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Post by almordre on Dec 20, 2010 0:55:12 GMT -6
In the story, "luck" is always associated with Mat, and it affects everything he does - including battles. Would it be possible for the Luck stat to affect more than just duel money winnings or NPC item drops? It's currently the only stat that doesn't affect battle outcomes at all, right?
What I'm thinking is maybe the Luck stat could also apply to the random battle stats like Taint, Wound or Stun - not the amount of damage/effect they have, but the initial (random) chance of them being applied at all. If Luck made the random stats more likely to "hit", it could be way more useful.
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Post by Crom Cruach on Dec 20, 2010 2:30:49 GMT -6
I thought Luck affected the NPC level as well, but maybe that's my imagination.
Anyway, yeah the idea's nice, as long as it doesn't make Luck too powerful. But stats like Taint Wound or Stun already have an initial chance of being applied, would Luck modify it or replace it?
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Post by almordre on Dec 20, 2010 9:45:09 GMT -6
What I'm suggesting, I think, is that Luck could become a modifier to the random number that determines IF the stat hits, in the same way that Accuracy is added to the initial random number generated to determine the strength of battle hits. That number is a 1-100 range with Accuracy added and opponent's Dodge subtracted. I can't remember if Tim ever mentioned anything specific on how the random-hit stats are triggered, but I'm guessing it's something similar.
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Post by Tim on Dec 20, 2010 9:59:47 GMT -6
Luck currently just effects gold steal and the chance of NPCs dropping an item, so no it doesn't currently effect the outcome of battles (and yes its the only one). I've thought about doing just that, but haven't due to worries like Crom's that Luck might become too powerful. It really comes down to which random chances is it applied to? In a duel, there are LOTS of random things that get calculated: - How much straight damage is dealt
- How much straight damage is blocked
- How critical was the hit (accuracy and dodge modify this already)
- Does Taint 'hit' this turn
- Does Poison 'hit' this turn
- Does Stun 'hit' this turn
- Does Wound 'hit' this turn
If Luck is applied to all of those, I'd think it'd be too powerful. Perhaps if it just added a 1% chance for Taint, Poison, Stun, and Wound to 'hit' (the 4 you mentioned) it would be ok, but even that worries me that it could be overpowerful. Then again, you'd have to spend points on both Luck and at least 1 of those 4 stats to get the bonuses. Maybe it could work. The issue is that it's one of those things that'd be really hard to balance without trying it out. Perhaps we can try it on the test site sometime and see just how powerful it makes Luck. Nothing to say I couldn't back out the change if it's too strong.
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Post by almordre on Dec 20, 2010 11:31:29 GMT -6
Yeah, if it was applied to everything, i'dt be pretty potent. I was thinking of just the random-hit effects, because I've noticed how much difference those make - occasionally, whether or not Stun hits for me in a duel is the difference between winning and losing, and there's no way to affect its occurrence. I was imagining that if the random-stat triggers are based on a 1-100 random number, the Luck stat could be added to the number, like Accuracy, without making a big difference. Luck is already an 'expensive' stat to add, equip-point-wise, so getting enough of it to noticeably skew things would be costly. And, even at that point, there's still the randomization step that determines how much effect the stat actually does - so even boosting the likelihood of a 'hit' doesn't mean it's always going to have a lot of effect...
I dunno - to me, the idea of "luck" just seems like a really nice fit with the random-hit effects for some reason... :-)
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Post by Crom Cruach on Dec 20, 2010 14:44:16 GMT -6
Yes, or, another option, thinking of how Mat's Luck works in the books (not constantly improving his performances, but on occasion allowing him to get a "smash hit") maybe Luck should be affected by randomness rather then the other way round. I'll try to explain. I'm thinking at the way "critical hits" worked in an old version middle earth rpg I used to play: they occured hen you got a particularly high score in a toss, and gave special turnouts. So, supposing that the random things Tim just listed work as 1-100 tosses, Luck would be triggered when you score 100 minus #Luck# (where #Luck# is your Luck points). And its effect would be to double the amount of the stat to apply. For instance, when tossing for the chance to apply Poison, I score 97- My Luck is 3, so my toss counts as a "lucky one" and I apply double Poison. The higher your Luck, the more the chance to hit luckily. It could apply to a few of the random tosses or even to all of them, still it wouldn't be too big an advantage. Something powerful but which you couldn't rely upon.
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Jaq
Recruit
Posts: 24
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Post by Jaq on Apr 24, 2012 16:39:46 GMT -6
When I first started playing, I was pretty disappointed when I found out that Luck doesn't affect battles, so I would really like to see it implemented.
I like Crom Cruach's last idea, that if your luck brings your random number to 100 or higher, you should get a lucky hit. I don't think it should give double poison or whatever, that's too strong. 1.5 times the stat should be the maximum.
I understand the issue of balancing stats, but I think Luck should be much more important in GoS. There's even a battle-text thingy that reads "_____ gets a lucky hit in," I think that's one of those things that's determined by the accuracy/dodge, but maybe there could be a really low chance of an extra hit that's based on luck. Like, x/4 - so if you have 8 luck, you have a 2% chance to get this Lucky extra attack, once per battle. That doesn't seem too overpowered, does it? Since I'm still pretty nooby, I don't know how high people get their luck. At level 20, I have 4 luck, so once a battle there would be a 1% chance that i "get a lucky hit in", and it gives me an extra hit.
Does Luck affect gambling in towns? I think it should.
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Post by dahllia on Apr 27, 2012 7:23:11 GMT -6
I agree that it would be awesome if luck affected battles. I also thought it did for a good while
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Post by karkento on Apr 27, 2012 7:27:43 GMT -6
Maybe if instead of affecting all of the aspects of battles it only affects random one?
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