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Post by Baldur Nordal on Aug 16, 2012 17:58:52 GMT -6
Not sure if this is how it used to work, but the item points in the Equipment pulldowns don't reflect reductions from equipped -% Usage Cost items.
Ie - I have three items with 'Archers' equipped. My bow is listed in the pulldown with 77 equip points. When equipped it shows 65 points.
FIXED
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Post by Baldur Nordal on Aug 16, 2012 18:14:41 GMT -6
Was thinking about problems with item sorting. You may want to add a field for a timestamp - something like 'last moved' to the db for items. And of course if it hasn't been moved then use item creation time as timestamp. Could be useful in default sorting. Ie - when you pick up an item from a battle, or pull from estate or from vault - or most importantly a reward item from a quest - how to get it to show up at the bottom of your item list. *shrug* - just a thought, but figured I should mention it sooner rather than later as it might need a reset FIXED
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Post by Baldur Nordal on Aug 16, 2012 18:28:43 GMT -6
Market Stall pulldown lets you sell items that are equipped. FIXED
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Post by Baldur Nordal on Aug 16, 2012 18:51:34 GMT -6
When you try to consume something and already have 2 items in your system you get the message "You didn't select anything to consume!" instead of the old message about being too full. FIXED
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Post by Baldur Nordal on Aug 16, 2012 20:07:17 GMT -6
I recall reading somewhere that the Clan Bank is supposed to get some kind of tax from town banks of cities held every hour. If so it's broken Just made sure clan bank had 1G before the hour and still had 1G after the hour. FIXED
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Post by Baldur Nordal on Aug 16, 2012 20:41:43 GMT -6
Using skill points to upgrade Weave used to check to see if the new skill points for the equipped Weave was still in your range and if not prompt that your weave would be unequipped.
Now it just upgrades the weave even if it makes you use more equip points than you are allowed (similar problem as Wise Woman posted earlier today)
FIXED
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Post by King Richard on Aug 16, 2012 21:49:51 GMT -6
I recall reading somewhere that the Clan Bank is supposed to get some kind of tax from town banks of cities held every hour. If so it's broken Just made sure clan bank had 1G before the hour and still had 1G after the hour. Dang, I keep forgetting to check that one. I guess now I don't have to. Thanks! NO ACTION
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Post by Baldur Nordal on Aug 17, 2012 4:33:06 GMT -6
Was able to take more items from my estate than my Inventory should hold.
My equipment storage now reads (30/29)
Haven't done enough testing to know if this is specific to estates or not. --
Some details on how to reproduce: If your character inventory is full (29/29 in this case) and you try to take something from an estate you get a message about not having selected anything (instead of the message about not enough room).
If however it's almost full (say 28/29) and you take out multiple items you can go over your limit.
FIXED
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Post by Baldur Nordal on Aug 17, 2012 6:03:57 GMT -6
- When you leave a clan - items that belong to the clan vault stay equipped / in your inventory. FIXED
- Something very odd about Vault items that are returned while equipped and checked out again. They somewhat overwrite whatever item is equipped where they used to be - but in a garbled way. Equipment tab shows picture of vault item, but pulldown shows previous item. Stats to right show stats of previous item. Stats on Profile/Stats show vault item. FIXED
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Post by Stilgar on Aug 20, 2012 9:20:08 GMT -6
I've created Journ Mosaada, male Aiel channeler, and he has knife focus from the beginning. Is it a feature? Why not spear, isn't he algai'd'siswai from the beggining?
EDIT: definetly not a feature, he has it instead of weave focus. :-(
BTW, Jarina Mosaada is OK. Hmm.
EDIT 2: possibly related, as happens only to Journ: when I navigate to Equipment empty alert box is appearing. After I click OK Equipment page loads successfully.
(I can't reproduce this. Only thing I can think of to explain it is you might have made him while I was making the change to allow knife focus from the start. Something could have got screwed up since knife focus shifted weave focus down one on the drop down, so it could have given you that by mistake.
Do you want me to fix Journ to give him Weave focus instead of knife? Could give you both, but I think the code won't give you a new class at level 20 then. Up to you. Sorry! -Tim)
That's test version, I don't care much. I just glad it's not a bug. - Stilgar
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Post by Stilgar on Aug 20, 2012 12:44:31 GMT -6
Probably bug.
Jarina Mosaada have: +2 Water Strength +2 Air Strength +1 Fire Strength +1 Spirit Strength
"Click here to see current weave stats":
Water+1 - nothing strange, one new weave, little increase of usage cost of other weaves.
Spirit+1 - a dozen of new weaves with very high usage cost (char is lvl 5, and they are hundreds of points).
(Can't seem to reproduce this. Created a character with the same stats. and adding stats seem to work normal. Just little increase. -Tim)
Too bad I upgraded Jarina since then. I wouldn't be able to reproduce this probably. - Stilgar
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Post by Stilgar on Aug 20, 2012 13:28:18 GMT -6
covenant.talij.com/viewtowns.phpMosaada Aiel is a rival in Far Madding with 0 ji (it's strictly 0). AFAIR one of clan member was there, that's all. (Did anyone else have any Ji in Far Madding at the time? If not, then the rival could have 0 Ji. -Tim)No. I just expected rival to be empty. But OK, I just though you probably don't know this. - Stilgar
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Post by diceman nick on Aug 20, 2012 13:53:16 GMT -6
are you suppose to start with 44 turns? cause i did. NO ACTION (Correct if you started 6 hours after launch -Tim).
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Post by Stilgar on Aug 20, 2012 14:18:34 GMT -6
I started with 32 the next hour after open post from Tim BTW.
NO ACTION (Correct. -Tim)
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Post by Tim on Aug 20, 2012 14:43:03 GMT -6
Number of turns you start with increases by 2 the first 20 hours after launch. That way anyone that starts within that 20 hour window has the same number of turns.
NO ACTION
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