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Post by alSeen on Oct 17, 2009 21:02:19 GMT -6
sort of like what fallensword does?
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Post by Crom Cruach on Oct 19, 2009 14:57:49 GMT -6
I voted more quests and add special areas. I think quests are a great improvement to the game, but they're still very simple and easy. We need somthing new in that direction. I voted training too, even though I have no clue about how to actually add it to the stats system.
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Post by almordre on Oct 25, 2009 9:24:02 GMT -6
OK, Tim, you've successfully made me nervous. If you can't trust the Creator, who can you trust? ;D
(grandpa-in-rocking-chair mode)
Couple of old-school "spying" tales - there was no clan vault back then, so it was pretty common to have a "mule" character that existed just to store extra gear, and the login/pw was shared among the clan so everyone could trade gear around. One mole from another clan, and *bam* your mule alt got his password changed and you lost all your spare gear.
Another tactic in a later Craig version used a bug in the 'support' system of choosing clan leaders, and a mole in the clan could exploit the bug to make himself leader of the clan, boot everyone out of the clan, and lock it down. *bam* you just lost your clan.
Those are the "highlights" that I remember - all minor stuff vs reality, but in-game it got kinda ugly at times...
(/grandpa)
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Post by Tim on Oct 26, 2009 7:41:36 GMT -6
OK, Tim, you've successfully made me nervous. If you can't trust the Creator, who can you trust? ;D The Dark One? Good examples of why we now have a vault and got rid of the support system. ;D
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Post by alSeen on Oct 26, 2009 15:16:18 GMT -6
i think that out of everything in v4. theres only one thing i dont like. Lugard. i liked whitebridge. and yes i know im being biased since whitebridge was the Legion of the Dragon's first town to every own. we turned a town no one wanted into a true town in v2. oh how i miss that city. (and i understand your reasons for taking it out. i just really liked that ol' town)
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Hin
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Post by Hin on Oct 26, 2009 15:49:00 GMT -6
And in vs. 3 one of the biggest gos battles was fought over it.
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Post by alSeen on Oct 26, 2009 15:53:25 GMT -6
oh yeah. man i missed that when i was at a camp for 3 weeks but i heard it was fun lol
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Post by Tim on Oct 26, 2009 15:59:02 GMT -6
Yeah, I knew you guys probably wouldn't be thrilled about that. But hey, Lugard's fun too. And you could always claim that your massive battle over Whitebridge destroyed it.
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Post by alSeen on Oct 26, 2009 16:22:30 GMT -6
well if u decide on a larger map (just saw the option above) will u consider making whitebridge a town again?
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Rex
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Posts: 16
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Post by Rex on Nov 24, 2009 13:37:43 GMT -6
A statistic report for the clan leadership on clan stats across the world would be handy.
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Post by devindrangdorak on Nov 30, 2009 8:55:32 GMT -6
I thought of another thing, pretty small really. You can get new items for you clan shop, but why can't you get new items for your village wisdom? Also it would be nice if you could get some herbs that would give you like a one time whopper of a stat, but of course they would be a lot more expensive.
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Post by Tim on Dec 1, 2009 15:04:01 GMT -6
Rex: As a stat lover myself, the more stats the better in my book. ;D
devin: Wanted to start small with the consumable items. Since their's only 9 of each type, I spread them out as evenly as I could. Wanted to make the towns more unique. I also didn't want to make consumables a must-have for battling, but I will agree that some of the effects are pretty small depending on your level.
I suppose I could allow the option to add more consumables, but perhaps make them more expensive since they have to be 'imported' from elsewhere.
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crow
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Post by crow on Dec 14, 2009 23:51:29 GMT -6
well i was wondering if maybe we could get a picture of what we are fighting i think it would be kinda cool to see a pic of a trolloc or a myrddraal above the text of the battle or even in the background not really important but just a suggestion
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Post by alSeen on Dec 15, 2009 16:31:57 GMT -6
ok tim CLOSE THE POLL!!!! i want to see what everyone wants and anyway, maybe a warder's bond? like only aes sedia and some ashaman could make someone a warder. it wouldnt matter who it was. it would give the warder some benefits but if the warder and/or the aes sedia goes inactive for two weeks it would cause a big blow to the warder/aes sedia. just a thought. and maybe to equal out the fights (since warders are stronger) make it more likely for them to fight npcs at higher levels. its lore safe since most fight all along the blight against insanely killer creatures
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Post by Tim on Dec 16, 2009 11:28:30 GMT -6
Results: 1. Add special areas only accessible in special cases (7 votes, 13.4%) 1. Ter'angreal/Angreal/Sa'angreal (7 votes, 13.4%) 3. Special items/awards for completing special tasks (6 votes, 11.5%) 4. Improved Skill System (5 votes, 9.6%) 5. Training (4 votes, 7.6%) 6. More elaborate quests (3 votes, 5.7%) 6. More classes (3 votes, 5.7%) 6. Improved clan warfare (3 votes, 5.7%) 9. Calander specific events (2 votes, 3.8%) 9. Improved Market (2 votes, 3.8%) 9. More equipment options (2 votes, 3.8%) 9. More detailed recording of personal stats (2 votes, 3.8%) 9. More benefits for town control (2 votes, 3.8%) 14. Better in game explanations of things (1 vote, 1.9%) 14. More and better tavern games (1 vote, 1.9%) 14. Better distiction between darkfriends and non-dfs (1 vote, 1.9%) 14. Other (explain below) (1 vote, 1.9%) 18. More equipment stats (0 votes, 0%) 18. Add trade goods (items solely for monetary value) (0 votes, 0%) 18. Bigger map (more towns and/or wilderness areas) (0 votes, 0%) 18. More consumable items (0 votes, 0%) 18. More mount customization (0 votes, 0%) A few comments: - The games that tied aren't listed in any specific order, so don't read anything into some being listed ahead of others.
- The top vote getters in the poll changed often, though the top 4 or so were generally towards the top the whole way. I will say that just because something got a lot of votes, don't count on it being in V5. As I said, only so much can be done in one version. Heck, as of right now I'm only planning on adding 2 of the top 5. The one's that don't get in V5 though have a pretty darn good chance of making it in V6.
- A lot of the choices in the middle of the list (those tied for 6th, 9th, or 14th), will likely show up in some form or another, from either fully implemented or just me laying some ground work. Most of these are smaller changes, so I can throw them in easier than some of the bigger things that got more votes. Plus I don't feel as bad half-assing them as I would something that gave a strong showing.
- Of the 5 options that didn't get any votes, only one of them will be included at this point, and mainly that was to help make another option higher on the list more feasible.
- Just because an idea isn't on this list, doesn't mean it won't make it in V5 either. I've already mostly coded something that isn't on this that I think will be great for the game at this point in it's life.
Thanks for all the input and ideas! I'm really looking forward to starting the Countdown for V5 so I can tell you all what's going on with V5! It'll probably start sometime in January! (the Countdown, not V5 itself )
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