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Post by michael on Sept 21, 2009 16:28:26 GMT -6
can't wait for the book.
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Post by Hugh Longshanks on Sept 23, 2009 10:33:56 GMT -6
Keep up the good work, Tim! And massively looking forward to October 10th now.
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Post by fearless on Sept 24, 2009 20:09:25 GMT -6
please inspect my character "blank check".... i believe his level 30 skills are bit wonky
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Post by Tim on Sept 24, 2009 22:03:01 GMT -6
Should be fixed for you now, fearless. Added on a little something for your trouble.
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Post by Corellian Falcon on Sept 30, 2009 13:04:30 GMT -6
If people could find the site easier it would get more players. I quite happily loved and played the first one by Craig FOREVER!
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Post by Tim on Sept 30, 2009 13:14:25 GMT -6
Yeah, advertising definately hasn't been my strong suit. Planning to spamvertise a bit on some of the major WoT sites out there next week to let people know this game is still out here and hopefully pull back in some of the old players. Word of mouth is the easiest way I can think of to advertise for the game, short of buying ads, which takes money I don't have and I'll be the first to admit would be overkill for a game like this. Plus I don't want to have to look into all the legal mumbo jumbo involving copyrights and such.
But hey, if you guys want to spread the word around to other WoT sites you're on, that'd be great!
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Post by Corellian Falcon on Sept 30, 2009 14:05:49 GMT -6
I'm actually working on spreading it now. I use to do it but obviously haven't lately.
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Post by Corellian Falcon on Sept 30, 2009 14:06:04 GMT -6
I was wanting to wait till after the release though.
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Post by Tim on Oct 1, 2009 7:53:51 GMT -6
As you may have noticed, 9/30 came and went with no obvious updates. Due to a few unexpected RL issues, I've given myself a few more days to finish. Shooting for this Saturday now. The launch is still on track for 10/10 though.
Go Team!
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Post by Tim on Oct 3, 2009 15:04:51 GMT -6
Added a form for creating your own quests to the 'My Quests' page. Still working on it, but it's usable. Right now everyone can create clan quests so that they can get fully tested, but in the next day or so that will change so only clan leaders can create them and only in towns they have offices in.
The "Active Quests" tab shows all quests you've currently accepted but not finished. The "My Quests" tab will (not done yet) show quests you have created that are currently active, and the "Create a Quest" will let you, well, create a quest. That one only appears when you're in a town.
Like I said, this is still a work in progress, so it may be a little messy for a while, but I'll be continuing to clean it up today. Enjoy!
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Post by fearless on Oct 3, 2009 19:11:54 GMT -6
do we make rewards from banked gold or gold on hand ?
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Post by Tim on Oct 3, 2009 21:37:26 GMT -6
Gold on hand. I did find a bug that it's only taking gold for 1 reward, reguardless of how many offers you make. Will fix that.
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Post by Tim on Oct 3, 2009 21:44:47 GMT -6
Another pretty large bug is that it's not giving the person who created the items they set the quest for. Need to work on that as well.
UPDATE: Fixed the gold and item bug. Item thing still has issues, due to the question of what happens if the offerer's inventory doesn't have room for the new items. Right now, it just goes ahead and adds them, potentially overloading the inventory. Will work on a better solution.
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Post by korlaf on Oct 5, 2009 15:45:23 GMT -6
could you code it to offer the item as a trade rather than just adding it to the inventory?? Then you can just accept the offer when you have room in your iventory
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Post by Tim on Oct 5, 2009 16:31:43 GMT -6
Thought about that, but then you'd either have the person who completed the quest stuck holding the item until the other person accepts it, or have the item be floating in a void waiting to be accepted. While at a glance the second option sounds good, it could be easily exploited as bonus inventory space (just leave the trade offer until you're ready to use the item). I suppose I could set it to expire after a certain amount of time, but in order to be fair to casual players it'd have to be about 3 days, which could still be exploited by the more active players. I'm on the fence.
At least the way it is with potentially overloading the inventory, you have to deal with them before you can add more to the inventory...
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