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Post by Tim on Aug 1, 2008 20:22:03 GMT -6
Since I'm bring the option of donations back, I want to give benefits to those who are nice enough to donate. I think channeling was too much, as it was so unbalance it was ridiculous. Want it to be something useful, but not game unbalancing. Non donators should still be able to compete with the donators.
So... thoughts?
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Post by eisberg on Aug 2, 2008 10:33:12 GMT -6
Maybe, for people who donate,
you could make it so the wait to attack the same person goes down. So lets say you're at where i am and can't attack anyone but 1 person, the game gets boring.
I also like the tier system.
$5 -You can attack again after 6 min.
$10 -You can attack again after 3 min.
$20 -You can attack again instantaneously.
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Post by Tim on Aug 2, 2008 10:56:27 GMT -6
Whoa. Tier system is fine, but $20 bucks is quite a bit in my opinion. This game isn't THAT impressive. Love the ideas so far though. Keep them coming!
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Post by eisberg on Aug 2, 2008 12:19:05 GMT -6
eh you never know, someone may be willing to pay it. so why not have it?
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Post by Hugh Longshanks on Aug 2, 2008 17:41:38 GMT -6
Same here, Secon. That would just be an invitation to steal all of someone's gold.
I think the storing of extra battles would be a good idea, though. Also, maybe make it so if you donate any amount of money you're automatically entered into a lottery for some really high-level item, or something?
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Post by Mat Cauthon on Aug 2, 2008 17:47:42 GMT -6
Yeh I like that I remember when it was me and Daenerys at level 147 and 149 it got boring but no you can"t have it instantaneously maybe 1 min would be good ?
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Post by eisberg on Aug 3, 2008 0:55:32 GMT -6
hmm good point...
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Post by Jay alAvid on Aug 7, 2008 0:37:25 GMT -6
Features OTHER than game stats are another option; for example - access to a 'character control panel' - for handling all your alts, perhaps access to a 'people radar' or 'intellegence network' to find people outside your current location. perhaps a 'picture maker' to show your currently equiped weapon graphics (if desired) - or other perks...?
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Post by Tim on Aug 12, 2008 10:11:44 GMT -6
Sorry for not getting to this sooner. Sorta got lost in the shuffle.
'character control panel' - I think if I was gonna go through the trouble of adding this, I'd probably make it for everyone. 'people radar' or 'intellegence network' - possibly, as that wouldn't be too hard to do.
What about instead of speeding up the battle cool time, I give the option to double attack. One battle with a person counts for 2. Uses 2 turns, double exp, double loot drop chance, gold as if you attacked them twice (not double. ie. if you have a 10% gold steal and you attack someone with 100 gold, you'd get 19. 10 for the first and 9 for the second). It would effectively allow you to use your battles twice as fast without continually hammering the same person over and over.
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Post by Hugh Longshanks on Aug 12, 2008 19:00:41 GMT -6
Sounds good, Tim. I'd vote for it.
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Post by Tintomara on Aug 14, 2008 12:38:43 GMT -6
I like the double battles! Another thing that would be nice would be the "instant travel" feature Channelers had. It's not something that makes you unbeatable, but would be a really, really nice thing to have!
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Post by Edvar al'Given on Oct 31, 2008 20:49:21 GMT -6
What about a larger inventory size? Or a discount in the shop? Perhaps being able to equip items which would normally not be available for a few more levels?
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