Post by Tim on Feb 10, 2009 16:52:06 GMT -6
Copied out of the "Poll(sorta): What class?" thread:
Posted by fearless on Feb 6, 2009, 19:10
Posted by alseen on Feb 6, 2009, 19:23
Posted by Mat Cauthon on Feb 7, 2009, 19:28
Posted by Mat Cauthon on Feb 7, 2009, 19:30
Posted by ruhe on Yesterday at 0:32
Posted by alseen on Yesterday at 18:39
Posted by siria on Yesterday at 20:14
While it adds realism to the game, I'm not sure I like this idea. To me, one of the coolest things about the current points system for equipment is the large amount of experimentation that you can do. I'd hate to have it limited too much so that equipment usage feels like it did in the old version of the game, where you're pretty much stuck with a short list of weapons for each level.
Posted by Jenlyn on Today at 13:20
Posted by alseen on Today at 17:40
Posted by fearless on Feb 6, 2009, 19:10
might be interesting to have to train with a weapon to get good at it.... use a level one sword for three levels before you could have the option of a level two sword, use it for five levels before you could use a level three...etc... the player would have to commit to a weapon/armour to get the most out of it.... might make the towns more important if a channeler had to seek a town that could offer a high level weave.... the same could be done with talis.....
Posted by alseen on Feb 6, 2009, 19:23
fearless that GENUIS! ill go for it. it would make u stick with one or two weapons so u cant change right away because this or that weapon has a higher damage or more def. ect
Posted by Mat Cauthon on Feb 7, 2009, 19:28
Yeah I'm for it
Posted by Mat Cauthon on Feb 7, 2009, 19:30
I know that Hugh would like this. Its like the old weapon skills
Posted by ruhe on Yesterday at 0:32
Ya know WoT mud has somthing like that. They also have somthing where you need to pay to apprentice to learn a new skill. It wouldn't take much time but it's still a chunk of money so you have to be sure of your choice.
Also maybe boarderlanders or warders could have somthing that makes them good verses taint or something.
Just a thought.
Also maybe boarderlanders or warders could have somthing that makes them good verses taint or something.
Just a thought.
Posted by alseen on Yesterday at 18:39
how do u play a mud? i tried and i suck. theres nothing to see. only details about whats around u and nothing to tell u what u can do
Posted by siria on Yesterday at 20:14
might be interesting to have to train with a weapon to get good at it.... use a level one sword for three levels before you could have the option of a level two sword, use it for five levels before you could use a level three...etc... the player would have to commit to a weapon/armour to get the most out of it.... might make the towns more important if a channeler had to seek a town that could offer a high level weave.... the same could be done with talis.....
While it adds realism to the game, I'm not sure I like this idea. To me, one of the coolest things about the current points system for equipment is the large amount of experimentation that you can do. I'd hate to have it limited too much so that equipment usage feels like it did in the old version of the game, where you're pretty much stuck with a short list of weapons for each level.
Posted by Jenlyn on Today at 13:20
I agree with siria, but I am also intrigued by Fearless' suggestion. Maybe we could compromise? Perhaps you could use whatever weapon you want up to a point, but then, to use the best ones in that class, you'd have to spend a little time practicing with that weapon class. For example, only blademasters should have heron marked blades, so why not make people fight with the sword below that level for a while before they can equip an HMB?
The same could be done for combat spears, Silver Bow, etc. You could spend the levels to become a blademaster and then, work on the final bow if you chose, so you would not really be restricted, but it would only be the true diehards that end up using all the top level weapons. That would open up a whole new area of bragging rights--Weapons Master.
We could do the same thing with weaves, and while we're at it, go back to the differences that Craig initially instituted between male and female weaves, as that was a cool idea. Both Asha'man and Aes Sedai (or their Dreadlord counterparts, if we include them as a separate class, although personally, I wouldn't--what sets a Dreadlord apart from any channeler of the Light beyond morality?) could finish with Balefire, available only in Caemlyn for males and Tar Valon for females, but they'd have to display some serious efficiency with Powersurge or the like first.
This would allow for specialization, so that people could be superior swordsmen or channelers if they wish, and it would actually mean something because they would have to earn it to be really, really good at it, but they can also have the freedom to move about and do lots of other stuff, enjoying the benefits of each weapon and strategy as they grow in the game.
The same could be done for combat spears, Silver Bow, etc. You could spend the levels to become a blademaster and then, work on the final bow if you chose, so you would not really be restricted, but it would only be the true diehards that end up using all the top level weapons. That would open up a whole new area of bragging rights--Weapons Master.
We could do the same thing with weaves, and while we're at it, go back to the differences that Craig initially instituted between male and female weaves, as that was a cool idea. Both Asha'man and Aes Sedai (or their Dreadlord counterparts, if we include them as a separate class, although personally, I wouldn't--what sets a Dreadlord apart from any channeler of the Light beyond morality?) could finish with Balefire, available only in Caemlyn for males and Tar Valon for females, but they'd have to display some serious efficiency with Powersurge or the like first.
This would allow for specialization, so that people could be superior swordsmen or channelers if they wish, and it would actually mean something because they would have to earn it to be really, really good at it, but they can also have the freedom to move about and do lots of other stuff, enjoying the benefits of each weapon and strategy as they grow in the game.
Posted by alseen on Today at 17:40
makes sense. i like it.