Post by Dyid Jodes on Feb 27, 2014 11:37:24 GMT -6
I know that we already have a pretty good way of travel, but I have a habit of getting lost and I just think it would be cool to have some of the travel forms in the book show up in GoS. I know it probably has a lot of coding and I definitely don't expect it in the next few versions, just think it would be cool. Maybe in the Ways you would have a chance to encounter Machin Shin and Portal Stones would provide a nice way of getting around, although Traveling is probably a lot more efficient, although only channelers can open a gateway. Just a suggestion.
Post by Rhael Chaerdon on Feb 27, 2014 19:11:17 GMT -6
Hmm interesting concept.
However, I think it would ruin the adventure-travelling feel of the game and make it a bit more like V1, where there were no NPC areas. hmm unless you travel from NPC area to npc area?
I do agree that it is quite easy to get lost though. The map helps a bit, but I can't really think of a solution to that aside from experience. It's also important I think to make the npcarea - town arrangements more logical, so for example have Tear connect to Sea of Storms, Plains of Maredo, Haddon Mirk, and Bay of Remara, which would allow us to focus on the geographical positions from the books.
my feelings are against travelling to be honest. unless it was heavily restricted. i think there should be some work involved in playing. and getting lost is part of the experience.
and if we could travel then everyone would be doing all the item quests and some people would lose their hard earned advantage
portal stones....it could be interesting if there was one or two that took you to a completely random location. i cant see any practical application for this though lol. maybe running away if you are being chased by fearless or rheal lol
" town arrangements more logical, so for example have Tear connect to Sea of Storms, Plains of Maredo, Haddon Mirk, and Bay of Remara, which would allow us to focus on the geographical positions from the books."
while some of the connections are....questionable... have you tried to fix it? it quickly becomes a tangled mess when you start to rearrange stuff. i think tim has done an excellent job on the map we have now. everything is more or less even. remember its not just where is connected to where. there are shops and wilderness types and a whole host of other annoying things to consider.
i don't doubt there is a more faithful configuration out there somewhere. but finding it is a herculean task.
Reigning King of Typos and High Lord of bad grammar
I agree that getting lost is a part of the game and love the random portal stone idea, but I could see traveling as a part of the game. It could only be done by a channeler and would take a certain portion of stamina based on the distance traveled and how many he/she moves from point A or B. An advantage might be if a channeler could move members of their own clan, so if you have some poor level 50 slob who gets beat down for big points the channeler could move him to another spot to save points. If it is felt that a stamina loss alone would not be fair enough to have the ability, perhaps the channeler would also be limited to only being able to immediately restore a portion of their stamina through the use of gold and/or herbs -- or see an increase in their weave usage for a set amount of time (this might mean the channeler would have to remove equipment or switch their weave focus after travelling.
I like the way the map is set up, but this could be an interesting addition for some future age.
Post by House Furyr on May 16, 2014 19:19:49 GMT -6
being a completely new player, and not actually having lived through an age yet, only playing on v12 test site, I have queries/suggestions/concerns about the ease of which one can travel around the map. it seems to me that travelling from one side of the world to another is very easy, losing only 1 stamina point per move (or horses). I guess i would just like to get an explanation of the benefits/cons of the current system, as my current thoughts on this are:
1. currently too easy to move around, which in turn allows players to move around far too easily, and allows clans to spread with immense ease. 2. restrict movement to 1 point from homeland to the 4 connecting regions, 2 points from those regions to their other 3 connections (1 point back to homeland of course), 3 points from there etc. 3. im not sure how this would potentially effect clan battles, or attacks on other players (making it harder/easier for attacker to get away/defender to follow?) 4. allow homeland to be changed - though not constantly, and perhaps requiring time to complete a change.
more thoughts to be added as i develop my understanding of the game...
2. restrict movement to 1 point from homeland to the 4 connecting regions, 2 points from those regions to their other 3 connections (1 point back to homeland of course), 3 points from there etc. 3. im not sure how this would potentially effect clan battles, or attacks on other players (making it harder/easier for attacker to get away/defender to follow?) 4. allow homeland to be changed - though not constantly, and perhaps requiring time to complete a change.
I don't think restricting movement is a good idea, but maybe have it cost more horse stam/stam to move around in enemy territory?
We used to have traveling as a channeler perk for donating, back when we had to wait and watch the scrolling forest. After walking through the forest a few times, I don't think I ever want to go back to waiting. I believe the reason for easy movement is to encourage...movement. We used to just bunch up in certain areas and fight there because traveling from place to place was a drag (refer to aforementioned forest). Once traveling became painless, Tim scattered the top level items around, and that combination of changes (easy travel + best item only in 2 towns) made us all move around and explore the entire game. It's a good thing. Traveling is still enough of a drag that clans are loathe to jump three wilderness areas away for their first clan expansion. We still all move pretty much in a little grid, one step outwards at a time. I don't really see a problem here, beyond not sharing Felic's fondness for getting lost.