Post by flyingfang on Mar 21, 2009 19:54:22 GMT -6
(I split my thread into 2 so it wouldn’t be so long)
In maybe a way of encouraging people to use the open market, your Shop inventories should be separate from your 'on hand' inventory.
When you put something in the market it is no longer on hand, when you sell it you have to go back to that city and gather the money, and if you want to take it off the market you have to go back to that city and gather it.
So… you don’t have the item at all… nor immediate access to the money it brings in… but it still takes up room in your inventory?? Very very very discouraging for people to sell their old things, which discourages trading except in/between private parties(ie, clans, friends, ect.), and greatly affects money flow in general(which I have heard people discussing about pertaining to the game).
I can hear ya’ll already: “loopholes!”
Yes, there are loopholes to this. Pricing items ungodly high to simply keep items stored is the one I first thought of, and would probably utilize if this was in affect, but that is a ‘perk’ of being a store owner. Your storage, your stuff, your prices, do with it as you will.
Perks always come with a price.
A person, in RL, would start out with nothing, no shop and no storage for the shop. If they wanted to start a shop they would buy/make one, and then expand it as they gain money. It would be the same in game.
A start up fee to ‘make’ a shop in a town, and this shop would hold only a certain number of items(storage). Starting small, maybe only 1 or 2 items, you would upgrade and work your way up, maybe 8 or 10 items max. The number would be generally low, simply because you could make a shop in every town. That or there should be a limit for the total number of shops one person can have, and a higher number that each shop can hold (personally I’m not a fan of this, but it is an option).
This a realm of the game that hasn’t really been prodded at, in the forums anyways, and I felt the urge to put it out on the table for discussion.
In maybe a way of encouraging people to use the open market, your Shop inventories should be separate from your 'on hand' inventory.
When you put something in the market it is no longer on hand, when you sell it you have to go back to that city and gather the money, and if you want to take it off the market you have to go back to that city and gather it.
So… you don’t have the item at all… nor immediate access to the money it brings in… but it still takes up room in your inventory?? Very very very discouraging for people to sell their old things, which discourages trading except in/between private parties(ie, clans, friends, ect.), and greatly affects money flow in general(which I have heard people discussing about pertaining to the game).
I can hear ya’ll already: “loopholes!”
Yes, there are loopholes to this. Pricing items ungodly high to simply keep items stored is the one I first thought of, and would probably utilize if this was in affect, but that is a ‘perk’ of being a store owner. Your storage, your stuff, your prices, do with it as you will.
Perks always come with a price.
A person, in RL, would start out with nothing, no shop and no storage for the shop. If they wanted to start a shop they would buy/make one, and then expand it as they gain money. It would be the same in game.
A start up fee to ‘make’ a shop in a town, and this shop would hold only a certain number of items(storage). Starting small, maybe only 1 or 2 items, you would upgrade and work your way up, maybe 8 or 10 items max. The number would be generally low, simply because you could make a shop in every town. That or there should be a limit for the total number of shops one person can have, and a higher number that each shop can hold (personally I’m not a fan of this, but it is an option).
This a realm of the game that hasn’t really been prodded at, in the forums anyways, and I felt the urge to put it out on the table for discussion.