|
Post by Tim on Feb 15, 2016 22:14:31 GMT -6
This post is may not be TOO exciting, but it teases a bigger change that's coming. Something that's been planned since estates were added originally. Each estate has an upgrade that allows it to produce a good that's unique to the type of wilderness that estate is in. Currently, these goods are automatically sold every hour to the city of the owner's choice. They are a good way to earn a few extra coin. Nothing more. In V15, goods will no longer be sold automatically. They will still be produced every hour, but they will now be stored in the estate until the owner chooses to sell them. An estate can store up to 100 times what it produces an hour. If the estates storage is full, production will be stopped until the goods are sold. When selling goods, all goods stored must be sold at once (no selling 100 at a time to difference cities or saving some for later). Price will still be based on the number of that good in the buying city, but the formula may be changed based on some other changes I'll be making (will clarify in a future post. One other option that will be added: Instead of selling the goods, you could donate them to your clan. Why do that? Well, that's the topic of another post.
|
|
|
Post by King Richard on Feb 15, 2016 23:15:19 GMT -6
Oh snap. (Full disclosure, I have never used that phrase before, and hopefully never will again. It just felt right though. )
|
|
|
Post by dahllia on Feb 19, 2016 6:50:31 GMT -6
Been wondering when you would get around to this
|
|