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Post by Tim on Aug 14, 2008 2:06:35 GMT -6
Ok. Shops are up. Temporary links are in towns now (will change to look nicer). Interface for upgrading is up as well, though it too will change to look better. I know there's some bugs but try it out.
Had to reset clans as well. Sorry!
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Post by seraph on Aug 14, 2008 6:52:07 GMT -6
Awesome on the shops! ;D
Thanks Tim.
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Post by Tim on Aug 14, 2008 7:39:36 GMT -6
Ok. Sorry for the briefness of the first post in this thread. It was 3 AM here when I finally got what I needed to done, so I wasn't exactly up for detailed posting. I'll elaborate a bit on what all changes were made. Each town shop is slightly different, with the starting and maximum levels of weapons available for each type varying from town to town. There are 7 possible levels for each item type and each level, except for level 7, will add two more weapons of that type to your town shop. Each town (except for one) has one type that can be raised to level 7 and there are 2 towns that can be raise to 7 for each type (ie. Maradon and Amador can both raise only swords to level 7, but no other town can). However, no two towns are exactly the same. Tar Valon is the only town that can't raise any weapons to their maximum level, but this is balanced by them being able to raise more types to level 5 or 6. I chose TV to be the odd town out because I'm planning on bringing weaves back in v2, so TV's shop will get overhauled then anyways. Shields are also an exception to these rules, as there are only 6 shields right now. So there are only 6 levels available for shields and each level adds only 1 shield. Only about half the towns carry shields and all of those that do can raise them to level 6. Since weapons of the same level vary greatly in cost (at least for now), so do the upgrades. The prices are based on the value of weapons it will add to the shop, so the more expensive weapons it adds, the more expensive the upgrade will be. So while upgrading some types may be drastically more expensive than others, it will also add increased benefit of high cost items at you shop. Things I might add down the line (not likely for v1, unless I get a wild hair): - Clan member and ally discounts
- Enemy mark ups (higher prices for enemies)
- Adjustable pricing (likely by % of value)
Feel free to add your own suggestions to this list. I'd ask that you put them in the suggestion board though, so it's easier for me to keep track of. Let me know what you think!
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Post by Tintomara on Aug 14, 2008 9:19:43 GMT -6
Did you change anything about the criteria for taking control of a town? I was sure Emond's field would be controlled by DIVAS when we reached 200 wins, but it's still controlled by noone.
EDIT: I have access to the shop upgrade controls, so I think we do have control, it just doesn't say so on the town page. I tried shift+refresh, didn't help
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Post by Tim on Aug 14, 2008 9:31:52 GMT -6
Ok good deal! I was worried it was a more major issue. It's likely just an error with the Town chat page then not pulling in the leaders name. Probably pulling the data from the wrong town. Glad to know you can at least get to the shop settings page. I'll fix the display issue when I get a chance.
Town control still changes at every 100.
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Post by Tintomara on Aug 14, 2008 10:12:29 GMT -6
I can also confirm that I actually managed to do an upgrade (just had to raise the town bank a little first, or I'd have done it sooner). So seems to work fine
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Post by Tim on Aug 14, 2008 10:32:27 GMT -6
Good deal. I've had Thakan'dar hijacked to do my own testing of it (don't waste your time trying to take it), but always good to hear that someone else is getting favorable results.
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Post by Tim on Aug 14, 2008 12:25:35 GMT -6
*thinks bad to the code* Ah. Yes they would, wouldn't they? Right now the check in the actual shopsetting class only checks to see if you're the leader or subleader of YOUR clan, not necessarily the clan in control of the city. Suppose that's what I get for rushing it out there last night. Oh well, at least this way more people can try out the shop upgrade interface. Will be sorta a free for all though. Should be an easy fix that hopefully I'll be able to get to tonight. Not gonna spend too much time coding tonight, but I hope to at least fix the shop stuff, the control of city stuff, and hopefully even the clan with 0 members bug.
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Post by Tim on Aug 14, 2008 12:50:30 GMT -6
Well, it you call me going though and figuring out a good price a formula. No in seriousness, it costs about 10 times the amount of the most expensive item the upgrade will get you, rounded up or down a bit to give nicer numbers. Really, the only one that might take a bit is the town control one, as I have no idea what's up with that one. Thought it was just not getting displayed right, but now I think it's not getting set right. Only a few places it could be, but not sure which one or what's causing it.
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Post by Tim on Aug 14, 2008 13:32:49 GMT -6
True. I noticed this as well. However, if you want to pump your own money into the shop, why should I stop you? Wouldn't be very smart under normal circumstances unless your clan controls the town, and then it's a matter whether the members need the money or not. If they don't, it'd be in their clan's interest to help pump the shop. The catch is that if some other clan comes a long and takes control from you, then all your work to pump it will be benefiting another clan. We'll have to see how things pan out once I have pay implemented. The logistics of this isn't something I could really test out completely until it was implemented and people were actually using it. There will likely be some balancing and tweaking to do. If not, I'm freakin' talented!
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flyingfang
Aiel
T'is the end of the world as we know it
Posts: 177
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Post by flyingfang on Aug 14, 2008 14:21:44 GMT -6
what about a shop stock. instead of limitless items poring out there be a set # made. maybe smaller/cheaper items have more in stock than larger/more expensive itmes.
and every hour or so it gets restocked?
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Post by Tim on Aug 14, 2008 14:31:06 GMT -6
That would definately be a way of keeping things limited. The trick is I'm not sure what numbers would be good, as I'm unsure of the what number of users we'll be talking about. Traffics definatly been on the up and up lately, and my biggest fear with that would be people doing what's going on right now, buying up all the stock to pump the shop, stopping others from buying equipment they need. Worth looking into though.
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Post by Tim on Aug 14, 2008 15:06:56 GMT -6
Well, if it creates a problem, then I could always change it so only half of the money from purchases at a shop get put into the bank. That way even if you portion things out perfectly, you could never actually put more into the shop til then you have.
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Post by Tim on Aug 14, 2008 15:27:35 GMT -6
Well you (and everyone else) are here to tell me if there's something I'm doing that's gonna be a problem later on or make the game less enjoyable, so by all means, continue to point out potential weaknesses. I will say that though the Emond's Field shop has sorta exploded with upgrades, things will likely be slowing down now that everyone's pumped their extra cash in. I don't think the money of everyone in the game combined right now would be be enough to buy some of the more expensive upgrades, even with doubling up like you've pointed out. Swords level 6 (not even the max) costs around 2,500,000 I believe.
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Post by Tim on Aug 14, 2008 15:50:15 GMT -6
Well, that's assuming that all the gold put into the bank is purely from people pumping it like we mostly have been. Doesn't take into account people actually buying stuff and not automatically reselling it and those that don't want to spend the time required to pump up the shop. Even in your example, it would take at least 18 minutes to do it. There are a lot of lazy people out there, especially those with a lot of alts.
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