Last two specialized classes today: Chief and Wise One
Note the change from the last few versions: being a Wise One does NOT allow you to use Weaves. You must choose channeler as your starting class for that. A channeler can become a Wise One, but not all Wise Ones are channelers.
Wise One: Female Aiel only -- Shade and Water: +x-2x defense, +2x dodge - Dedicated: +x% health gain, +x% defense -- Of the Three-fold Land: +x% damage, +x% defense, +x-2x defense
Chief: Male Aiel only -- Til Shade is Gone: +x% damage, +x dodge, +x/3 speed, - Raid Tactics: +x luck, +x first strike -- Taking an Opening: +2x-4x damage, +x/3 wound
Now that people have had some time to play around and test a lot of these, I'm seeing some balancing that needs done with some classes. I've started these already making a few tweaks here and there, but I expect more to follow. I'll go back and modify the Countdown posts after we get closer to release to include any changes I make between now and then.
Please let me know if you think any class/weapon focus is too strong/weak compared to others. Thanks!