Post by King Richard on Sept 3, 2015 0:55:25 GMT -6
Here's a list of known bugs and other problems that Tim will fix for next age. (Maybe. ) I'll update this first post as problems arise so Tim can see them easier when the time comes. Please post all bugs you find here, or in game via TAR. (or PM KR or The Creator) Those that were pushed from last age or the test site have been moved here.
Got tired of numbers and the little bullets. So I went Roman! Enjoy.
Display stuff.
Got tired of numbers and the little bullets. So I went Roman! Enjoy.
Display stuff.
- Remember sub-tabs (upgrades, etc) on the Business page. NEXT VERSION
- Clan Office: Investigate fix for bad spacing of uneven tables GOOD ENOUGH FOR THIS VERSION
- City Info: Fix Shop %, investigate coloring clans by alignment, move some info to popouts to condense better NEXT VERSION
- Update drop down menu selections to be wider: It's a default Bootstrap thing. "I'm sure I can override it, just need to find the right style setting." - Tim NEXT VERSION
- Rumors page: Horn of Valere action stuff didn't get updated. Can't see the options when trying to blow the Horn. Same for the seals. FIXED
- The Purple color used for Quests was replaced with Orange this round due to it being hard to differentiate from the blue. It's not the only place it is a problem though. The inventory page comes to mind. NEXT VERSION
- Tim mentioned on TAR that the Dicing page in the Tavern didn't get updated. Not sure if he fixed it or not. Looks fine, but who knows. He never tells me anything. GOOD ENOUGH
- Didn't get some of the grid display stuff sorted out properly. Consumables from Inns, Wise Women and maybe the Nationalities list too. GOOD ENOUGH FOR THIS VERSION
- Estates: The 'Set Name' button doesn't look good. Also, the "Max Upgrade lvl" stat needs fixing. FIXED
- Upgrades for Estates: After the lvl 5 max purchase, it appears like we can buy a level 6, which causes confusion to new players who don't know 5 is the max. FIXED
Tweaks and Such:
- Tweak Ter'angreal - I believe this was about the Madness TA being useless and worthless. Maybe some others too though. NEXT VERSION
- Tweak Quests so their finish times are more random. FIXED
- Verify city upgrade bonuses are behaving correctly. NEXT VERSION
- Tim said about Tournaments: "..want to refine the points to be more like CBs next version." (Next version meaning v15. Just wanted to make that clear when it gets pushed to v16. ) NEXT VERSION
Bugs that need Killin.
- Lock clan support during clan battles. NEXT VERSION
- Nationality ranks don't lock at end of age. Should also appear on Profile. *sigh* Next version (*ahem* v15) I swear! -Tim NEXT VERSION
- Player created quests are only half working. Removed ability to create quests with items as rewards for now. NEXT VERSION
- Bank is acting weird. Doesn't seem to realize there are bank upgrades the first time you roll into the city, so you have to bank the default 10%, then bank the other % the bank upgrades allow. FIXED
- The Clear button on the bank is also not working. If you click it, it clears the field, then replaces the amount you CAN bank 2 seconds later. FIXED
- Find Quests can sometimes be found in the same square. FIXED
- If you randomly find a Find Quest Target during an NPC quest, the Find quest target will be the same type of NPC as the NPC quest target. ie: (LOL ie = id est in Latin. Sticking with that Roman theme! You're welcome.) If you have a Find quest for Master X's Myrddraal, but are working on a Trolloc NPC quest, you can find Master X's Trolloc, but get credit for Master X's Myrddraal. FIXED
- Setting a clan to boot inactive players may not be working. It might just be when a Subleader tries to use it to boot the inactive Leader though. Haven't tested it myself, but it didn't work for Birgitte in the Test site. NEXT VERSION
- Quests didn't show up till the hour after launch. Not sure if that's something that needs to be fixed, or if it was a one time deal. FIXED-ISH: Will manually trigger the creation at launch.
- Chat in Edge has same problem as it does in IE, (not the roman one...) but Tim said he doesn't know how to fix it. NEXT VERSION
- No warning when you are about to combine an TA with an item you have equipped, and it will cost too many points if you do. Instead, you just do it an lose your next battle because you didn't check. NEXT VERSION
- There's an issue where clan bonuses from city upgrades don't show up in the list of bonuses, unless the clan has regular clan upgrades first. NEXT VERSION
That's a lot of bugs and stuff. Too bad there's not some kind of number system that I can use to easily add it all up and see how many there are really fast. Oh well, I guess we'll never know since I'm too lazy to count them one by one.