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Post by Baldur Nordal on Sept 16, 2012 7:26:57 GMT -6
- The issue with clan bonus reduced weapon usage cost not being taken into account at Blacksmith still seems to be there. It's a bit hard to tell with the other random results I often get at the blacksmith, but my SL alt (which has a sword bonus) has had to unequip to repair sometimes - and the usual odd things I see at the blacksmith go in the other direction (ie - showing fewer points in use at the blacksmith) ADDED TO BUG LIST- Speaking of which, I noticed something odd with that problem which may help spot it. After seeing greatly reduced point usage at the blacksmith if I go to Nearby, my character's Equipped ratting will reflect what the blacksmith was showing. IE - my Heavy equipped character will instead show Average or Light - and it will stay that way until I click on Inventory, then Nearby will show Heavy again. Not sure if battles in that state count all equipment or what - haven't experimented enough. NO ACTION ( Will be fixed when blacksmith page is fixed. -Tim) - This may not be a problem (I haven't looked up how equipment wear is calculated), but the above has made me a bit paranoid. I've noticed that some gear doesn't seem to be getting worn down as much as I seem to remember from V9. For example, after a long string of NPC battles when I went to repair things my weapons were at 91% and 92%, but my wool pants were still at 100% and my wool shirt and cloak at 99%. I remember things getting worn down at slightly different rates, but that seems a bit odd. I don't really care that I don't need to repair them - but I'm concerned they might be somehow not being counted as equipped during all battles. NO ACTION ( This is probably due to you not getting hit much by the NPCs. Weapons wear when you hit opponents; armor wears when they hit you. -Tim)
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Post by Baldur Nordal on Sept 18, 2012 8:15:32 GMT -6
Just came across the bug in my Herb Garden I reported for v9 about items not getting classified and earning nothing - so looks like all the biz changes didn't fix it: Plot 6: Healthy Grey Fennel g:0s:45c:0 Plot 7: Flatwort g:0s:0c:0 Plot 8: Healthy Flatwort g:0s:56c:25 As you can see the Flatwort didn't get classified and I'm pretty sure I didn't get any cash for it (I just did a 'sell all' - didn't experiment with trying to sell individual items or taking them into inventory etc) -- I have all herb gardens at Level9 now and fully upgraded and am seeing this more often - usually one of the 9 is hit each cycle. I've used my handy calculator to confirm that no money is earned for the effected plot when I sell all. Interestingly though if I Take the unclassified herb it shows up in my inventory as a Perfect variant. ADDED TO BUG LIST
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Post by Stilgar on Sept 18, 2012 8:22:53 GMT -6
"Servents" is still there. I though I saw typo fixed, but now it's there. FIXED (Won't show up anymore. Any "Servents" out there will still be wrong, and now won't add any stats. -Tim)
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Post by Stilgar on Sept 18, 2012 11:41:32 GMT -6
I've just spent about 15 turns from both Journ and Jarina Mosaada in Aiel Waste, winning all battle except one, and got not a single ji for Mosaada Aiel in Rhuidean. If you won't be able to reproduce this with another chars, feel free to take one of my own.
FIXED
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Post by Felic on Sept 19, 2012 17:16:12 GMT -6
im not gaining any ji in the aiel waste either except for in tar valon
FIXED
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Post by Baldur Nordal on Sept 20, 2012 0:12:31 GMT -6
Probably related:
Just battled a Horde in Caralain Grass attacking Emond's Field 8 times (24 turns) and only got 20 Ji in Amador. No Ji anywhere else (including Emonds - the city actually under attack).
