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Post by Tim on Jul 17, 2011 11:34:19 GMT -6
Test Site Address: engine.talij.com/Things not yet done on the test site: - Add Business worth stuff
- Reorganizing of which NPCs you fight where
All Some War stuff- Slow local businesses during Clan battles.
- Half town bonuses.
- Lock in local support during clan battles.
- Can't unally if supporting for a current clan battle.
- Stop ruler cut of town bank.
[/li][li]Code updates for Achievements [/li][li] The other two bigger changes things that I was going to put in this version. At least one of them will be pushed out to next version. Possibly both. Both pushed to next version. [/li][li]Fix Bugs: Dogwort growing issue
Num Items available in shop not updated correctly
Player quests not going away when completed and counting towards the auto generated quests in town.
Same 4 Cloaks available in all towns
- Some business bonuses might not be applied in all cases.
Find quest npcs after quest expires.
- Defense logs have native health (investigate)
[/li][/ul] Go ahead and use this thread to post any bugs you find so I can keep track of what needs done. Thanks! Go Team!
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Post by fearless on Jul 24, 2011 12:43:28 GMT -6
shops are not reflecting purchases.... when you buy an item, there are still 10 left.....
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Post by Tim on Jul 28, 2011 17:11:59 GMT -6
I've been pretty quite, so I'd figure you guys need an update on V8's status. Since the test site opened, I've spent most of my time fixing bugs. Some of you may have noticed that I've also worked on the framework for Clan Battles, but haven't got them set up yet. Was hoping to get them done last weekend, but I WILL have them done by the end of this weekend (one way or another, it needs to happen). With luck, I'll get some work done on Achievements too, though I wouldn't hold my breathe that you'll see them this weekend. Maybe by next weekend though. RL has been kicking my butt. Once those too changes are done, I'll want to leave the test site open for at least 2 more weeks, in which time I'll work on fixing known bugs and any more you guys find while testing. So the official site opening will probably be around the last week in August. Also, it won't be on a Sunday this time (I'm pretty sure I remember promising KR it wouldn't be ). No exact details yet though as lots can happen. I could get on a coding spree and wrap up the changes this weekend, or I could hit a wall and get stuck for a few weeks. Don't want to push things out too far though as the farther out V8 slips, the later V9 will be out. And looking at my schedule, I'd really like to have V9 out in early February at the latest. Next March looks like it will be crazy... Go Team!
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Post by Tim on Aug 1, 2011 23:46:26 GMT -6
Got most of the war stuff done. Updated the ToDo list accordingly.
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