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Post by Baldur Nordal on Aug 16, 2012 17:18:35 GMT -6
I was waiting to see the new biz pages before making requests for that - on reflection I probably should have put in my 2 coppers sooner ;)
I really like the new stuff, but what I really would like is less clicking ;)
The main thing I'd like is for most businesses to have a button to 'Sell all and repeat'
95% of the time you want to produce the same item you just sold (except for those Shipping sadists ;) - the main exception of course being when you upgrade a profession.
For example - in my current Level9 herb gardens I like to have a mix of items to keep some variety, but selling them all and using the pulldown to reselect and produce the same item just sold takes a LOT of clicking. If there was a 'Sell and repeat' it would cut it down by like 3/4.
[deleted second request - was made before I had really seen all the changes in 9.5 - may rewrite 1st part later too after I play with the new business page more]
Thanks!
-bn
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Post by Stilgar on Aug 24, 2012 5:38:21 GMT -6
Now that I got to 9.5 too, I'd want to thank Tim for a great improvement. I'd also suggest selecting previously produced products in each dropdown by default. That would be two clicks instead of one with "Sell all and repeat", but a minimalistic interface instead.
Of course, as you have probably noticed, I'd really want businesses to be self-restarting. Or be gone. But I guess that's not for the 9.5.
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Post by TaliChariphine on Aug 24, 2012 13:58:25 GMT -6
I completely understand where you are coming from when it comes the the minimalistic nature of businesses, but I do think that the businesses add a lot to the game and they make it much more enjoyable and lend a different kind of aspect. I really appreciate something that isn't completely oriented on winning battles and being as strong as possible.
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Post by Stilgar on Aug 27, 2012 6:46:21 GMT -6
I like economic component of the game, I just don't like wasting time on stupid clicking (or having disadvantage before those who will click). But Tim's resources are limited, so I proposed more options I (and probably others) would be satisfied with.
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Post by peter on Sept 9, 2012 21:48:22 GMT -6
Perhaps these improvements could come in the form of extra upgrades to the biz? An assistent (1-time upgrade) who can be ordered to sell/harvest and then plant/mine/... the standard configuration with a single click, each time you drop by the business. A shopkeeper (1-time upgrade + 25-50% commission) who fully automizes the business and deposits the cash in the bank. Although I also have to agree that, while I really like the extra non-combat part of the game, it probably shouldn't distract the Creator from the important stuff
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Post by Stilgar on Sept 10, 2012 2:10:12 GMT -6
Good suggestions, I agree.
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Post by Felic on Sept 10, 2012 5:13:29 GMT -6
i think people who are willing to do "clicking" should be rewarded, if you cant be bothered to run a business then dont have one. if people who dont have the time to spare are making just as much gold as people who do, this doesnt seem fair does it?
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Post by Stilgar on Sept 10, 2012 5:31:55 GMT -6
Isn't paying to assistant or shopkeeper make it fair?
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Post by Jenlyn on Sept 26, 2012 8:57:18 GMT -6
I'm usually all for automation--I lobbied hard for the repair all button at the blacksmith, for example--but felic is right; you don't have to have a business. With the blacksmith, unless all you want to do is run a business, you need to repair your gear on a frequent basis, but you can skip a profession entirely if you want to and still enjoy most aspects of the game with no real disadvantage, and that's the big qualifier, IMO.
Since you can make more gold doing quests or selling items that were dropped in battle than you can with a business, the economic edge provided by a business is pretty negligible. It is there pretty much for folks who like to spend a little more time in the game clicking on things, and for those who enjoy supplying their towns with the best local foods, herbs, and beverages. While it provides a little extra income after the initial investment, and while some professions will provide free herbs, foods, or drinks, the advantage this offers is really pretty minor, so a casual player who doesn't wish to hassle with a farm is not hopelessly trailing the players who spend more time in the game growing foods in different towns. If it were otherwise, and professions offered a greater advantage, then it would be fair to automate it to some extent so that casual players would not be left in the dust, but as it is, Tim should probably focus his energies elsewhere. Just my opinion.
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Post by Stilgar on Sept 28, 2012 15:31:34 GMT -6
Jenlyn, you are wrong about earning money by battling NPC, compare Merchant and Profession on Earnings: gos.talij.com/horn.php - Profession #1 earned twice as much as Merchant #1. It's similar for the test site. Quests gives 5 times more of course. But they take much more time. That's why Baldur (as Tim thought at least) automated it, and I would eventually do the same if automation wasn't banned. Tim is free to do what he want, I'm a programmer too and I always remember that. We all just leaving proposals.
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Post by Baldur Nordal on Sept 28, 2012 16:05:40 GMT -6
Just to be clear - I did not automate completion of quests. I was just scraping all the quests to make a list to look at to see what quests were available.
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Post by Stilgar on Sept 28, 2012 23:20:37 GMT -6
OK. But you are talking like automation is cheating.
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Post by Jenlyn on Sept 30, 2012 11:26:33 GMT -6
Jenlyn, you are wrong about earning money by battling NPC, compare Merchant and Profession on Earnings: gos.talij.com/horn.php - Profession #1 earned twice as much as Merchant #1. It's similar for the test site. Quests gives 5 times more of course. But they take much more time. That's why Baldur (as Tim thought at least) automated it, and I would eventually do the same if automation wasn't banned. Tim is free to do what he want, I'm a programmer too and I always remember that. We all just leaving proposals. I didn't realize that. I guess I just don't play long enough in any one round to make more form professions than from merchant sales, so I assume that the same is true for everybody.
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