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Post by Tim on Feb 10, 2016 21:23:47 GMT -6
Today we have the first of three new quests types coming in V15. I figured we've been stuck with the same, stale quests for ages now. Time to add a few more types into the mix. Two of the new types will be randomly generated, while the third will be a new kind of player generated quests. First, let's talk about horde quests (name subject to change if I come up with something better). Horde quests will be similar to NPC quests, but instead of needing to defeat a certain number of a kind of NPC, except instead you will need to do a certain amount of total damage to the 'horde'. The health of these hordes will be based on the health of the player when they accept the quest. The hordes will be noted as either 'Tiny' (10 times the player's health), 'Small' (15 times), 'Average' (20 times), 'Large' (25 times), or 'Huge' (30 times). These mini-hordes will be accessed via the "Hunt" button on the wilderness pages, mixed in with any other NPC or Horde quests you have active in that area at the time. Other than that, they behave just like NPC quests. Once they are defeated, you can submit the quest for your reward: a Leveled Item. One other related note: The bonus "Dry Moat" unique building in Fal Dara will be changed from adding bonus Ji for Find quest to adding "+50cp (per level) for Horde quests". That will mean any Horde quest FROM Fal Dara will earn bonus coin. Regardless of where the quest is submitted from. That's how those bonus are supposed to work, and WILL work from now on.
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Post by King Richard on Feb 10, 2016 23:30:30 GMT -6
So basically, these will just be personal hordes that appear when we accept the quest, but won't have the bonuses or side effects of hitting a real horde? (ie they aren't going to give extra exp but won't cost 3 turns?)
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Post by Tim on Feb 11, 2016 8:49:54 GMT -6
Correct. Yes, they will be personal hordes. No horde related bonuses and side effects though. Normal experience and single turn per attack. Hordes will be the same level as the player, so average NPC experience.
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Post by Seitaarin on Feb 19, 2016 6:46:24 GMT -6
Hihi, does that include light/shadow points?
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Post by dahllia on Feb 19, 2016 6:47:50 GMT -6
Probably a bit late to change, but could I suggest making it so you spend 3 turns (and get 3x the reward) on these personal hordes too? So we get a faster way to dump turns that don't involve staying up 24/7 to beat KR to the proper hordes
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Post by Seitaarin on Feb 19, 2016 7:46:47 GMT -6
You know, that would make regular hordes much more interesting, as there would likely be substantially lower numbers of banked turns in the world at any given time.
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Post by Seitaarin on Feb 19, 2016 7:48:32 GMT -6
Which would actually affect CB turn stockpiles as well as a secondary ripple effect. Just projecting here Sent from my D6653 using proboards
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Post by Tim on Feb 19, 2016 9:24:34 GMT -6
Hmm. Hadn't thought about that. Let me think on it. If I up the turn costs, I'd have to raise the rewards and such. Having access to hordes ALL the time might make it too easy to jack up the Ji scores in your cities too quickly. Their rarity keeps them in check to an extent. But I do agree with the points you guys are making... No normal Shadow or Light effects for hordes, but the normal effects from the quests (which will be either Shadow, Light, or Neutral) still apply.
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