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Post by Felic on Jul 2, 2014 12:02:34 GMT -6
i thought someone should make this so everyones points can be gathered together in one place so we can all see what peoples gripes are without personal stuff and grudges getting in the way of objective thought so, what does everyone think is wrong with the this set of clan battles.
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Post by Deleted on Jul 2, 2014 12:09:10 GMT -6
Regardless of the outcome i still feel like there the system is a bit too skewed when it comes to punishing lower level players. Im not talking about the level 6 either, but the people who actually participated. Im not saying that the rewards are too op for high levels, those are all hard earned points. But idk of a way of fixing it, so idk what else to say about it.
And maybe the bonus is a bit high (+500 points) i think like 300+ or something would be more reasonable.
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Post by Deleted on Jul 2, 2014 12:16:00 GMT -6
But i get that people can easily create alts to sit in a city and not have them able to be hit. And as a matter of fact that very thing happened this CB.
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Post by Felic on Jul 2, 2014 12:38:13 GMT -6
this isnt a reply to you sera just my thoughts. the outcome is regardless. your timing was perfect and we were outnumbered and out turned. there is no shame in losing here the amount of effort and time that the collective put into duelling in amador is completely disproportionate to the results. i know there is a bug in the formula but it still smarts. the lack of sleep and mental exhaustion was basically for nothing :/ (i know this is an emotional response but it kind of hurts morale very badly. it doesn't help that certain individuals have been pointing out the discrepancy in duelling score for the last few clan battles and their opinion was written off to sour grapes :/ ) participation points do seem a little high compared to the points you get from actually fighting. but then the points from fighting should be higher so we will have to see how it is once tim fixes the issue. thats enough negativity. what about what is right i like the new dimension that participation points offer. its the first step in creating a clan battle system that actually comes down to more than who has more turns. we need a system that allows for real tactics to be used. its a little stiff right now and not in the good way and talking with other people it is clear that the stat balancing is quite impressively balanced. kudos to tim for that now that the basics have really been nailed all that's left is to fine tune all the little snags and take the game onto bigger and better things!
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Post by Deleted on Jul 2, 2014 12:43:09 GMT -6
I also really liked how you dont earn points if you are attacked and win, but they lose points. It used to be both and i never thought that was very fair. This system has SERIOUS potential and already works well, even in its beta. Good stuff Tim
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Post by Felic on Jul 2, 2014 12:43:29 GMT -6
despite my complete lack of turns, i had the most fun in this battle ive had here for a while. good show people!
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Post by Deleted on Jul 2, 2014 12:46:41 GMT -6
Ya i totally agree. This was by FAR the most intense battle i have been a part of. I know im still a youngin' by some of you vets standards, but still, SUPER fun
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Post by Felic on Jul 2, 2014 12:54:33 GMT -6
im sure you were around for the battle that put me in hospital lol . that was the most intense one ive been part of lol
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Post by Deleted on Jul 2, 2014 12:56:31 GMT -6
Haha i was there. But it wasnt as intense for me. I wasnt worth a sack of beans at dueling and the whole aspect of actually having to sit out in the open for a time wasnt there. I had a couple mini heart attacks when everyone piled into Amador while i was there. Towards the end i started winning more because i actually started catching up to your builds. But over all i would still rate this my most intensive battle yet.
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Post by Tim on Jul 2, 2014 14:31:24 GMT -6
If it wasn't for the bug in the formula, members of the main clans would have probably been earning another 3-4 points per NPC win and another 3-5 points per duel win. I think the end result would have been about the same.
The thing with duels is that that score goes up and down. NPC scores seem higher because they can only go up. You lose a duel you start your points for duels go down. Makes it look like less points earned from duels than they really are.
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Post by fearless on Jul 2, 2014 14:34:52 GMT -6
great battle...
loved the fact that the town was defended ( not that there was a ding dang thing i could do about it : ( )
real improvement over the run and hide method of town defense....
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Post by Deleted on Jul 2, 2014 15:28:24 GMT -6
Agreed Fearless! It was certainly a battle for the Bards to sing of! Although on a side not, Amador is a bit trashed after all that fighting... Gunna take a bit to repair the damages lol
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Post by Deleted on Jul 2, 2014 15:29:19 GMT -6
Not to mention the reduced support we were getting from our allies. That would also go up, not a ton, but it would definitely impact a close battle such as this one.
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Post by Seitaarin on Jul 3, 2014 17:34:54 GMT -6
I just think that participation points are a little high ... is it possible that their values were initially set based on duel numbers that were doubled up, not sure ... might balance out when turn battle points are fixed. positives and negatives on actual participation point distribution though ... I don't understand how one side can pop into the battle for 15 minutes and outnumber the other side ... lose consistently every 5 minutes ... then withdraw for 45 minutes, while the other side remains entrenched 100% within the city walls successfully defending ... the point potential for the actual battle winners is far outweighed by the points garnered by then clan that participated for 15 minutes by sitting inside the city getting beaten on. Chasing them to a wilderness zone earnt diddly squat points, so wasn't worth wasting turns on, and then they could just retreat further out of the battlezone entirely and return in 45 minutes and still rack up enormous points, leaving the victorious defenders sitting in the keep. Again that may balance itself out when individual battle points are corrected, we'll have to see. As for the lower levels, there is 2 sides to that particular coin ... not counting towards the primary participation calculation I believe is absolutely necessary. They are able to participate and earn points (for the most part in COMPLETE SAFETY - ie low levels can be free points without risk for as many turns as they use) if they are below that clan avg level threshhold. Penalising the clan without low levels is bloody crazy. A low level sitting in town tipping the balance of numbers in order for a clan to garner more points per hour than an opposing clan can get duelling high levels constantly (for the 15 minutes that they actually participate - 2 duels per character per hour at times ... 3 if you get lucky with timing) leaves a bit of a bitter taste. And Tim, that's not entirely true ... losing an NPC battle does actually lose points on the NPC score ... but that's a drop in the ocean yay for bubbles of evil -1 On whether point allocations for duels would have changed things ... can't say it wouldn't, because the (lack of) duel points also affected the participation points ... when you gain more in participation than you lose when you just accept duel losses, that skews the participation values, not just the battle points.
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Post by Cain Darksblade (CL) on Jul 3, 2014 21:34:27 GMT -6
Great round so far, hope it keeps up
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