Haven't actually been watching Ji movements previously so not sure how widespread the problem is. -- Just tried 12 NPC battles (via Hunt not Explore if that matters) in Caralain and got 12 Ji in Amador - none anywhere else. Interestingly looks like my Clan Global Ji went up around 45 for those 12 turns. -- Checked 3 more Wilderness areas and found: Forest of Shadows - Only gives Ji to Ebou Dar Hills of Kintara - Only to Ebou Dar Haddon Mirk - Only to Tear
FIXED
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Post by Baldur Nordal on Sept 20, 2012 1:58:23 GMT -6
Just found something odd with Clan Support. I turned off support for a couple cities to make checking Ji changes easier. I noticed that I couldn't change Mordeth's support for SL in Maradon because of the war. However, I'm back on the Clan support page and it now shows MTH is supporting No One in Maradon: Maradon 151.5100 Silver Legion 1,465 No One Ends in: 4 days And of course I can't fix it as it's still locked for the War. Note that the other cities that I didn't change seem to have stayed where I left them - only Maradon went weird on me. ADDED TO BUG LIST
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Post by peter on Sept 23, 2012 13:36:28 GMT -6
On the 'real' world, there's a check that prevents you from upgrading your Weave skills beyond what the Equipment cost will allow (eg if the upgrade would cause your Weave Equipment cost to go above half your total equipment cost, you get a warning that it'll be unequipped, presumably, that would also happen if you actually perform the upgrade, though I never verified). On the test world, this check doesn't seem to be present. I just noticed that my Weave has an equipment cost of 313, while my max equipment allowance is 595. I'm also pretty sure that when I levelled, my equipment was fully repaired, meaning that my total equipment cost would have been above 600. I think the normal (non-skill-upgrade) version of the check is present, as I unlocked it quite a while before I could equip it. When I check my Weave page now, the name is in red, suggesting that if I unequipped it, I wouldn't be able to re-equip it. I wouldn't mind if this change was intentional, as it is kinda annoying that my super-channeler has to spend so many points on non-weave skills to keep her Weave Equipment cost low enough. But then again, even Rand al'Thor spent time practicing his sword-fighting, and presumably Egwene spent skill points on Dreaming, Nyneave on herblore and bossing people around, Elayne on politics and Daes Dae'mar, ... so I'm guessing it's not that odd that our characters should be somewhat balanced too in that regard ADDED TO BUG LIST
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Post by Baldur Nordal on Sept 25, 2012 0:32:04 GMT -6
Very minor bug- After you buy a business the return page has somewhat scrambled info on the Town Setting tab (assuming you have access to it ) ADDED TO BUG LIST
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Post by Jenlyn on Sept 26, 2012 10:47:42 GMT -6
I don't know if it's been mentioned or not, but the skill "Sword Finess" needs an "e" at the end of it (finesse). FIXEDAlso, when I check my stats, it says that I've won 27 NPC battles for a 100% rating, when really, I was checking the stats to see how bad it was, because I keep getting owned by NPCs. ADDED TO BUG LIST
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Post by Baldur Nordal on Sept 27, 2012 4:25:38 GMT -6
Just came across something a bit odd at one of my herb gardens. One of them hasn't completed its cycle properly. I would normally just assume I didn't start it at the same time as all the other cities for some reason, but the percentages are over 100% implying that it should have completed at the same time as the others - and the time remaining is still 'a day': Plot 1: Andilay Root g:0s:61c:87 103% A day left ... Plot 9: Andilay Root g:0s:61c:87 103% A day left Very weird.. no clue what may have caused it or how to reproduce. -- Still going: Plot 1: Andilay Root g:0s:61c:87 128% 10 hours left If it matters this is in Maradon (alt is Jaiten Altien). Maradon now has both of the 200G town upgrades (probably unrelated - only mention because some other town has upgrades that change business speed) -- My next cycle in Maradon worked properly. *shrug* ADDED TO BUG LIST ( Possibly related to clan battle in town? Still a bug though. -Tim)
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Post by Baldur Nordal on Sept 27, 2012 15:48:34 GMT -6
I finally got an estate to Level8 and - assuming I understand how it's supposed to work - the discount on other estates seems broken.
This time I remembered to go around to my other estates and copy down the costs of the upgrades. After getting my first estate upgraded to Level 8, the pricing for upgrades in estates 2 and 3 didn't change at all.
FIXED
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Post by peter on Sept 27, 2012 21:11:04 GMT -6
@baldur: The wording on the Wiki is somewhat confusing, I had initially interpreted it as : the discount would only apply to upgrades for estates where the purchase of the estate (not just the purchase of the upgrade) happened after one estate was maxed out. Personally I think that your interpretation is more logical too though FIXED
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Post by Tim on Sept 27, 2012 22:48:19 GMT -6
Baldur's interpretation is right. Also right about the discount not working unfortunately.
FIXED
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Post by Baldur Nordal on Sept 28, 2012 4:01:52 GMT -6
New hordinfo.php (which is very cool btw ) displays some errors if you look at it before anyone hits the horde. Example: Warning: Invalid argument supplied for foreach() in /home/talijc5/public_html/covenant/hordeinfo.php on line 71 Warning: arsort() expects parameter 1 to be array, null given in /home/talijc5/public_html/covenant/hordeinfo.php on line 76 Warning: arsort() expects parameter 1 to be array, null given in /home/talijc5/public_html/covenant/hordeinfo.php on line 77 Warning: Invalid argument supplied for foreach() in /home/talijc5/public_html/covenant/hordeinfo.php on line 81 Warning: Invalid argument supplied for foreach() in /home/talijc5/public_html/covenant/hordeinfo.php on line 92 A army of Aiels FIXED
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