Post by flyingfang on Mar 21, 2009 19:52:47 GMT -6
With the new weapons system I find my self wanting dearly to horde talis. About 75% of my current inventory consists of unused talis. I find a tali I like so I want to save multiples of that one so that I can play around with them later on (and it doesn’t help that I’m a bit of a pack rat).
34 slots (minus what ever you have equipped) max just doesn’t seem like enough, now that it is in high demand that we plan more. plus in V3 drops are only from npcs, people(or at least I) will want too keep a hold of whatever they might find useful later on, mainly referring to talis since they are the only items not found in any shops other than on the open market, which is extremely under utilized for a very close related 'problem'(my other thread).
So I propose an up in total slots in each form of... ?baggage?. How much? I have no idea. I’ll leave it open for Tim to decide or others to suggest.
Post by Edvar al'Given on Mar 21, 2009 20:09:34 GMT -6
I think that might be a good idea. What if we took it a step further though? What if....say, each item had a weight, and your character could hold a certain amount of weight. Talismans probably wouldn't weigh a lot, so you could carry a lot of them, but stuff like armor, and hammers and axes would weigh a lot, so you couldn't keep more than 1 or 2 on you at a time. Carts and stuff would still help of course, but what if you gained the ability to hold more weight every, say, 5 levels?
Post by flyingfang on Mar 21, 2009 20:33:57 GMT -6
Weight might not be the best approach... it brings so many alterations into organizing the whole thing. With classes... an ogier can carry more than a man With horses.... weight pulling wise- technically an old horse couldn't out pull a pony .................... weight holding wise- same idea. Plus we could go down to breeds. pony<donkey<borderland horse<draft Even the gender of your character could be figured in - generally males are stronger than females.
Maybe just size would be better? A tali takes up 1 'slot' while a set of armor takes up 5? A little simpler. *shrugs* unless Tim would want to try working it in weight.
Post by Edvar al'Given on Mar 21, 2009 21:02:23 GMT -6
Your right lol. Adding weights would be extremely complicated and time consuming work for Tim. I'll go with your suggestion lol. I'd also like to say, that in some ways, the Clan bamk was made to fix that problem. In truth though, while I've put stuff in there, I've never really used it lol. The items I want to keep, I'm not going to give up lol, even to my clan.
Post by flyingfang on Mar 21, 2009 21:21:28 GMT -6
hmmm... maybe if you found something too big to fit in your inventory, or if your inventory is full, it could maybe say: you found a ___, but your carrying too much stuff! would you like to drop something? then that would lead to a page with just a list of your inventory and their size and you can choose what to drop? but you wouldn't get any money from dropping them.
((off topic)) oh! what if you couldn't sell anything in the wilderness?? your only option would be to trash it, and if you wanted to sell it to someone, like inviso-person, you would have to be in a city! would make the wilderness more... wildernessy. XD
Last Edit: Mar 21, 2009 21:22:18 GMT -6 by flyingfang
No to weight, and I'm reluctant on the size thing, as it'd still be a decent amount of work sizing all the items, though it would make things more realistic (pictures someone walking around with a backpack holding seven piece of armor...). For now I'll take a happy medium approach and raise the inventory increase the 'baggage' stuff adds. Not sure by how much. Probably 6-10 instead of 4.
Agreed on the no sales in wilderness as well. Might be slighly annoying, if you have a small inventory space, having to lug it back to a town, but travel time doesn't take that long anymore (especially if you have a good horse) and it would encourage people to upgrade their storage.
I like the drop idea too. I always like the "Instant Sell" option that someone suggested a ways back, but just never got around to it. This would be much easier to code and make a lot more sense.