CDV18: Player changes Jul 4, 2017 23:42:02 GMT -6
Post by Tim on Jul 4, 2017 23:42:02 GMT -6
Alt Limit changes:
The number of characters allowed per player will decrease from 3 (6 for donors), down to 2 (4 for donors). This will hopefully reduce burnout from trying to maintain too many characters, player bloat from inactive alts, and the amount of influence a single player with a lot of free time has on various game aspects (clan battles, city control, hordes, etc).
Along with this, donors and non-donors alike are now restricted to 2 characters per clan.
Taint balancing tweaks:
I don't think Taint is as unbalanced as some do, but it is pretty strong. Particularly early in the age, so I want to make it less OP early on, without crippling it late game.
Taint will now have a chance of 'critical missing', in which case is backfires on the user and damaging them instead of their target. On a critical miss, the player will take taint damage equal to their Taint stat on that turn. This damage is ONLY applied that turn and does NOT apply to subsequent turns. However, this damage cannot be healed with health gain.
The percent chance of critical miss will be:
13 + defender's luck - attacker's luck
with a minimum of 5% chance and a maximum of 20% chance.
Fits thematically for Taint to be a strong weapon with few weaknesses, but with a steep price.
Player Office changes:
The Office options targeting ruler Ji will be changed to increase or decrease a specified clan's Ji. A new prompt will be drop down will be added to specify which clan's Ji to raise or lower. This change will NOT allow a clan's Ji to drop below zero. In addition, options to increase or decrease city funds will now increase/decrease funds by 5 times as much.
Finally, 2 new options will be added:
-- Increase Reputation: Increase the reputation of a selected clan
-- Decrease Reputation: Decrease the reputation of a selected clan
These will be 20 hour tasks that raise reputation using the same formula used for Order/Chaos or raising or lowering Ji. The will be available from level 1 offices, giving more variety at lower levels.
Escort Quest change:
Minor tweak here, but one that will hopefully make escort quests more appealing. Escort quests currently earn Ji in the destination city, not the city offering the quests. Going forward, the Ji earned will apply to BOTH the offering city and destination city.