious and the work was fairly easily divided, but I still have half the changes that were to be in v8 to make in 9. The whole TG idea is awesome, and I have a lot of ideas of how to make it even better, but just don't expect perfection out of the gate. Just look at clan battles. Go Team!
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Post by King Richard on Oct 27, 2011 1:40:27 GMT -6
OK, finally gonna comment.
I have a couple concerns, and some possible solutions, but I haven't been able to think the solutions out clearly.
Overall, I love the idea, but I'm not sure the shadow, should attack 'shadow controlled towns'. That just seems weird. It would give all us Light people more incentive to make sure there were no shadow towns before the last battle, if, when it starts, they are just automatically destroyed, thereby making the other towns get hit harder.
Another concern is the waiting periods between rounds. I love this idea of 3 rounds though, but we definitely need the waiting periods. Otherwise, I can see the Shadow players holding their turns for the first round, letting the light players run all theirs, then destroying the light players in the second round.
So, the last thing I can think of right now, is the winning part. We need a clearly defined Light, or Shadow win. This is what I've been thinking about, and not getting anywhere. I still don't know. I'll think about it some more.
Another thing I think could be fun, is maybe the top player from each side at the end of the last battle, could be named Naeblis, and Dragon, and go head to head in some kind of tournament. I've got a couple more ideas about this, but too tired to think anymore right now.
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Post by Edvar al'Given on Oct 27, 2011 11:00:12 GMT -6
After reading these ideas I had a few thoughts of my own which might help solve some issues. First, give towns a morale rating. If a town is controlled by the light, morale goes up. Shadow, it goes down. Upgrading things in town would effect this, as would how well it's stocked(ie. Shops, herbs, food and drinks.) also, the ruling clan already gets a portion of the town coffers, why not give them the option to choose how much they get, within a small range, and call it taxes. High taxes would lower morale and low ones raise it. High morale in a town would give it's defenders bonuses, low morale would decrease town upgrades over time. Second idea. Two sort of super clans for light and shadow. Anyone can join light, only darkfriends can join shadow. Creator or Dragon can ban known darkfriends. Chats, no bonuses or structures needed, at least at first
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Post by alSeen on Oct 27, 2011 14:24:39 GMT -6
oh and the dragon shouldnt be chosen by level, because some lower level characters can beat higher levels if they have the right set up
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Post by Edvar al'Given on Oct 27, 2011 15:20:20 GMT -6
I'm unsure I like the idea of there being a Dragon or Nae'blis. It sounds cool, but the reality is, it could be misused and a lot of feelings could get hurt...maybe we could collect light side or dark side points by making certain choices and using different skill sets. Anyone who got a certain amount could be know as a 'Champion of the Light' or 'Champion of the Shadow'. Could be none, could be many, but all would have a chance.
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Post by Edvar al'Given on Oct 27, 2011 15:30:31 GMT -6
Also, maybe different quests or random NPC events. Say, defend or rob the merchant caravan. Or assassinate or defend the nobleman.
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Post by Tim on Oct 27, 2011 15:40:12 GMT -6
I was thinking of having "Champion of the Light" and "Champion of the Shadow" being titles for the top players from each side after TG is over and all is settled. The titles would go to not just the strongest player, but to the player that most contributed to the cause of their side. Don't think the work of all players in the game should come down to a duel between two of them. I agree with Ed that the names 'Dragon' and 'Nae'blis' have too much context that I'd like to avoid them. Don't want to stop clans from using those titles, similar how I'm reluctant to use other specific titles from the books (M'hael, Amyrlin, Car'a'carn). Some of the most interesting clan feuds have come from two clans trying to claim one of these titles. Would be interesting to see what happens if 2 shadow clans both try to claim Nae'blis... I think KR's just trying to think of ways for me to officially name him the Dragon.
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Post by King Richard on Oct 27, 2011 18:52:09 GMT -6
LOL Is that so wrong? I didn't think about using that kind of thing for clan titles, (gonna have to work that in sometime. ) Other than that though, I don't see how the titles could be misused or lead to hurt feelings. It'd be like naming our own versions of a Grand Overlord, like in WoE. Can't really misuse it, if it doesn't come till the end of the last battle, is gone for the next version. But, my ego would be satisfied by being named the Champion of the Light just as much. ;D As for how you win that though, I was thinking more along the lines of what you do in TG, not what level you are. Whether it's like an individual score you get from winning, like the clan battles, or something else. I had some ideas last night, but now that I'm awake, I can't remember them. I like this idea, but I'm not gonna cry if it doesn't happen. I think the priority should be the TG stuff, and either a Light or Shadow win first, then maybe we could find a way to get to an individual win as well, once we know how things are going to work, and how we could work it so everyone has a fair chance.
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Post by Jenlyn on Oct 31, 2011 8:24:25 GMT -6
I think the three rounds, as originally proposed, are too intense. I like Edvar's morale suggestion.
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